| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | // $Id: G4RPGInelastic.cc,v 1.2 2007/08/15 20:38:25 dennis Exp $
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| 27 | // GEANT4 tag $Name: geant4-09-01-patch-02 $
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| 28 | //
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| 29 |
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| 30 | #include "G4RPGInelastic.hh"
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| 31 | #include "Randomize.hh"
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| 32 | #include "G4HadReentrentException.hh"
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| 33 | #include "G4RPGStrangeProduction.hh"
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| 34 | #include "G4RPGTwoBody.hh"
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| 35 |
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| 36 |
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| 37 | G4double G4RPGInelastic::Pmltpc(G4int np, G4int nm, G4int nz,
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| 38 | G4int n, G4double b, G4double c)
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| 39 | {
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| 40 | const G4double expxu = 82.; // upper bound for arg. of exp
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| 41 | const G4double expxl = -expxu; // lower bound for arg. of exp
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| 42 | G4double npf = 0.0;
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| 43 | G4double nmf = 0.0;
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| 44 | G4double nzf = 0.0;
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| 45 | G4int i;
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| 46 | for( i=2; i<=np; i++ )npf += std::log((double)i);
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| 47 | for( i=2; i<=nm; i++ )nmf += std::log((double)i);
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| 48 | for( i=2; i<=nz; i++ )nzf += std::log((double)i);
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| 49 | G4double r;
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| 50 | r = std::min( expxu, std::max( expxl, -(np-nm+nz+b)*(np-nm+nz+b)/(2*c*c*n*n)-npf-nmf-nzf ) );
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| 51 | return std::exp(r);
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| 52 | }
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| 53 |
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| 54 |
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| 55 | G4int G4RPGInelastic::Factorial( G4int n )
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| 56 | {
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| 57 | G4int m = std::min(n,10);
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| 58 | G4int result = 1;
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| 59 | if( m <= 1 )return result;
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| 60 | for( G4int i=2; i<=m; ++i )result *= i;
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| 61 | return result;
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| 62 | }
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| 63 |
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| 64 |
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| 65 | G4bool G4RPGInelastic::MarkLeadingStrangeParticle(
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| 66 | const G4ReactionProduct ¤tParticle,
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| 67 | const G4ReactionProduct &targetParticle,
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| 68 | G4ReactionProduct &leadParticle )
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| 69 | {
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| 70 | // The following was in GenerateXandPt and TwoCluster.
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| 71 | // Add a parameter to the GenerateXandPt function telling it about the
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| 72 | // strange particle.
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| 73 | //
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| 74 | // Assumes that the original particle was a strange particle
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| 75 | //
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| 76 | G4bool lead = false;
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| 77 | if( (currentParticle.GetMass() >= G4KaonPlus::KaonPlus()->GetPDGMass()) &&
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| 78 | (currentParticle.GetDefinition() != G4Proton::Proton()) &&
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| 79 | (currentParticle.GetDefinition() != G4Neutron::Neutron()) )
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| 80 | {
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| 81 | lead = true;
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| 82 | leadParticle = currentParticle; // set lead to the incident particle
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| 83 | }
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| 84 | else if( (targetParticle.GetMass() >= G4KaonPlus::KaonPlus()->GetPDGMass()) &&
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| 85 | (targetParticle.GetDefinition() != G4Proton::Proton()) &&
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| 86 | (targetParticle.GetDefinition() != G4Neutron::Neutron()) )
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| 87 | {
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| 88 | lead = true;
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| 89 | leadParticle = targetParticle; // set lead to the target particle
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| 90 | }
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| 91 | return lead;
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| 92 | }
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| 93 |
