source: trunk/source/processes/hadronic/models/parton_string/management/src/G4VSplitableHadron.cc@ 880

Last change on this file since 880 was 819, checked in by garnier, 17 years ago

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1//
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18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
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25//
26//
27// $Id: G4VSplitableHadron.cc,v 1.4 2006/06/29 20:55:51 gunter Exp $
28// GEANT4 tag $Name: $
29//
30
31// ------------------------------------------------------------
32// GEANT 4 class implementation file
33//
34// ---------------- G4VSplitableHadron----------------
35// by Gunter Folger, June 1998.
36// class storing an interacting particle. Used by Parton String Models.
37// ------------------------------------------------------------
38
39#include "G4VSplitableHadron.hh"
40#include "G4Nucleon.hh"
41#include "G4VKineticNucleon.hh"
42
43G4VSplitableHadron::G4VSplitableHadron()
44 : theDefinition(NULL), theCollisionCount(0), isSplit(false)
45{
46}
47
48G4VSplitableHadron::G4VSplitableHadron(const G4ReactionProduct & aPrimary)
49 : theCollisionCount(0), isSplit(false)
50{
51 theDefinition=aPrimary.GetDefinition();
52 the4Momentum.setVect(aPrimary.GetMomentum());
53 the4Momentum.setE(aPrimary.GetTotalEnergy());
54}
55
56G4VSplitableHadron::G4VSplitableHadron(const G4Nucleon & aNucleon)
57{
58 theCollisionCount=0;
59 isSplit = false;
60 theDefinition=aNucleon.GetParticleType();
61 the4Momentum=aNucleon.GetMomentum();
62 thePosition=aNucleon.GetPosition();
63}
64
65G4VSplitableHadron::G4VSplitableHadron(const G4VKineticNucleon * aNucleon)
66{
67 theCollisionCount=0;
68 isSplit = false;
69 theDefinition=aNucleon->GetDefinition();
70 the4Momentum=aNucleon->Get4Momentum();
71 thePosition=aNucleon->GetPosition();
72}
73
74G4VSplitableHadron::G4VSplitableHadron(const G4VSplitableHadron &right)
75{
76 theCollisionCount=0;
77 isSplit = false;
78 theDefinition= right.GetDefinition();
79 the4Momentum= right.Get4Momentum();
80 thePosition= right.GetPosition();
81}
82
83
84G4VSplitableHadron::~G4VSplitableHadron()
85{
86}
87
88
89const G4VSplitableHadron & G4VSplitableHadron::operator=(const G4VSplitableHadron &)
90{
91 throw G4HadronicException(__FILE__, __LINE__, "G4VSplitableHadron::operator= meant to not be accessable");
92 return *this;
93}
94
95
96int G4VSplitableHadron::operator==(const G4VSplitableHadron &right) const
97{
98 return this==&right;
99}
100
101int G4VSplitableHadron::operator!=(const G4VSplitableHadron &right) const
102{
103 return this!=&right;
104}
105
106
107void G4VSplitableHadron::SplitUp()
108{
109}
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