source: trunk/source/processes/hadronic/models/rpg/include/G4RPGPiMinusInelastic.hh@ 1201

Last change on this file since 1201 was 1196, checked in by garnier, 16 years ago

update CVS release candidate geant4.9.3.01

File size: 2.6 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id: G4RPGPiMinusInelastic.hh,v 1.3 2008/05/05 21:21:54 dennis Exp $
27// GEANT4 tag $Name: geant4-09-03-cand-01 $
28//
29// Author: D. H. Wright
30// Date: 23 November 2007
31//
32
33#ifndef G4RPGPiMinusInelastic_h
34#define G4RPGPiMinusInelastic_h 1
35
36// Class Description:
37// Final state production model for pi- inelastic scattering
38// using the re-parameterized Gheisha model
39
40#include "G4RPGPionInelastic.hh"
41
42 class G4RPGPiMinusInelastic : public G4RPGPionInelastic
43 {
44 public:
45
46 G4RPGPiMinusInelastic() : G4RPGPionInelastic("RPGPiMinusInelastic")
47 {}
48
49 ~G4RPGPiMinusInelastic()
50 {}
51
52 G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
53 G4Nucleus& targetNucleus);
54
55 private:
56
57 void InitialCollision(
58 G4FastVector<G4ReactionProduct,256>& vec,
59 G4int& vecLen,
60 G4ReactionProduct& currentParticle,
61 G4ReactionProduct& targetParticle,
62 G4bool& incidentHasChanged,
63 G4bool& targetHasChanged);
64
65 };
66#endif
67
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