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| 94 |
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| 95 | void G4RPGInelastic::SetUpPions(const G4int np, const G4int nm,
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| 96 | const G4int nz,
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| 97 | G4FastVector<G4ReactionProduct,256> &vec,
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| 98 | G4int &vecLen)
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| 99 | {
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| 100 | if( np+nm+nz == 0 )return;
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| 101 | G4int i;
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| 102 | G4ReactionProduct *p;
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| 103 | for( i=0; i<np; ++i )
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| 104 | {
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| 105 | p = new G4ReactionProduct;
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| 106 | p->SetDefinition( G4PionPlus::PionPlus() );
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| 107 | (G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 );
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| 108 | vec.SetElement( vecLen++, p );
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| 109 | }
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| 110 | for( i=np; i<np+nm; ++i )
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| 111 | {
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| 112 | p = new G4ReactionProduct;
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| 113 | p->SetDefinition( G4PionMinus::PionMinus() );
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| 114 | (G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 );
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| 115 | vec.SetElement( vecLen++, p );
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| 116 | }
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| 117 | for( i=np+nm; i<np+nm+nz; ++i )
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| 118 | {
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| 119 | p = new G4ReactionProduct;
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| 120 | p->SetDefinition( G4PionZero::PionZero() );
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| 121 | (G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 );
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| 122 | vec.SetElement( vecLen++, p );
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| 123 | }
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| 124 | }
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| 125 |
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| 126 |
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| 127 | void G4RPGInelastic::GetNormalizationConstant(
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| 128 | const G4double energy, // MeV, <0 means annihilation channels
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| 129 | G4double &n,
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| 130 | G4double &anpn )
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| 131 | {
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| 132 | const G4double expxu = 82.; // upper bound for arg. of exp
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| 133 | const G4double expxl = -expxu; // lower bound for arg. of exp
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| 134 | const G4int numSec = 60;
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| 135 | //
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| 136 | // the only difference between the calculation for annihilation channels
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| 137 | // and normal is the starting value, iBegin, for the loop below
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| 138 | //
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| 139 | G4int iBegin = 1;
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| 140 | G4double en = energy;
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| 141 | if( energy < 0.0 )
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| 142 | {
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| 143 | iBegin = 2;
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| 144 | en *= -1.0;
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| 145 | }
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| 146 | //
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| 147 | // number of total particles vs. centre of mass Energy - 2*proton mass
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| 148 | //
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| 149 | G4double aleab = std::log(en/GeV);
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| 150 | n = 3.62567 + aleab*(0.665843 + aleab*(0.336514 + aleab*(0.117712 + 0.0136912*aleab)));
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| 151 | n -= 2.0;
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| 152 | //
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| 153 | // normalization constant for kno-distribution
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| 154 | //
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| 155 | anpn = 0.0;
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| 156 | G4double test, temp;
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| 157 | for( G4int i=iBegin; i<=numSec; ++i )
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| 158 | {
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| 159 | temp = pi*i/(2.0*n*n);
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| 160 | test = std::exp( std::min( expxu, std::max( expxl, -(pi/4.0)*(i*i)/(n*n) ) ) );
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| 161 | if( temp < 1.0 )
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| 162 | {
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| 163 | if( test >= 1.0e-10 )anpn += temp*test;
