source: trunk/source/processes/hadronic/models/rpg/include/G4RPGNeutronInelastic.hh@ 1340

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id: G4RPGNeutronInelastic.hh,v 1.3 2008/05/05 21:21:54 dennis Exp $
27// GEANT4 tag $Name: geant4-09-03-ref-09 $
28//
29// Author: D. H. Wright
30// Date: 28 December 2007
31//
32
33// Class Description:
34// Final state production model for neutron inelastic scattering
35// using the re-parameterized Gheisha model
36
37#ifndef G4RPGNeutronInelastic_h
38#define G4RPGNeutronInelastic_h 1
39
40
41#include "G4RPGNucleonInelastic.hh"
42
43
44 class G4RPGNeutronInelastic : public G4RPGNucleonInelastic
45 {
46 public:
47
48 G4RPGNeutronInelastic() : G4RPGNucleonInelastic("RPGNeutronInelastic")
49 {}
50
51 ~G4RPGNeutronInelastic()
52 {}
53
54 G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
55 G4Nucleus& targetNucleus);
56
57 private:
58
59 void InitialCollision(
60 G4FastVector<G4ReactionProduct,256>& vec,
61 G4int& vecLen,
62 G4ReactionProduct& currentParticle,
63 G4ReactionProduct& targetParticle,
64 G4bool& incidentHasChanged,
65 G4bool& targetHasChanged);
66
67 void SlowNeutron(
68 const G4HadProjectile* originalIncident,
69 G4ReactionProduct& modifiedOriginal,
70 G4ReactionProduct& targetParticle,
71 G4Nucleus& targetNucleus);
72
73 };
74
75#endif
76
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