source: trunk/source/processes/hadronic/models/rpg/include/G4RPGProtonInelastic.hh @ 846

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26// $Id: G4RPGProtonInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
27// GEANT4 tag $Name: geant4-09-01-patch-02 $
28//
29// Author: D. H. Wright
30// Date:   26 May 2007
31//
32
33// Class Description:
34//
35// Final state production model for proton inelastic scattering
36// using the re-parameterized Gheisha model.
37
38#ifndef G4RPGProtonInelastic_h
39#define G4RPGProtonInelastic_h 1
40 
41
42#include "G4RPGInelastic.hh"
43
44 
45 class G4RPGProtonInelastic : public G4RPGInelastic
46 {
47 public:  // with description
48   
49   G4RPGProtonInelastic() : G4RPGInelastic("G4RPGProtonInelastic")
50   {
51     SetMinEnergy(0.0);
52     SetMaxEnergy(35.*GeV);
53   }
54   
55   ~G4RPGProtonInelastic()
56   { }
57   
58   G4HadFinalState * ApplyYourself(const G4HadProjectile& aTrack,
59                                   G4Nucleus& targetNucleus);
60
61 private:
62   
63   void Cascade(G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
64                G4int& vecLen,
65                const G4HadProjectile* originalIncident,
66                G4ReactionProduct& currentParticle,
67                G4ReactionProduct& targetParticle,
68                G4bool& incidentHasChanged, 
69                G4bool& targetHasChanged,
70                G4bool& quasiElastic);
71
72   void SlowProton(const G4HadProjectile* originalIncident,
73                   G4Nucleus& targetNucleus);
74
75 };
76 
77#endif
78 
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