source: trunk/source/processes/hadronic/models/parton_string/management/include/G4VSplitableHadron.hh @ 1340

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26//
27// $Id: G4VSplitableHadron.hh,v 1.6 2009/07/17 12:36:41 vuzhinsk Exp $
28// GEANT4 tag $Name: geant4-09-03-ref-09 $
29//
30
31#ifndef G4VSplitableHadron_h
32#define G4VSplitableHadron_h 1
33
34// ------------------------------------------------------------
35//      GEANT 4 class header file
36//
37//      ---------------- G4VSplitableHadron----------------
38//             by Gunter Folger, June 1998.
39//       class storing an interacting particle. Used by Parton String Models.
40// ------------------------------------------------------------
41
42#include "globals.hh"
43#include "G4ParticleDefinition.hh"
44#include "G4ReactionProduct.hh"
45class G4Nucleon;
46#include "G4ThreeVector.hh"
47#include "G4LorentzVector.hh"
48class G4Parton;
49class G4VKineticNucleon;
50
51#include <vector>
52
53class G4VSplitableHadron 
54{
55
56  public:
57      G4VSplitableHadron();
58      G4VSplitableHadron(const G4ReactionProduct & aPrimary);
59      G4VSplitableHadron(const G4Nucleon & aNucleon);
60      G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
61
62      virtual ~G4VSplitableHadron();
63
64
65      int operator==(const G4VSplitableHadron &right) const;
66      int operator!=(const G4VSplitableHadron &right) const;
67
68      void Set4Momentum(const G4LorentzVector &a4Momentum);
69      const G4LorentzVector & Get4Momentum() const;
70
71      void SetDefinition(G4ParticleDefinition *aDefinition);
72      G4ParticleDefinition * GetDefinition() const;
73     
74      void IncrementCollisionCount(G4int aCount);
75      void SetCollisionCount(G4int aCount);
76
77      void SetTimeOfCreation(G4double aTime);           // Uzhi 7.05.08
78      G4double GetTimeOfCreation();                     // Uzhi 7.05.08
79
80      void SetPosition(const G4ThreeVector &aPosition);
81      const G4ThreeVector & GetPosition() const;
82
83      void SetStatus(const G4int aStatus);             // Uzhi 17.07.09
84      G4int GetStatus();                              // Uzhi 17.07.09
85
86      virtual void SplitUp() = 0;
87      virtual G4Parton * GetNextParton() = 0 ;
88      virtual G4Parton * GetNextAntiParton() = 0 ;
89      G4bool IsSplit() { return isSplit;}
90
91      G4int GetSoftCollisionCount();
92  protected:
93
94      void Splitting() {isSplit = true;}
95     
96  private:
97
98      G4VSplitableHadron(const G4VSplitableHadron &right);
99      const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
100
101  private:
102
103      G4ParticleDefinition *theDefinition;
104
105      G4LorentzVector the4Momentum;
106
107      G4double TimeOfCreation;    // Uzhi 7.05.08
108      G4ThreeVector thePosition;
109      G4int theCollisionCount;
110
111      G4int  Status;             // Uzhi 17.07.09
112      G4bool isSplit;
113
114};
115
116inline G4int G4VSplitableHadron::GetSoftCollisionCount()
117{
118return theCollisionCount;
119}
120
121inline void G4VSplitableHadron::SetCollisionCount(G4int aCount)
122{
123 theCollisionCount = aCount;
124}
125
126inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
127{
128        the4Momentum=a4Momentum;
129}
130
131inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const
132{
133        return the4Momentum;
134}
135
136inline void G4VSplitableHadron::SetDefinition(G4ParticleDefinition *aDefinition)
137{
138        theDefinition=aDefinition;
139}
140
141inline G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const
142{
143        return theDefinition;
144}
145
146inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount)
147{
148        theCollisionCount += aCount;
149}
150
151inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime)  // Uzhi 7.05.08
152{
153        TimeOfCreation=aTime;
154}
155
156inline G4double G4VSplitableHadron::GetTimeOfCreation()           // Uzhi 7.05.08
157{
158        return TimeOfCreation; 
159}
160
161inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
162{
163        thePosition=aPosition;
164}
165
166inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const
167{
168        return thePosition;
169}
170
171inline void G4VSplitableHadron::SetStatus(G4int aStatus)          // Uzhi 17.07.09
172{
173        Status=aStatus;
174}
175
176inline G4int G4VSplitableHadron::GetStatus()                      // Uzhi 17.07.09
177{
178        return Status; 
179}
180
181
182#endif
183
184
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