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| 164 | }
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| 165 | else
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| 166 | anpn += temp*test;
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| 167 | }
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| 168 | }
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| 169 |
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| 170 | void G4RPGInelastic::CalculateMomenta(
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| 171 | G4FastVector<G4ReactionProduct,256> &vec,
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| 172 | G4int &vecLen,
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| 173 | const G4HadProjectile *originalIncident,
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| 174 | const G4DynamicParticle *originalTarget,
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| 175 | G4ReactionProduct &modifiedOriginal,
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| 176 | G4Nucleus &targetNucleus,
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| 177 | G4ReactionProduct ¤tParticle,
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| 178 | G4ReactionProduct &targetParticle,
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| 179 | G4bool &incidentHasChanged,
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| 180 | G4bool &targetHasChanged,
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| 181 | G4bool quasiElastic )
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| 182 | {
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| 183 | cache = 0;
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| 184 | what = originalIncident->Get4Momentum().vect();
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| 185 |
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| 186 | G4ReactionProduct leadingStrangeParticle;
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| 187 |
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| 188 | strangeProduction.ReactionStage(originalIncident, modifiedOriginal,
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| 189 | incidentHasChanged, originalTarget,
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| 190 | targetParticle, targetHasChanged,
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| 191 | targetNucleus, currentParticle,
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| 192 | vec, vecLen,
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| 193 | false, leadingStrangeParticle);
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| 194 |
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| 195 | if( quasiElastic )
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| 196 | {
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| 197 | twoBody.ReactionStage(originalIncident, modifiedOriginal,
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| 198 | incidentHasChanged, originalTarget,
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| 199 | targetParticle, targetHasChanged,
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| 200 | targetNucleus, currentParticle,
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| 201 | vec, vecLen,
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| 202 | false, leadingStrangeParticle);
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| 203 | return;
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| 204 | }
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| 205 |
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| 206 | G4bool leadFlag = MarkLeadingStrangeParticle(currentParticle,
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| 207 | targetParticle,
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| 208 | leadingStrangeParticle );
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| 209 | //
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| 210 | // Note: the number of secondaries can be reduced in GenerateXandPt
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| 211 | // and TwoCluster
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| 212 | //
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| 213 | G4bool finishedGenXPt = false;
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| 214 | G4bool annihilation = false;
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| 215 | if( originalIncident->GetDefinition()->GetPDGEncoding() < 0 &&
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| 216 | currentParticle.GetMass() == 0.0 && targetParticle.GetMass() == 0.0 )
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| 217 | {
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| 218 | // original was an anti-particle and annihilation has taken place
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| 219 | annihilation = true;
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| 220 | G4double ekcor = 1.0;
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| 221 | G4double ek = originalIncident->GetKineticEnergy();
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| 222 | G4double ekOrg = ek;
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| 223 |
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| 224 | const G4double tarmas = originalTarget->GetDefinition()->GetPDGMass();
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| 225 | if( ek > 1.0*GeV )ekcor = 1./(ek/GeV);
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| 226 | const G4double atomicWeight = targetNucleus.GetN();
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| 227 | ek = 2*tarmas + ek*(1.+ekcor/atomicWeight);
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| 228 | G4double tkin = targetNucleus.Cinema(ek);
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| 229 | ek += tkin;
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| 230 | ekOrg += tkin;
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| 231 | // modifiedOriginal.SetKineticEnergy( ekOrg );
