// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4RPGStrangeProduction.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $ // GEANT4 tag $Name: geant4-09-02 $ // // Author: D.H. Wright // Date: 30 May 2007 // #ifndef G4RPGStrangeProduction_h #define G4RPGStrangeProduction_h 1 // Class Description: // // Strange particle pair production is calculated with resulting pairs // replacing non-strange particles in the reaction. #include "G4RPGReaction.hh" #include "G4DynamicParticle.hh" #include "G4ReactionProduct.hh" #include "G4Nucleus.hh" #include "G4FastVector.hh" #include "G4HadProjectile.hh" class G4RPGStrangeProduction : public G4RPGReaction { public: // with description G4RPGStrangeProduction(); G4bool ReactionStage(const G4HadProjectile* /*originalIncident*/, G4ReactionProduct& /*modifiedOriginal*/, G4bool& /*incidentHasChanged*/, const G4DynamicParticle* /*originalTarget*/, G4ReactionProduct& /*targetParticle*/, G4bool& /*targetHasChanged*/, const G4Nucleus& /*targetNucleus*/, G4ReactionProduct& /*currentParticle*/, G4FastVector& /*vec*/, G4int& /*vecLen*/, G4bool /*leadFlag*/, G4ReactionProduct& /*leadingStrangeParticle*/); private: }; #endif