// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4RPGPiMinusInelastic.hh,v 1.3 2008/05/05 21:21:54 dennis Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // Author: D. H. Wright // Date: 23 November 2007 // #ifndef G4RPGPiMinusInelastic_h #define G4RPGPiMinusInelastic_h 1 // Class Description: // Final state production model for pi- inelastic scattering // using the re-parameterized Gheisha model #include "G4RPGPionInelastic.hh" class G4RPGPiMinusInelastic : public G4RPGPionInelastic { public: G4RPGPiMinusInelastic() : G4RPGPionInelastic("RPGPiMinusInelastic") {} ~G4RPGPiMinusInelastic() {} G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack, G4Nucleus& targetNucleus); private: void InitialCollision( G4FastVector& vec, G4int& vecLen, G4ReactionProduct& currentParticle, G4ReactionProduct& targetParticle, G4bool& incidentHasChanged, G4bool& targetHasChanged); }; #endif