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Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4RPGInelastic.cc,v 1.7 2009/05/25 19:07:15 dennis Exp $ // GEANT4 tag $Name: geant4-09-03-beta-cand-01 $ // #include "G4RPGInelastic.hh" #include "Randomize.hh" #include "G4HadReentrentException.hh" #include "G4RPGStrangeProduction.hh" #include "G4RPGTwoBody.hh" G4RPGInelastic::G4RPGInelastic(const G4String& modelName) : G4HadronicInteraction(modelName) { cache = 0.0; particleDef[0] = G4PionZero::PionZero(); particleDef[1] = G4PionPlus::PionPlus(); particleDef[2] = G4PionMinus::PionMinus(); particleDef[3] = G4KaonPlus::KaonPlus(); particleDef[4] = G4KaonMinus::KaonMinus(); particleDef[5] = G4KaonZero::KaonZero(); particleDef[6] = G4AntiKaonZero::AntiKaonZero(); particleDef[7] = G4Proton::Proton(); particleDef[8] = G4Neutron::Neutron(); particleDef[9] = G4Lambda::Lambda(); particleDef[10] = G4SigmaPlus::SigmaPlus(); particleDef[11] = G4SigmaZero::SigmaZero(); particleDef[12] = G4SigmaMinus::SigmaMinus(); particleDef[13] = G4XiZero::XiZero(); particleDef[14] = G4XiMinus::XiMinus(); particleDef[15] = G4OmegaMinus::OmegaMinus(); particleDef[16] = G4AntiProton::AntiProton(); particleDef[17] = G4AntiNeutron::AntiNeutron(); } G4double G4RPGInelastic::Pmltpc(G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c) { const G4double expxu = 82.; // upper bound for arg. of exp const G4double expxl = -expxu; // lower bound for arg. of exp G4double npf = 0.0; G4double nmf = 0.0; G4double nzf = 0.0; G4int i; for( i=2; i<=np; i++ )npf += std::log((double)i); for( i=2; i<=nm; i++ )nmf += std::log((double)i); for( i=2; i<=nz; i++ )nzf += std::log((double)i); G4double r; r = std::min( expxu, std::max( expxl, -(np-nm+nz+b)*(np-nm+nz+b)/(2*c*c*n*n)-npf-nmf-nzf ) ); return std::exp(r); } G4int G4RPGInelastic::Factorial( G4int n ) { G4int m = std::min(n,10); G4int result = 1; if( m <= 1 )return result; for( G4int i=2; i<=m; ++i )result *= i; return result; } G4bool G4RPGInelastic::MarkLeadingStrangeParticle( const G4ReactionProduct ¤tParticle, const G4ReactionProduct &targetParticle, G4ReactionProduct &leadParticle ) { // The following was in GenerateXandPt and TwoCluster. // Add a parameter to the GenerateXandPt function telling it about the // strange particle. // // Assumes that the original particle was a strange particle // G4bool lead = false; if( (currentParticle.GetMass() >= G4KaonPlus::KaonPlus()->GetPDGMass()) && (currentParticle.GetDefinition() != G4Proton::Proton()) && (currentParticle.GetDefinition() != G4Neutron::Neutron()) ) { lead = true; leadParticle = currentParticle; // set lead to the incident particle } else if( (targetParticle.GetMass() >= G4KaonPlus::KaonPlus()->GetPDGMass()) && (targetParticle.GetDefinition() != G4Proton::Proton()) && (targetParticle.GetDefinition() != G4Neutron::Neutron()) ) { lead = true; leadParticle = targetParticle; // set lead to the target particle } return lead; } void G4RPGInelastic::SetUpPions(const G4int np, const G4int nm, const G4int nz, G4FastVector &vec, G4int &vecLen) { if( np+nm+nz == 0 )return; G4int i; G4ReactionProduct *p; for( i=0; iSetDefinition( G4PionPlus::PionPlus() ); (G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 ); vec.SetElement( vecLen++, p ); } for( i=np; iSetDefinition( G4PionMinus::PionMinus() ); (G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 ); vec.SetElement( vecLen++, p ); } for( i=np+nm; iSetDefinition( G4PionZero::PionZero() ); (G4UniformRand() < 0.5) ? p->SetSide( -1 ) : p->SetSide( 1 ); vec.SetElement( vecLen++, p ); } } void G4RPGInelastic::GetNormalizationConstant( const G4double energy, // MeV, <0 means annihilation channels G4double &n, G4double &anpn ) { const G4double expxu = 82.; // upper bound for arg. of exp const G4double expxl = -expxu; // lower bound for arg. of exp const