// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4PreCompoundEmission.icc,v 1.5 2009/02/10 16:01:37 vnivanch Exp $ // GEANT4 tag $Name: geant4-09-03-beta-cand-01 $ // // // Author: V.Lara // // Modified: // Modif (03 September 2008) by J. M. Quesada for external choice of inverse // cross section option // JMQ (06 September 2008) Also external choice has been added for: // - superimposed Coulomb barrier (if useSICB=true) inline void G4PreCompoundEmission::Initialize(const G4Fragment & aFragment) { theFragmentsVector->Initialize(aFragment); return; } inline G4double G4PreCompoundEmission::GetTotalProbability(const G4Fragment & aFragment) { return theFragmentsVector->CalculateProbabilities(aFragment); } inline void G4PreCompoundEmission::SetUp(const G4Fragment & aFragment) { // This should be the projectile energy. If I would know which is the projectile (proton, neutron) // I could remove the binding energy. But, what happens if INC precedes precompound? This approximation // seems to work well enough ProjEnergy = aFragment.GetExcitationEnergy(); theIncidentDirection = aFragment.GetMomentum().vect().unit(); theFragmentsVector->ResetStage(); return; } //for inverse cross section choice inline void G4PreCompoundEmission::SetOPTxs(G4int opt) { theFragmentsVector->SetOPTxs(opt); return; } //for superimposed Coumlomb Barrier for inverse cross sections inline void G4PreCompoundEmission::UseSICB(G4bool use) { theFragmentsVector->UseSICB(use); return; }