source: trunk/source/processes/hadronic/models/rpg/include/G4RPGNeutronInelastic.hh @ 847

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25//
26// $Id: G4RPGNeutronInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
27// GEANT4 tag $Name: geant4-09-01-patch-02 $
28//
29// Author: D. H. Wright
30// Date:   18 June 2007
31//
32
33// Class Description:
34//
35// Final state production model for neutron inelastic scattering
36// using the re-parameterized Gheisha model.
37 
38#ifndef G4RPGNeutronInelastic_h
39#define G4RPGNeutronInelastic_h 1
40 
41
42#include "G4RPGInelastic.hh"
43
44 
45 class G4RPGNeutronInelastic : public G4RPGInelastic
46 {
47 public:  // with description
48   
49   G4RPGNeutronInelastic() : G4RPGInelastic("G4RPGNeutronInelastic")
50   {
51     SetMinEnergy(0.0);
52     SetMaxEnergy(35.*GeV);
53   }
54   
55   ~G4RPGNeutronInelastic()
56   { }
57   
58   G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
59                                  G4Nucleus& targetNucleus);
60   
61 private:
62   
63   void Cascade(
64     G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
65     G4int& vecLen,
66     const G4HadProjectile* originalIncident,
67     G4ReactionProduct& currentParticle,
68     G4ReactionProduct& targetParticle,
69     G4bool& incidentHasChanged, 
70     G4bool& targetHasChanged,
71     G4bool& quasiElastic);
72   
73   void SlowNeutron(
74     const G4HadProjectile* originalIncident,
75     G4ReactionProduct& modifiedOriginal,
76     G4ReactionProduct& targetParticle,
77     G4Nucleus& targetNucleus);
78
79 };
80 
81#endif
82 
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