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| 232 | //
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| 233 | // evaporation -- re-calculate black track energies
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| 234 | // this was Done already just before the cascade
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| 235 | //
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| 236 | tkin = targetNucleus.AnnihilationEvaporationEffects(ek, ekOrg);
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| 237 | ekOrg -= tkin;
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| 238 | ekOrg = std::max( 0.0001*GeV, ekOrg );
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| 239 | modifiedOriginal.SetKineticEnergy( ekOrg );
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| 240 | G4double amas = originalIncident->GetDefinition()->GetPDGMass();
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| 241 | G4double et = ekOrg + amas;
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| 242 | G4double p = std::sqrt( std::abs(et*et-amas*amas) );
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| 243 | G4double pp = modifiedOriginal.GetMomentum().mag();
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| 244 | if( pp > 0.0 )
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| 245 | {
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| 246 | G4ThreeVector momentum = modifiedOriginal.GetMomentum();
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| 247 | modifiedOriginal.SetMomentum( momentum * (p/pp) );
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| 248 | }
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| 249 | if( ekOrg <= 0.0001 )
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| 250 | {
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| 251 | modifiedOriginal.SetKineticEnergy( 0.0 );
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| 252 | modifiedOriginal.SetMomentum( 0.0, 0.0, 0.0 );
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| 253 | }
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| 254 | }
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| 255 |
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| 256 | // twsup gives percentage of time two-cluster model is called
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| 257 |
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| 258 | const G4double twsup[] = { 1.0, 0.7, 0.5, 0.3, 0.2, 0.1 };
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| 259 | G4double rand1 = G4UniformRand();
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| 260 | G4double rand2 = G4UniformRand();
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| 261 |
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| 262 | // Cache current, target, and secondaries
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| 263 | G4ReactionProduct saveCurrent = currentParticle;
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| 264 | G4ReactionProduct saveTarget = targetParticle;
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| 265 | std::vector<G4ReactionProduct> savevec;
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| 266 | for (G4int i = 0; i < vecLen; i++) savevec.push_back(*vec[i]);
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| 267 |
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| 268 | if( annihilation || (vecLen >= 6) ||
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| 269 | (modifiedOriginal.GetKineticEnergy()/GeV >= 1.0) &&
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| 270 | (((originalIncident->GetDefinition() == G4KaonPlus::KaonPlus() ||
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| 271 | originalIncident->GetDefinition() == G4KaonMinus::KaonMinus() ||
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| 272 | originalIncident->GetDefinition() == G4KaonZeroLong::KaonZeroLong() ||
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| 273 | originalIncident->GetDefinition() == G4KaonZeroShort::KaonZeroShort()) &&
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| 274 | rand1 < 0.5) || rand2 > twsup[vecLen]) )
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| 275 |
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| 276 | finishedGenXPt =
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| 277 | fragmentation.ReactionStage(originalIncident, modifiedOriginal,
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| 278 | incidentHasChanged, originalTarget,
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| 279 | targetParticle, targetHasChanged,
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| 280 | targetNucleus, currentParticle,
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| 281 | vec, vecLen,
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| 282 | leadFlag, leadingStrangeParticle);
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| 283 |
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| 284 | if( finishedGenXPt )
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| 285 | {
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| 286 | Rotate(vec, vecLen);
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| 287 | return;
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| 288 | }
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| 289 |
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| 290 | G4bool finishedTwoClu = false;
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| 291 | if( modifiedOriginal.GetTotalMomentum()/MeV < 1.0 )
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| 292 | {
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| 293 | for(G4int i=0; i<vecLen; i++) delete vec[i];
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| 294 | vecLen = 0;
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| 295 | }
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| 296 | else
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| 297 | {
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| 298 | // Occaisionally, GenerateXandPt will fail in the annihilation channel.
