source: trunk/source/processes/hadronic/models/rpg/include/G4RPGInelastic.hh@ 900

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[819]1//
2// ********************************************************************
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26// $Id: G4RPGInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
27// GEANT4 tag $Name: geant4-09-01-patch-02 $
28//
29// Author: D. H. Wright
30// Date: 26 May 2007
31//
32
33#ifndef G4RPGInelastic_h
34#define G4RPGInelastic_h 1
35
36// Class Description:
37//
38// Base class for re-parameterized Gheisha-style models.
39
40#include "globals.hh"
41#include "G4FastVector.hh"
42#include "G4HadronicInteraction.hh"
43#include "G4ReactionProduct.hh"
44#include "Randomize.hh"
45#include "G4RPGFragmentation.hh"
46#include "G4RPGTwoCluster.hh"
47#include "G4RPGTwoBody.hh"
48#include "G4RPGStrangeProduction.hh"
49#include "G4RPGPionSuppression.hh"
50
51
52class G4RPGInelastic : public G4HadronicInteraction
53 {
54 public: // with description
55
56 G4RPGInelastic(const G4String& modelName = "RPGInelastic")
57 : G4HadronicInteraction(modelName)
58 { cache = 0.0;}
59
60 virtual ~G4RPGInelastic()
61 { }
62
63 protected: // with description
64
65 G4double Pmltpc(G4int np, G4int nm, G4int nz, G4int n,
66 G4double b, G4double c);
67
68 G4int Factorial(G4int n);
69
70 G4bool MarkLeadingStrangeParticle(const G4ReactionProduct& currentParticle,
71 const G4ReactionProduct& targetParticle,
72 G4ReactionProduct& leadParticle);
73
74 void SetUpPions(const G4int np, const G4int nm, const G4int nz,
75 G4FastVector<G4ReactionProduct,256> &vec,
76 G4int &vecLen);
77
78 void Rotate(G4FastVector<G4ReactionProduct,256> &vec, G4int &vecLen);
79
80 void GetNormalizationConstant(const G4double availableEnergy,
81 G4double &n,
82 G4double &anpn);
83
84 void CalculateMomenta(G4FastVector<G4ReactionProduct,256> &vec,
85 G4int &vecLen,
86 const G4HadProjectile *originalIncident,
87 const G4DynamicParticle *originalTarget,
88 G4ReactionProduct &modifiedOriginal,
89 G4Nucleus &targetNucleus,
90 G4ReactionProduct &currentParticle,
91 G4ReactionProduct &targetParticle,
92 G4bool &incidentHasChanged,
93 G4bool &targetHasChanged,
94 G4bool quasiElastic);
95
96 void SetUpChange(G4FastVector<G4ReactionProduct,256> &vec,
97 G4int &vecLen,
98 G4ReactionProduct &currentParticle,
99 G4ReactionProduct &targetParticle,
100 G4bool &incidentHasChanged);
101
102 G4RPGFragmentation fragmentation;
103
104 G4RPGTwoCluster twoCluster;
105
106 G4RPGPionSuppression pionSuppression;
107
108 G4RPGStrangeProduction strangeProduction;
109
110 G4RPGTwoBody twoBody;
111
112 private:
113
114 G4double cache;
115 G4ThreeVector what;
116
117 };
118
119#endif
120
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