source: trunk/source/processes/hadronic/models/rpg/include/G4RPGInelastic.hh @ 847

Last change on this file since 847 was 819, checked in by garnier, 16 years ago

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26// $Id: G4RPGInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
27// GEANT4 tag $Name: geant4-09-01-patch-02 $
28//
29// Author: D. H. Wright
30// Date:   26 May 2007
31//
32 
33#ifndef G4RPGInelastic_h
34#define G4RPGInelastic_h 1
35
36// Class Description:
37//
38// Base class for re-parameterized Gheisha-style models.
39
40#include "globals.hh"
41#include "G4FastVector.hh"
42#include "G4HadronicInteraction.hh"
43#include "G4ReactionProduct.hh"
44#include "Randomize.hh"
45#include "G4RPGFragmentation.hh"
46#include "G4RPGTwoCluster.hh"
47#include "G4RPGTwoBody.hh"
48#include "G4RPGStrangeProduction.hh"
49#include "G4RPGPionSuppression.hh"
50
51
52class G4RPGInelastic : public G4HadronicInteraction
53 {
54 public:  // with description
55   
56   G4RPGInelastic(const G4String& modelName = "RPGInelastic") 
57    : G4HadronicInteraction(modelName)
58   { cache = 0.0;}
59   
60   virtual ~G4RPGInelastic()
61   { }
62   
63 protected:  // with description
64   
65   G4double Pmltpc(G4int np, G4int nm, G4int nz, G4int n,
66                   G4double b, G4double c);
67
68   G4int Factorial(G4int n);
69   
70   G4bool MarkLeadingStrangeParticle(const G4ReactionProduct& currentParticle,
71                                     const G4ReactionProduct& targetParticle,
72                                     G4ReactionProduct& leadParticle);
73   
74   void SetUpPions(const G4int np, const G4int nm, const G4int nz,
75                   G4FastVector<G4ReactionProduct,256> &vec,
76                   G4int &vecLen);
77   
78   void Rotate(G4FastVector<G4ReactionProduct,256> &vec, G4int &vecLen);
79
80   void GetNormalizationConstant(const G4double availableEnergy,
81                                 G4double &n,
82                                 G4double &anpn);
83   
84   void CalculateMomenta(G4FastVector<G4ReactionProduct,256> &vec,
85                         G4int &vecLen,
86                         const G4HadProjectile *originalIncident,
87                         const G4DynamicParticle *originalTarget,
88                         G4ReactionProduct &modifiedOriginal,
89                         G4Nucleus &targetNucleus,
90                         G4ReactionProduct &currentParticle,
91                         G4ReactionProduct &targetParticle,
92                         G4bool &incidentHasChanged,
93                         G4bool &targetHasChanged,
94                         G4bool quasiElastic);
95   
96   void SetUpChange(G4FastVector<G4ReactionProduct,256> &vec,
97                    G4int &vecLen,
98                    G4ReactionProduct &currentParticle,
99                    G4ReactionProduct &targetParticle,
100                    G4bool &incidentHasChanged);
101
102   G4RPGFragmentation fragmentation;
103
104   G4RPGTwoCluster twoCluster;
105
106   G4RPGPionSuppression pionSuppression;
107
108   G4RPGStrangeProduction strangeProduction;
109
110   G4RPGTwoBody twoBody;
111
112 private:
113   
114   G4double cache;
115   G4ThreeVector what;
116
117 };
118 
119#endif
120 
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