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| 299 | // Restore current, target and secondaries to pre-GenerateXandPt state
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| 300 | // before trying annihilation in TwoCluster
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| 301 |
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| 302 | if (!finishedGenXPt && annihilation) {
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| 303 | currentParticle = saveCurrent;
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| 304 | targetParticle = saveTarget;
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| 305 | for (G4int i = 0; i < vecLen; i++) delete vec[i];
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| 306 | vecLen = 0;
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| 307 | vec.Initialize( 0 );
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| 308 | for (G4int i = 0; i < G4int(savevec.size()); i++) {
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| 309 | G4ReactionProduct* p = new G4ReactionProduct;
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| 310 | *p = savevec[i];
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| 311 | vec.SetElement( vecLen++, p );
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| 312 | }
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| 313 | }
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| 314 |
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| 315 | pionSuppression.ReactionStage(originalIncident, modifiedOriginal,
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| 316 | incidentHasChanged, originalTarget,
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| 317 | targetParticle, targetHasChanged,
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| 318 | targetNucleus, currentParticle,
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| 319 | vec, vecLen,
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| 320 | false, leadingStrangeParticle);
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| 321 |
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| 322 | try
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| 323 | {
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| 324 | finishedTwoClu =
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| 325 | twoCluster.ReactionStage(originalIncident, modifiedOriginal,
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| 326 | incidentHasChanged, originalTarget,
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| 327 | targetParticle, targetHasChanged,
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| 328 | targetNucleus, currentParticle,
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| 329 | vec, vecLen,
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| 330 | leadFlag, leadingStrangeParticle);
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| 331 | }
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| 332 | catch(G4HadReentrentException aC)
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| 333 | {
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| 334 | aC.Report(G4cout);
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| 335 | throw G4HadReentrentException(__FILE__, __LINE__, "Failing to calculate momenta");
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| 336 | }
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| 337 | }
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| 338 |
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| 339 | if( finishedTwoClu )
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| 340 | {
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| 341 | Rotate(vec, vecLen);
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| 342 | return;
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| 343 | }
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| 344 |
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| 345 | twoBody.ReactionStage(originalIncident, modifiedOriginal,
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| 346 | incidentHasChanged, originalTarget,
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| 347 | targetParticle, targetHasChanged,
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| 348 | targetNucleus, currentParticle,
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| 349 | vec, vecLen,
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| 350 | false, leadingStrangeParticle);
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| 351 | }
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| 352 |
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| 353 |
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| 354 | void G4RPGInelastic::
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| 355 | Rotate(G4FastVector<G4ReactionProduct,256> &vec, G4int &vecLen)
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| 356 | {
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| 357 | G4double rotation = 2.*pi*G4UniformRand();
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| 358 | cache = rotation;
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| 359 | G4int i;
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| 360 | for( i=0; i<vecLen; ++i )
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| 361 | {
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| 362 | G4ThreeVector momentum = vec[i]->GetMomentum();
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| 363 | momentum = momentum.rotate(rotation, what);
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| 364 | vec[i]->SetMomentum(momentum);
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| 365 | }
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| 366 | }
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| 367 |
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| 368 | void
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| 369 | G4RPGInelastic::SetUpChange(G4FastVector<G4ReactionProduct,256> &vec,
