source: trunk/source/processes/hadronic/models/parton_string/management/include/G4VSplitableHadron.hh @ 962

Last change on this file since 962 was 962, checked in by garnier, 15 years ago

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26//
27// $Id: G4VSplitableHadron.hh,v 1.4 2008/05/19 13:03:20 vuzhinsk Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30
31#ifndef G4VSplitableHadron_h
32#define G4VSplitableHadron_h 1
33
34// ------------------------------------------------------------
35//      GEANT 4 class header file
36//
37//      ---------------- G4VSplitableHadron----------------
38//             by Gunter Folger, June 1998.
39//       class storing an interacting particle. Used by Parton String Models.
40// ------------------------------------------------------------
41
42#include "globals.hh"
43#include "G4ParticleDefinition.hh"
44#include "G4ReactionProduct.hh"
45class G4Nucleon;
46#include "G4ThreeVector.hh"
47#include "G4LorentzVector.hh"
48class G4Parton;
49class G4VKineticNucleon;
50
51#include <vector>
52
53class G4VSplitableHadron 
54{
55
56  public:
57      G4VSplitableHadron();
58      G4VSplitableHadron(const G4ReactionProduct & aPrimary);
59      G4VSplitableHadron(const G4Nucleon & aNucleon);
60      G4VSplitableHadron(const G4VKineticNucleon * aNucleon);
61
62      virtual ~G4VSplitableHadron();
63
64
65      int operator==(const G4VSplitableHadron &right) const;
66      int operator!=(const G4VSplitableHadron &right) const;
67
68      void Set4Momentum(const G4LorentzVector &a4Momentum);
69      const G4LorentzVector & Get4Momentum() const;
70
71      void SetDefinition(G4ParticleDefinition *aDefinition);
72      G4ParticleDefinition * GetDefinition() const;
73     
74      void IncrementCollisionCount(G4int aCount);
75      void SetCollisionCount(G4int aCount);
76
77      void SetTimeOfCreation(G4double aTime);           // Uzhi 7.05.08
78      G4double GetTimeOfCreation();                     // Uzhi 7.05.08
79
80      void SetPosition(const G4ThreeVector &aPosition);
81      const G4ThreeVector & GetPosition() const;
82
83      virtual void SplitUp() = 0;
84      virtual G4Parton * GetNextParton() = 0 ;
85      virtual G4Parton * GetNextAntiParton() = 0 ;
86      G4bool IsSplit() { return isSplit;}
87
88      G4int GetSoftCollisionCount();
89  protected:
90
91      void Splitting() {isSplit = true;}
92     
93  private:
94
95      G4VSplitableHadron(const G4VSplitableHadron &right);
96      const G4VSplitableHadron & operator=(const G4VSplitableHadron &right);
97
98  private:
99
100      G4ParticleDefinition *theDefinition;
101
102      G4LorentzVector the4Momentum;
103
104      G4double TimeOfCreation;    // Uzhi 7.05.08
105      G4ThreeVector thePosition;
106      G4int theCollisionCount;
107
108      G4bool isSplit;
109
110};
111
112inline G4int G4VSplitableHadron::GetSoftCollisionCount()
113{
114return theCollisionCount;
115}
116
117inline void G4VSplitableHadron::SetCollisionCount(G4int aCount)
118{
119 theCollisionCount = aCount;
120}
121
122inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum)
123{
124        the4Momentum=a4Momentum;
125}
126
127inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const
128{
129        return the4Momentum;
130}
131
132inline void G4VSplitableHadron::SetDefinition(G4ParticleDefinition *aDefinition)
133{
134        theDefinition=aDefinition;
135}
136
137inline G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const
138{
139        return theDefinition;
140}
141
142inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount)
143{
144        theCollisionCount += aCount;
145}
146
147inline void G4VSplitableHadron::SetTimeOfCreation(G4double aTime)  // Uzhi 7.05.08
148{
149        TimeOfCreation=aTime;
150}
151
152inline G4double G4VSplitableHadron::GetTimeOfCreation()           // Uzhi 7.05.08
153{
154        return TimeOfCreation; 
155}
156
157inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition)
158{
159        thePosition=aPosition;
160}
161
162inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const
163{
164        return thePosition;
165}
166
167
168
169#endif
170
171
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