source: trunk/source/processes/hadronic/models/rpg/include/G4RPGFragmentation.hh@ 1340

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id: G4RPGFragmentation.hh,v 1.2 2008/02/22 22:02:13 dennis Exp $
27// GEANT4 tag $Name: geant4-09-03-ref-09 $
28//
29// Author: D.H. Wright
30// Date: 29 May 2007
31//
32
33#ifndef G4RPGFragmentation_h
34#define G4RPGFragmentation_h 1
35
36// Class Description:
37//
38// Calculation of the hadron fragmentation stage of the hadron-nucleus
39// reaction. The Gheisha method of parameterized fragmentation is used.
40
41
42#include "G4RPGReaction.hh"
43#include "G4DynamicParticle.hh"
44#include "G4ReactionProduct.hh"
45#include "G4Nucleus.hh"
46#include "G4FastVector.hh"
47#include "G4HadProjectile.hh"
48
49
50 class G4RPGFragmentation : public G4RPGReaction
51 {
52 public: // with description
53
54 G4RPGFragmentation();
55
56 void FragmentationIntegral(G4double /*pt*/, G4double /*et*/,
57 G4double /*parMass*/, G4double /*secMass*/);
58
59 G4bool ReactionStage(const G4HadProjectile* /*originalIncident*/,
60 G4ReactionProduct& /*modifiedOriginal*/,
61 G4bool& /*incidentHasChanged*/,
62 const G4DynamicParticle* /*originalTarget*/,
63 G4ReactionProduct& /*targetParticle*/,
64 G4bool& /*targetHasChanged*/,
65 const G4Nucleus& /*targetNucleus*/,
66 G4ReactionProduct& /*currentParticle*/,
67 G4FastVector<G4ReactionProduct,256>& /*vec*/,
68 G4int& /*vecLen*/,
69 G4bool /*leadFlag*/,
70 G4ReactionProduct& /*leadingStrangeParticle*/);
71
72
73 private:
74
75 void
76 ReduceEnergiesOfSecondaries(G4int /*startingIndex*/,
77 G4double& /*forwardKinetic*/,
78 G4double& /*backwardKinetic*/,
79 G4FastVector<G4ReactionProduct,256>& /*vec*/,
80 G4int& /*vecLen*/,
81 G4ReactionProduct& /*forwardPseudoParticle*/,
82 G4ReactionProduct& /*backwardPseudoParticle*/,
83 G4double& /*pt*/);
84
85 G4double dndl[20];
86 };
87
88#endif
89
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