source: trunk/source/processes/hadronic/models/rpg/include/G4RPGProtonInelastic.hh@ 889

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id: G4RPGProtonInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
27// GEANT4 tag $Name: geant4-09-01-patch-02 $
28//
29// Author: D. H. Wright
30// Date: 26 May 2007
31//
32
33// Class Description:
34//
35// Final state production model for proton inelastic scattering
36// using the re-parameterized Gheisha model.
37
38#ifndef G4RPGProtonInelastic_h
39#define G4RPGProtonInelastic_h 1
40
41
42#include "G4RPGInelastic.hh"
43
44
45 class G4RPGProtonInelastic : public G4RPGInelastic
46 {
47 public: // with description
48
49 G4RPGProtonInelastic() : G4RPGInelastic("G4RPGProtonInelastic")
50 {
51 SetMinEnergy(0.0);
52 SetMaxEnergy(35.*GeV);
53 }
54
55 ~G4RPGProtonInelastic()
56 { }
57
58 G4HadFinalState * ApplyYourself(const G4HadProjectile& aTrack,
59 G4Nucleus& targetNucleus);
60
61 private:
62
63 void Cascade(G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
64 G4int& vecLen,
65 const G4HadProjectile* originalIncident,
66 G4ReactionProduct& currentParticle,
67 G4ReactionProduct& targetParticle,
68 G4bool& incidentHasChanged,
69 G4bool& targetHasChanged,
70 G4bool& quasiElastic);
71
72 void SlowProton(const G4HadProjectile* originalIncident,
73 G4Nucleus& targetNucleus);
74
75 };
76
77#endif
78
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