1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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9 | // * include a list of copyright holders. * |
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11 | // * Neither the authors of this software system, nor their employing * |
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13 | // * work make any representation or warranty, express or implied, * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // $Id: G4RPGKMinusInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $ |
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27 | // GEANT4 tag $Name: geant4-09-02 $ |
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28 | // |
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29 | |
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30 | |
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31 | #ifndef G4RPGKMinusInelastic_h |
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32 | #define G4RPGKMinusInelastic_h 1 |
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33 | |
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34 | // Class Description: |
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35 | // Final state production model for K- inelastic scattering |
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36 | // using the re-parameterized Gheisha model. |
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37 | |
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38 | #include "G4RPGInelastic.hh" |
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39 | |
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40 | |
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41 | class G4RPGKMinusInelastic : public G4RPGInelastic |
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42 | { |
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43 | public: |
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44 | |
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45 | G4RPGKMinusInelastic() : G4RPGInelastic("G4RPGKMinusInelastic") |
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46 | { |
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47 | SetMinEnergy( 0.0 ); |
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48 | SetMaxEnergy( 25.*GeV ); |
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49 | } |
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50 | |
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51 | ~G4RPGKMinusInelastic() |
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52 | { } |
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53 | |
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54 | G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, |
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55 | G4Nucleus &targetNucleus ); |
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56 | |
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57 | private: |
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58 | |
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59 | void Cascade( // derived from CASKM |
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60 | G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec, |
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61 | G4int &vecLen, |
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62 | const G4HadProjectile *originalIncident, |
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63 | G4ReactionProduct ¤tParticle, |
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64 | G4ReactionProduct &targetParticle, |
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65 | G4bool &incidentHasChanged, |
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66 | G4bool &targetHasChanged, |
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67 | G4bool &quasiElastic ); |
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68 | |
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69 | }; |
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70 | |
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71 | #endif |
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72 | |
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