source: trunk/source/processes/hadronic/models/rpg/include/G4RPGLambdaInelastic.hh@ 1196

Last change on this file since 1196 was 1196, checked in by garnier, 16 years ago

update CVS release candidate geant4.9.3.01

File size: 2.8 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id: G4RPGLambdaInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
27// GEANT4 tag $Name: geant4-09-03-cand-01 $
28//
29// Author: D. H. Wright
30// Date: 18 June 2007
31//
32
33// Class Description:
34// Final state production model for lambda inelastic scattering
35// using the re-parameterized Gheisha model.
36
37
38#ifndef G4RPGLambdaInelastic_h
39#define G4RPGLambdaInelastic_h 1
40
41
42#include "G4RPGInelastic.hh"
43
44
45 class G4RPGLambdaInelastic : public G4RPGInelastic
46 {
47 public:
48
49 G4RPGLambdaInelastic() : G4RPGInelastic("G4RPGLambdaInelastic")
50 {
51 SetMinEnergy( 0.0 );
52 SetMaxEnergy( 25.*GeV );
53 }
54
55 ~G4RPGLambdaInelastic() { }
56
57 G4HadFinalState* ApplyYourself(const G4HadProjectile &aTrack,
58 G4Nucleus &targetNucleus );
59
60 private:
61
62 void Cascade( // derived from CASL0
63 G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
64 G4int &vecLen,
65 const G4HadProjectile *originalIncident,
66 G4ReactionProduct &currentParticle,
67 G4ReactionProduct &targetParticle,
68 G4bool &incidentHasChanged,
69 G4bool &targetHasChanged,
70 G4bool &quasiElastic );
71
72 };
73
74#endif
75
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