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| 370 | G4int &vecLen,
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| 371 | G4ReactionProduct ¤tParticle,
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| 372 | G4ReactionProduct &targetParticle,
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| 373 | G4bool &incidentHasChanged )
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| 374 | {
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| 375 | theParticleChange.Clear();
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| 376 | G4ParticleDefinition *aKaonZL = G4KaonZeroLong::KaonZeroLong();
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| 377 | G4ParticleDefinition *aKaonZS = G4KaonZeroShort::KaonZeroShort();
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| 378 | G4int i;
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| 379 | if( currentParticle.GetDefinition() == aKaonZL )
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| 380 | {
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| 381 | if( G4UniformRand() <= 0.5 )
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| 382 | {
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| 383 | currentParticle.SetDefinition( aKaonZS );
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| 384 | incidentHasChanged = true;
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| 385 | }
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| 386 | }
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| 387 | else if( currentParticle.GetDefinition() == aKaonZS )
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| 388 | {
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| 389 | if( G4UniformRand() > 0.5 )
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| 390 | {
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| 391 | currentParticle.SetDefinition( aKaonZL );
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| 392 | incidentHasChanged = true;
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| 393 | }
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| 394 | }
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| 395 |
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| 396 | if( targetParticle.GetDefinition() == aKaonZL )
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| 397 | {
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| 398 | if( G4UniformRand() <= 0.5 )targetParticle.SetDefinition( aKaonZS );
|
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| 399 | }
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|---|
| 400 | else if( targetParticle.GetDefinition() == aKaonZS )
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|---|
| 401 | {
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|---|
| 402 | if( G4UniformRand() > 0.5 )targetParticle.SetDefinition( aKaonZL );
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|---|
| 403 | }
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|---|
| 404 | for( i=0; i<vecLen; ++i )
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|---|
| 405 | {
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|---|
| 406 | if( vec[i]->GetDefinition() == aKaonZL )
|
|---|
| 407 | {
|
|---|
| 408 | if( G4UniformRand() <= 0.5 )vec[i]->SetDefinition( aKaonZS );
|
|---|
| 409 | }
|
|---|
| 410 | else if( vec[i]->GetDefinition() == aKaonZS )
|
|---|
| 411 | {
|
|---|
| 412 | if( G4UniformRand() > 0.5 )vec[i]->SetDefinition( aKaonZL );
|
|---|
| 413 | }
|
|---|
| 414 | }
|
|---|
| 415 |
|
|---|
| 416 | if( incidentHasChanged )
|
|---|
| 417 | {
|
|---|
| 418 | G4DynamicParticle* p0 = new G4DynamicParticle;
|
|---|
| 419 | p0->SetDefinition( currentParticle.GetDefinition() );
|
|---|
| 420 | p0->SetMomentum( currentParticle.GetMomentum() );
|
|---|
| 421 | theParticleChange.AddSecondary( p0 );
|
|---|
| 422 | theParticleChange.SetStatusChange( stopAndKill );
|
|---|
| 423 | theParticleChange.SetEnergyChange( 0.0 );
|
|---|
| 424 | }
|
|---|
| 425 | else
|
|---|
| 426 | {
|
|---|
| 427 | G4double p = currentParticle.GetMomentum().mag()/MeV;
|
|---|
| 428 | G4ThreeVector m = currentParticle.GetMomentum();
|
|---|
| 429 | if( p > DBL_MIN )
|
|---|
| 430 | theParticleChange.SetMomentumChange( m.x()/p, m.y()/p, m.z()/p );
|
|---|
| 431 | else
|
|---|
| 432 | theParticleChange.SetMomentumChange( 0.0, 0.0, 1.0 );
|
|---|
| 433 |
|
|---|
| 434 | G4double aE = currentParticle.GetKineticEnergy();
|
|---|
| 435 | if (std::fabs(aE)<.1*eV) aE=.1*eV;
|
|---|
| 436 | theParticleChange.SetEnergyChange( aE );
|
|---|
| 437 | }
|
|---|
| 438 |
|
|---|
| 439 | if( targetParticle.GetMass() > 0.0 ) // Tgt particle can be eliminated in TwoBody
|
|---|
| 440 | {
|
|---|
| 441 | G4ThreeVector momentum = targetParticle.GetMomentum();
|
|---|
| 442 | momentum = momentum.rotate(cache, what);
|
|---|
| 443 | G4double targKE = targetParticle.GetKineticEnergy();
|
|---|
| 444 | G4ThreeVector dir(0.0, 0.0, 1.0);
|
|---|
| 445 | if (targKE < DBL_MIN)
|
|---|
| 446 | targKE = DBL_MIN;
|
|---|
| 447 | else
|
|---|
| 448 | dir = momentum/momentum.mag();
|
|---|
| 449 |
|
|---|
| 450 | G4DynamicParticle* p1 =
|
|---|
| 451 | new G4DynamicParticle(targetParticle.GetDefinition(), dir, targKE);
|
|---|
| 452 |
|
|---|
| 453 | theParticleChange.AddSecondary( p1 );
|
|---|
| 454 | }
|
|---|
| 455 |
|
|---|
| 456 | G4DynamicParticle* p;
|
|---|
| 457 | for( i=0; i<vecLen; ++i )
|
|---|
| 458 | {
|
|---|
| 459 | G4double secKE = vec[i]->GetKineticEnergy();
|
|---|
| 460 | G4ThreeVector momentum = vec[i]->GetMomentum();
|
|---|
| 461 | G4ThreeVector dir(0.0, 0.0, 1.0);
|
|---|
| 462 | if (secKE < DBL_MIN)
|
|---|
| 463 | secKE = DBL_MIN;
|
|---|
| 464 | else
|
|---|
| 465 | dir = momentum/momentum.mag();
|
|---|
| 466 |
|
|---|
| 467 | p = new G4DynamicParticle(vec[i]->GetDefinition(), dir, secKE);
|
|---|
| 468 | theParticleChange.AddSecondary( p );
|
|---|
| 469 | delete vec[i];
|
|---|
| 470 | }
|
|---|
| 471 | }
|
|---|
| 472 |
|
|---|
| 473 | /* end of file */
|
|---|