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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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18 | // * This code implementation is the result of the scientific and * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4VSplitableHadron.cc,v 1.4 2006/06/29 20:55:51 gunter Exp $ |
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28 | // GEANT4 tag $Name: $ |
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29 | // |
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30 | |
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31 | // ------------------------------------------------------------ |
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32 | // GEANT 4 class implementation file |
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33 | // |
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34 | // ---------------- G4VSplitableHadron---------------- |
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35 | // by Gunter Folger, June 1998. |
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36 | // class storing an interacting particle. Used by Parton String Models. |
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37 | // ------------------------------------------------------------ |
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38 | |
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39 | #include "G4VSplitableHadron.hh" |
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40 | #include "G4Nucleon.hh" |
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41 | #include "G4VKineticNucleon.hh" |
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42 | |
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43 | G4VSplitableHadron::G4VSplitableHadron() |
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44 | : theDefinition(NULL), theCollisionCount(0), isSplit(false) |
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45 | { |
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46 | } |
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47 | |
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48 | G4VSplitableHadron::G4VSplitableHadron(const G4ReactionProduct & aPrimary) |
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49 | : theCollisionCount(0), isSplit(false) |
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50 | { |
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51 | theDefinition=aPrimary.GetDefinition(); |
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52 | the4Momentum.setVect(aPrimary.GetMomentum()); |
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53 | the4Momentum.setE(aPrimary.GetTotalEnergy()); |
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54 | } |
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55 | |
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56 | G4VSplitableHadron::G4VSplitableHadron(const G4Nucleon & aNucleon) |
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57 | { |
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58 | theCollisionCount=0; |
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59 | isSplit = false; |
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60 | theDefinition=aNucleon.GetParticleType(); |
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61 | the4Momentum=aNucleon.GetMomentum(); |
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62 | thePosition=aNucleon.GetPosition(); |
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63 | } |
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64 | |
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65 | G4VSplitableHadron::G4VSplitableHadron(const G4VKineticNucleon * aNucleon) |
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66 | { |
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67 | theCollisionCount=0; |
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68 | isSplit = false; |
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69 | theDefinition=aNucleon->GetDefinition(); |
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70 | the4Momentum=aNucleon->Get4Momentum(); |
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71 | thePosition=aNucleon->GetPosition(); |
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72 | } |
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73 | |
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74 | G4VSplitableHadron::G4VSplitableHadron(const G4VSplitableHadron &right) |
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75 | { |
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76 | theCollisionCount=0; |
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77 | isSplit = false; |
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78 | theDefinition= right.GetDefinition(); |
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79 | the4Momentum= right.Get4Momentum(); |
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80 | thePosition= right.GetPosition(); |
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81 | } |
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82 | |
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83 | |
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84 | G4VSplitableHadron::~G4VSplitableHadron() |
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85 | { |
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86 | } |
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87 | |
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88 | |
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89 | const G4VSplitableHadron & G4VSplitableHadron::operator=(const G4VSplitableHadron &) |
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90 | { |
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91 | throw G4HadronicException(__FILE__, __LINE__, "G4VSplitableHadron::operator= meant to not be accessable"); |
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92 | return *this; |
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93 | } |
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94 | |
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95 | |
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96 | int G4VSplitableHadron::operator==(const G4VSplitableHadron &right) const |
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97 | { |
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98 | return this==&right; |
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99 | } |
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100 | |
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101 | int G4VSplitableHadron::operator!=(const G4VSplitableHadron &right) const |
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102 | { |
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103 | return this!=&right; |
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104 | } |
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105 | |
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106 | |
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107 | void G4VSplitableHadron::SplitUp() |
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108 | { |
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109 | } |
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