source: trunk/source/processes/hadronic/models/parton_string/management/include/G4VSplitableHadron.hh@ 1330

Last change on this file since 1330 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

File size: 5.5 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VSplitableHadron.hh,v 1.6 2009/07/17 12:36:41 vuzhinsk Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30
31#ifndef G4VSplitableHadron_h
32#define G4VSplitableHadron_h 1
33
34// ------------------------------------------------------------
35// GEANT 4 class header file
36//
37// ---------------- G4VSplitableHadron----------------
38// by Gunter Folger, June 1998.
39// class storing an interacting particle. Used by Parton String Models.
40// ------------------------------------------------------------
41
42#include "globals.hh"
43#include "G4ParticleDefinition.hh"
44#include "G4ReactionProduct.hh"
45class G4Nucleon;
46#include "G4ThreeVector.hh"
47#include "G4LorentzVector.hh"
48class G4Parton;
49class G4VKineticNucleon;
50
51#include <vector>
52
53class G4VSplitableHadron
54{
55
56 public:
57 G4VSplitableHadron();
58 G4VSplitableHadron(const G4ReactionProduct & aPrimary);
59 G4VSplitableHadron(const G4Nucleon & aNucleon);
60 G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
61
62 virtual ~G4VSplitableHadron();
63
64
65 int operator==(const G4VSplitableHadron &right) const;
66 int operator!=(const G4VSplitableHadron &right) const;
67
68 void Set4Momentum(const G4LorentzVector &a4Momentum);
69 const G4LorentzVector & Get4Momentum() const;
70
71 void SetDefinition(G4ParticleDefinition *aDefinition);
72 G4ParticleDefinition * GetDefinition() const;
73
74 void IncrementCollisionCount(G4int aCount);
75 void SetCollisionCount(G4int aCount);
76
77 void SetTimeOfCreation(G4double aTime); // Uzhi 7.05.08
78 G4double GetTimeOfCreation(); // Uzhi 7.05.08
79
80 void SetPosition(const G4ThreeVector &aPosition);
81 const G4ThreeVector & GetPosition() const;
82
83 void SetStatus(const G4int aStatus); // Uzhi 17.07.09
84 G4int GetStatus(); // Uzhi 17.07.09
85
86 virtual void SplitUp() = 0;
87 virtual G4Parton * GetNextParton() = 0 ;
88 virtual G4Parton * GetNextAntiParton() = 0 ;
89 G4bool IsSplit() { return isSplit;}
90
91 G4int GetSoftCollisionCount();
92 protected:
93
94 void Splitting() {isSplit = true;}
95
96 private:
97
98 G4VSplitableHadron(const G4VSplitableHadron &right);
99 const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
100
101 private:
102
103 G4ParticleDefinition *theDefinition;
104
105 G4LorentzVector the4Momentum;
106
107 G4double TimeOfCreation; // Uzhi 7.05.08
108 G4ThreeVector thePosition;
109 G4int theCollisionCount;
110
111 G4int Status; // Uzhi 17.07.09
112 G4bool isSplit;
113
114};
115
116inline G4int G4VSplitableHadron::GetSoftCollisionCount()
117{
118return theCollisionCount;
119}
120
121inline void G4VSplitableHadron::SetCollisionCount(G4int aCount)
122{
123 theCollisionCount = aCount;
124}
125
126inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
127{
128 the4Momentum=a4Momentum;
129}
130
131inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const
132{
133 return the4Momentum;
134}
135
136inline void G4VSplitableHadron::SetDefinition(G4ParticleDefinition *aDefinition)
137{
138 theDefinition=aDefinition;
139}
140
141inline G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const
142{
143 return theDefinition;
144}
145
146inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount)
147{
148 theCollisionCount += aCount;
149}
150
151inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime) // Uzhi 7.05.08
152{
153 TimeOfCreation=aTime;
154}
155
156inline G4double G4VSplitableHadron::GetTimeOfCreation() // Uzhi 7.05.08
157{
158 return TimeOfCreation;
159}
160
161inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
162{
163 thePosition=aPosition;
164}
165
166inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const
167{
168 return thePosition;
169}
170
171inline void G4VSplitableHadron::SetStatus(G4int aStatus) // Uzhi 17.07.09
172{
173 Status=aStatus;
174}
175
176inline G4int G4VSplitableHadron::GetStatus() // Uzhi 17.07.09
177{
178 return Status;
179}
180
181
182#endif
183
184
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