source: trunk/source/processes/hadronic/models/parton_string/management/include/G4VSplitableHadron.hh@ 960

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4VSplitableHadron.hh,v 1.3 2006/06/29 20:55:29 gunter Exp $
28// GEANT4 tag $Name: $
29//
30
31#ifndef G4VSplitableHadron_h
32#define G4VSplitableHadron_h 1
33
34// ------------------------------------------------------------
35// GEANT 4 class header file
36//
37// ---------------- G4VSplitableHadron----------------
38// by Gunter Folger, June 1998.
39// class storing an interacting particle. Used by Parton String Models.
40// ------------------------------------------------------------
41
42#include "globals.hh"
43#include "G4ParticleDefinition.hh"
44#include "G4ReactionProduct.hh"
45class G4Nucleon;
46#include "G4ThreeVector.hh"
47#include "G4LorentzVector.hh"
48class G4Parton;
49class G4VKineticNucleon;
50
51#include <vector>
52
53class G4VSplitableHadron
54{
55
56 public:
57 G4VSplitableHadron();
58 G4VSplitableHadron(const G4ReactionProduct & aPrimary);
59 G4VSplitableHadron(const G4Nucleon & aNucleon);
60 G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
61
62 virtual ~G4VSplitableHadron();
63
64
65 int operator==(const G4VSplitableHadron &right) const;
66 int operator!=(const G4VSplitableHadron &right) const;
67
68 void Set4Momentum(const G4LorentzVector &a4Momentum);
69 const G4LorentzVector & Get4Momentum() const;
70
71 void SetDefinition(G4ParticleDefinition *aDefinition);
72 G4ParticleDefinition * GetDefinition() const;
73
74 void IncrementCollisionCount(G4int aCount);
75 void SetCollisionCount(G4int aCount);
76
77 void SetPosition(const G4ThreeVector &aPosition);
78 const G4ThreeVector & GetPosition() const;
79
80 virtual void SplitUp() = 0;
81 virtual G4Parton * GetNextParton() = 0 ;
82 virtual G4Parton * GetNextAntiParton() = 0 ;
83 G4bool IsSplit() { return isSplit;}
84
85
86 protected:
87 G4int GetSoftCollisionCount();
88 void Splitting() {isSplit = true;}
89
90 private:
91
92 G4VSplitableHadron(const G4VSplitableHadron &right);
93 const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
94
95 private:
96
97 G4ParticleDefinition *theDefinition;
98
99 G4LorentzVector the4Momentum;
100
101 G4ThreeVector thePosition;
102 G4int theCollisionCount;
103
104 G4bool isSplit;
105
106};
107
108inline G4int G4VSplitableHadron::GetSoftCollisionCount()
109{
110return theCollisionCount;
111}
112
113inline void G4VSplitableHadron::SetCollisionCount(G4int aCount)
114{
115 theCollisionCount = aCount;
116}
117
118inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
119{
120 the4Momentum=a4Momentum;
121}
122
123inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const
124{
125 return the4Momentum;
126}
127
128inline void G4VSplitableHadron::SetDefinition(G4ParticleDefinition *aDefinition)
129{
130 theDefinition=aDefinition;
131}
132
133inline G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const
134{
135 return theDefinition;
136}
137
138inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount)
139{
140 theCollisionCount += aCount;
141}
142
143
144inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
145{
146 thePosition=aPosition;
147}
148
149inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const
150{
151 return thePosition;
152}
153
154
155
156#endif
157
158
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