// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4RPGInelastic.hh,v 1.4 2009/05/25 19:06:59 dennis Exp $ // GEANT4 tag $Name: geant4-09-03-cand-01 $ // // Author: D. H. Wright // Date: 26 May 2007 // #ifndef G4RPGInelastic_h #define G4RPGInelastic_h 1 // Class Description: // // Base class for re-parameterized Gheisha-style models. #include "globals.hh" #include #include "G4FastVector.hh" #include "G4HadronicInteraction.hh" #include "G4ReactionProduct.hh" #include "Randomize.hh" #include "G4RPGFragmentation.hh" #include "G4RPGTwoCluster.hh" #include "G4RPGTwoBody.hh" #include "G4RPGStrangeProduction.hh" #include "G4RPGPionSuppression.hh" class G4RPGInelastic : public G4HadronicInteraction { public: // with description G4RPGInelastic(const G4String& modelName = "RPGInelastic"); virtual ~G4RPGInelastic() { } protected: // with description G4double Pmltpc(G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c); G4int Factorial(G4int n); G4bool MarkLeadingStrangeParticle(const G4ReactionProduct& currentParticle, const G4ReactionProduct& targetParticle, G4ReactionProduct& leadParticle); void SetUpPions(const G4int np, const G4int nm, const G4int nz, G4FastVector &vec, G4int &vecLen); // void Rotate(G4FastVector &vec, G4int &vecLen); void GetNormalizationConstant(const G4double availableEnergy, G4double &n, G4double &anpn); void CalculateMomenta(G4FastVector &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic); void SetUpChange(G4FastVector &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged); G4RPGFragmentation fragmentation; G4RPGTwoCluster twoCluster; G4RPGPionSuppression pionSuppression; G4RPGStrangeProduction strangeProduction; G4RPGTwoBody twoBody; std::pair interpolateEnergy(G4double ke) const; G4int sampleFlat(std::vector sigma) const; void CheckQnums(G4FastVector &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S); enum {pi0, pip, pim, kp, km, k0, k0b, pro, neu, lam, sp, s0, sm, xi0, xim, om, ap, an}; protected: G4ParticleDefinition* particleDef[18]; private: G4double cache; G4ThreeVector what; static const G4double energyScale[30]; }; #endif