G4int numSec = 60; // // the only difference between the calculation for annihilation channels // and normal is the starting value, iBegin, for the loop below // G4int iBegin = 1; G4double en = energy; if( energy < 0.0 ) { iBegin = 2; en *= -1.0; } // // number of total particles vs. centre of mass Energy - 2*proton mass // G4double aleab = std::log(en/GeV); n = 3.62567 + aleab*(0.665843 + aleab*(0.336514 + aleab*(0.117712 + 0.0136912*aleab))); n -= 2.0; // // normalization constant for kno-distribution // anpn = 0.0; G4double test, temp; for( G4int i=iBegin; i<=numSec; ++i ) { temp = pi*i/(2.0*n*n); test = std::exp( std::min( expxu, std::max( expxl, -(pi/4.0)*(i*i)/(n*n) ) ) ); if( temp < 1.0 ) { if( test >= 1.0e-10 )anpn += temp*test; } else anpn += temp*test; } } void G4RPGInelastic::CalculateMomenta(G4FastVector& vec, G4int& vecLen, const G4HadProjectile* originalIncident, const G4DynamicParticle* originalTarget, G4ReactionProduct& modifiedOriginal, G4Nucleus& targetNucleus, G4ReactionProduct& currentParticle, G4ReactionProduct& targetParticle, G4bool& incidentHasChanged, G4bool& targetHasChanged, G4bool quasiElastic) { cache = 0; what = originalIncident->Get4Momentum().vect(); G4ReactionProduct leadingStrangeParticle; // strangeProduction.ReactionStage(originalIncident, modifiedOriginal, // incidentHasChanged, originalTarget, // targetParticle, targetHasChanged, // targetNucleus, currentParticle, // vec, vecLen, // false, leadingStrangeParticle); if( quasiElastic ) { twoBody.ReactionStage(originalIncident, modifiedOriginal, incidentHasChanged, originalTarget, targetParticle, targetHasChanged, targetNucleus, currentParticle, vec, vecLen, false, leadingStrangeParticle); return; } G4bool leadFlag = MarkLeadingStrangeParticle(currentParticle, targetParticle, leadingStrangeParticle ); // // Note: the number of secondaries can be reduced in GenerateXandPt // and TwoCluster // G4bool finishedGenXPt = false; G4bool annihilation = false; if( originalIncident->GetDefinition()->GetPDGEncoding() < 0 && currentParticle.GetMass() == 0.0 && targetParticle.GetMass() == 0.0 ) { // original was an anti-particle and annihilation has taken place annihilation = true; G4double ekcor = 1.0; G4double ek = originalIncident->GetKineticEnergy(); G4double ekOrg = ek; const G4double tarmas = originalTarget->GetDefinition()->GetPDGMass(); if( ek > 1.0*GeV )ekcor = 1./(ek/GeV); const G4double atomicWeight = targetNucleus.GetN(); ek = 2*tarmas + ek*(1.+ekcor/atomicWeight); G4double tkin = targetNucleus.Cinema(ek); ek += tkin; ekOrg += tkin; // modifiedOriginal.SetKineticEnergy( ekOrg ); // // evaporation -- re-calculate black track energies // this was Done already just before the cascade // tkin = targetNucleus.AnnihilationEvaporationEffects(ek, ekOrg); ekOrg -= tkin; ekOrg = std::max( 0.0001*GeV, ekOrg ); modifiedOriginal.SetKineticEnergy( ekOrg ); G4double amas = originalIncident->GetDefinition()->GetPDGMass(); G4double et = ekOrg + amas; G4double p = std::sqrt( std::abs(et*et-amas*amas) ); G4double pp = modifiedOriginal.GetMomentum().mag(); if( pp > 0.0 ) { G4ThreeVector momentum = modifiedOriginal.GetMomentum(); modifiedOriginal.SetMomentum( momentum * (p/pp) ); } if( ekOrg <= 0.0001 ) { modifiedOriginal.SetKineticEnergy( 0.0 ); modifiedOriginal.SetMomentum( 0.0, 0.0, 0.0 ); } } // twsup gives percentage of time two-cluster model is called const G4double twsup[] = { 1.0, 0.7, 0.5, 0.3, 0.2, 0.1 }; G4double rand1 = G4UniformRand(); G4double rand2 = G4UniformRand(); // Cache current, target, and secondaries G4ReactionProduct saveCurrent = currentParticle; G4ReactionProduct saveTarget = targetParticle; std::vector savevec; for (G4int i = 0; i < vecLen; i++) savevec.push_back(*vec[i]); // Call fragmentation code if // 1) there is annihilation, or // 2) there are more than 5 secondaries, or // 3) incident KE is > 1 GeV AND // ( incident is a kaon AND rand < 0.5 OR twsup ) // if( annihilation || vecLen > 5 || ( modifiedOriginal.GetKineticEnergy()/GeV >= 1.0 && (((originalIncident->GetDefinition() == G4KaonPlus::KaonPlus() || originalIncident->GetDefinition() == G4KaonMinus::KaonMinus() || originalIncident->GetDefinition() == G4KaonZeroLong::KaonZeroLong() || originalIncident->GetDefinition() == G4KaonZeroShort::KaonZeroShort()) && rand1 < 0.5) || rand2 > twsup[vecLen]) ) ) finishedGenXPt = fragmentation.ReactionStage(originalIncident, modifiedOriginal, incidentHasChanged, originalTarget, targetParticle, targetHasChanged, targetNucleus, currentParticle, vec, vecLen, leadFlag, leadingStrangeParticle); if (finishedGenXPt) return; G4bool finishedTwoClu = false; if (modifiedOriginal.GetTotalMomentum() < 1.0) { for (G4int i = 0; i < vecLen; i++) delete vec[i]; vecLen = 0; } else { // Occaisionally, GenerateXandPt will fail in the annihilation channel. // Restore current, target and secondaries to pre-GenerateXandPt state // before trying annihilation in TwoCluster if (!finishedGenXPt && annihilation) { currentParticle = saveCurrent; targetParticle = saveTarget; for (G4int i = 0; i < vecLen; i++) delete vec[i]; vecLen = 0; vec.Initialize( 0 ); for (G4int i = 0; i < G4int(savevec.size()); i++) { G4ReactionProduct* p = new G4ReactionProduct; *p = savevec[i]; vec.SetElement( vecLen++, p ); } } // Big violations of energy conservation in this method - don't use // // pionSuppression.ReactionStage(originalIncident, modifiedOriginal, // incidentHasChanged, originalTarget, // targetParticle, targetHasChanged, // targetNucleus, currentParticle, // vec, vecLen, // false, leadingStrangeParticle); try { finishedTwoClu = twoCluster.ReactionStage(originalIncident, modifiedOriginal, incidentHasChanged, originalTarget, targetParticle, targetHasChanged, targetNucleus, currentParticle, vec, vecLen, leadFlag, leadingStrangeParticle); } catch(G4HadReentrentException aC) { aC.Report(G4cout); throw G4HadReentrentException(__FILE__, __LINE__, "Failing to calculate momenta"); } } if (finishedTwoClu) return; twoBody.ReactionStage(originalIncident, modifiedOriginal, incidentHasChanged, originalTarget, targetParticle, targetHasChanged, targetNucleus, currentParticle, vec, vecLen, false, leadingStrangeParticle); } /* void G4RPGInelastic:: Rotate(G4FastVector &vec, G4int &vecLen) { G4double rotation = 2.*pi*G4UniformRand(); cache = rotation; G4int i; for( i=0; iGetMomentum(); momentum = momentum.rotate(rotation, what); vec[i]->SetMomentum(momentum); } } */ void G4RPGInelastic::SetUpChange(G4FastVector& vec, G4int& vecLen, G4ReactionProduct& currentParticle, G4ReactionProduct& targetParticle, G4bool& incidentHasChanged ) { theParticleChange.Clear(); G4ParticleDefinition* aKaonZL = G4KaonZeroLong::KaonZeroLong(); G4ParticleDefinition* aKaonZS = G4KaonZeroShort::KaonZeroShort(); G4int i; if (currentParticle.GetDefinition() == particleDef[k0]) { if (G4UniformRand() < 0.5) { currentParticle.SetDefinitionAndUpdateE(aKaonZL); incidentHasChanged = true; } else { currentParticle.SetDefinitionAndUpdateE(aKaonZS); } } else if (currentParticle.GetDefinition() == particleDef[k0b]) { if (G4UniformRand() < 0.5) { currentParticle.SetDefinitionAndUpdateE(aKaonZL); } else { currentParticle.SetDefinitionAndUpdateE(aKaonZS); incidentHasChanged = true; } } if (targetParticle.GetDefinition() == particleDef[k0] || targetParticle.GetDefinition() == particleDef[k0b] ) { if (G4UniformRand() < 0.5) { targetParticle.SetDefinitionAndUpdateE(aKaonZL); } else { targetParticle.SetDefinitionAndUpdateE(aKaonZS); } } for (i = 0; i < vecLen; ++i) { if (vec[i]->GetDefinition() == particleDef[k0] || vec[i]->GetDefinition() == particleDef[k0b] ) { if (G4UniformRand() < 0.5) { vec[i]->SetDefinitionAndUpdateE(aKaonZL); } else { vec[i]->SetDefinitionAndUpdateE(aKaonZS); } } } if (incidentHasChanged) { G4DynamicParticle* p0 = new G4DynamicParticle; p0->SetDefinition(currentParticle.GetDefinition() ); p0->SetMomentum(currentParticle.GetMomentum() ); theParticleChange.AddSecondary( p0 ); theParticleChange.SetStatusChange( stopAndKill ); theParticleChange.SetEnergyChange( 0.0 ); } else { G4double p = currentParticle.GetMomentum().mag()/MeV; G4ThreeVector m = currentParticle.GetMomentum(); if (p > DBL_MIN) theParticleChange.SetMomentumChange( m.x()/p, m.y()/p, m.z()/p ); else theParticleChange.SetMomentumChange( 0.0, 0.0, 1.0 ); G4double aE = currentParticle.GetKineticEnergy(); if (std::fabs(aE)<.1*eV) aE=.1*eV; theParticleChange.SetEnergyChange( aE ); } if (targetParticle.GetMass() > 0.0) // Tgt particle can be eliminated in TwoBody { G4ThreeVector momentum = targetParticle.GetMomentum(); momentum = momentum.rotate(cache, what); G4double targKE = targetParticle.GetKineticEnergy(); G4ThreeVector dir(0.0, 0.0, 1.0); if (targKE < DBL_MIN) targKE = DBL_MIN; else dir = momentum/momentum.mag(); G4DynamicParticle* p1 = new G4DynamicParticle(targetParticle.GetDefinition(), dir, targKE); theParticleChange.AddSecondary( p1 ); } G4DynamicParticle* p; for (i = 0; i < vecLen; ++i) { G4double secKE = vec[i]->GetKineticEnergy(); G4ThreeVector momentum = vec[i]->GetMomentum(); G4ThreeVector dir(0.0, 0.0, 1.0); if (secKE < DBL_MIN) secKE = DBL_MIN; else dir = momentum/momentum.mag(); p = new G4DynamicParticle(vec[i]->GetDefinition(), dir, secKE); theParticleChange.AddSecondary( p ); delete vec[i]; } } std::pair G4RPGInelastic::interpolateEnergy(G4double e) const { G4int index = 29; G4double fraction = 0.0; for (G4int i = 1; i < 30; i++) { if (e < energyScale[i]) { index = i-1; fraction = (e - energyScale[index]) / (energyScale[i] - energyScale[index]); break; } } return std::pair(index, fraction); } G4int G4RPGInelastic::sampleFlat(std::vector sigma) const { G4int i; G4double sum(0.); for (i = 0; i < G4int(sigma.size()); i++) sum += sigma[i]; G4double fsum = sum*G4UniformRand(); G4double partialSum = 0.0; G4int channel = 0; for (i = 0; i < G4int(sigma.size()); i++) { partialSum += sigma[i]; if (fsum < partialSum) { channel = i; break; } } return channel; } void G4RPGInelastic::CheckQnums(G4FastVector &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S) { G4ParticleDefinition* projDef = currentParticle.GetDefinition(); G4ParticleDefinition* targDef = targetParticle.GetDefinition(); G4double chargeSum = projDef->GetPDGCharge() + targDef->GetPDGCharge(); G4double baryonSum = projDef->GetBaryonNumber() + targDef->GetBaryonNumber(); G4double strangenessSum = projDef->GetQuarkContent(3) - projDef->GetAntiQuarkContent(3) + targDef->GetQuarkContent(3) - targDef->GetAntiQuarkContent(3); G4ParticleDefinition* secDef = 0; for (G4int i = 0; i < vecLen; i++) { secDef = vec[i]->GetDefinition(); chargeSum += secDef->GetPDGCharge(); baryonSum += secDef->GetBaryonNumber(); strangenessSum += secDef->GetQuarkContent(3) - secDef->GetAntiQuarkContent(3); } G4bool OK = true; if (chargeSum != Q) { G4cout << " Charge not conserved " << G4endl; OK = false; } if (baryonSum != B) { G4cout << " Baryon number not conserved " << G4endl; OK = false; } if (strangenessSum != S) { G4cout << " Strangeness not conserved " << G4endl; OK = false; } if (!OK) { G4cout << " projectile: " << projDef->GetParticleName() << " target: " << targDef->GetParticleName() << G4endl; for (G4int i = 0; i < vecLen; i++) { secDef = vec[i]->GetDefinition(); G4cout << secDef->GetParticleName() << " " ; } G4cout << G4endl; } } const G4double G4RPGInelastic::energyScale[30] = { 0.0, 0.01, 0.013, 0.018, 0.024, 0.032, 0.042, 0.056, 0.075, 0.1, 0.13, 0.18, 0.24, 0.32, 0.42, 0.56, 0.75, 1.0, 1.3, 1.8, 2.4, 3.2, 4.2, 5.6, 7.5, 10.0, 13.0, 18.0, 24.0, 32.0 }; /* end of file */