source: trunk/source/processes/hadronic/models/rpg/src/G4RPGPiMinusInelastic.cc @ 1340

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26// $Id: G4RPGPiMinusInelastic.cc,v 1.4 2008/05/05 21:21:55 dennis Exp $
27// GEANT4 tag $Name: geant4-09-03-ref-09 $
28//
29 
30#include "G4RPGPiMinusInelastic.hh"
31#include "Randomize.hh"
32
33G4HadFinalState*
34G4RPGPiMinusInelastic::ApplyYourself(const G4HadProjectile& aTrack,
35                                      G4Nucleus& targetNucleus)
36{
37  const G4HadProjectile* originalIncident = &aTrack;
38
39  if (originalIncident->GetKineticEnergy()<= 0.1) {
40    theParticleChange.SetStatusChange(isAlive);
41    theParticleChange.SetEnergyChange(aTrack.GetKineticEnergy());
42    theParticleChange.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 
43    return &theParticleChange;     
44  }
45
46  // create the target particle
47   
48  G4DynamicParticle* originalTarget = targetNucleus.ReturnTargetParticle();
49  G4ReactionProduct targetParticle( originalTarget->GetDefinition() );
50   
51  G4ReactionProduct currentParticle( 
52  const_cast<G4ParticleDefinition *>(originalIncident->GetDefinition() ) );
53  currentParticle.SetMomentum( originalIncident->Get4Momentum().vect() );
54  currentParticle.SetKineticEnergy( originalIncident->GetKineticEnergy() );
55   
56  // Fermi motion and evaporation
57  // As of Geant3, the Fermi energy calculation had not been Done
58   
59  G4double ek = originalIncident->GetKineticEnergy();
60  G4double amas = originalIncident->GetDefinition()->GetPDGMass();
61   
62  G4double tkin = targetNucleus.Cinema( ek );
63  ek += tkin;
64  currentParticle.SetKineticEnergy( ek );
65  G4double et = ek + amas;
66  G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
67  G4double pp = currentParticle.GetMomentum().mag();
68  if( pp > 0.0 ) {
69    G4ThreeVector momentum = currentParticle.GetMomentum();
70    currentParticle.SetMomentum( momentum * (p/pp) );
71  }
72   
73  // calculate black track energies
74   
75  tkin = targetNucleus.EvaporationEffects( ek );
76  ek -= tkin;
77  currentParticle.SetKineticEnergy( ek );
78  et = ek + amas;
79  p = std::sqrt( std::abs((et-amas)*(et+amas)) );
80  pp = currentParticle.GetMomentum().mag();
81  if( pp > 0.0 ) {
82    G4ThreeVector momentum = currentParticle.GetMomentum();
83    currentParticle.SetMomentum( momentum * (p/pp) );
84  }
85
86  G4ReactionProduct modifiedOriginal = currentParticle;
87
88  currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere
89  targetParticle.SetSide( -1 );  // target always goes in backward hemisphere
90  G4bool incidentHasChanged = false;
91  G4bool targetHasChanged = false;
92  G4bool quasiElastic = false;
93  G4FastVector<G4ReactionProduct,256> vec;  // vec will contain the secondary particles
94  G4int vecLen = 0;
95  vec.Initialize( 0 );
96   
97  const G4double cutOff = 0.1;
98  if( currentParticle.GetKineticEnergy() > cutOff )
99    InitialCollision(vec, vecLen, currentParticle, targetParticle,
100                     incidentHasChanged, targetHasChanged);
101   
102  CalculateMomenta(vec, vecLen,
103                   originalIncident, originalTarget, modifiedOriginal,
104                   targetNucleus, currentParticle, targetParticle,
105                   incidentHasChanged, targetHasChanged, quasiElastic);
106   
107  SetUpChange(vec, vecLen,
108              currentParticle, targetParticle,
109              incidentHasChanged);
110   
111  delete originalTarget;
112  return &theParticleChange;
113}
114
115
116// Initial Collision
117//   selects the particle types arising from the initial collision of
118//   the projectile and target nucleon.  Secondaries are assigned to
119//   forward and backward reaction hemispheres, but final state energies
120//   and momenta are not calculated here.
121 
122void 
123G4RPGPiMinusInelastic::InitialCollision(G4FastVector<G4ReactionProduct,256>& vec,
124                                  G4int& vecLen,
125                                  G4ReactionProduct& currentParticle,
126                                  G4ReactionProduct& targetParticle,
127                                  G4bool& incidentHasChanged,
128                                  G4bool& targetHasChanged)
129{
130  G4double KE = currentParticle.GetKineticEnergy()/GeV;
131 
132  G4int mult;
133  G4int partType;
134  std::vector<G4int> fsTypes;
135
136  G4double testCharge;
137  G4double testBaryon;
138  G4double testStrange;
139
140  // Get particle types according to incident and target types
141
142  if (targetParticle.GetDefinition() == particleDef[pro]) {
143    mult = GetMultiplicityT12(KE);
144    fsTypes = GetFSPartTypesForPimP(mult, KE);
145    partType = fsTypes[0];
146    if (partType != pro) {
147      targetHasChanged = true;
148      targetParticle.SetDefinition(particleDef[partType]);
149    }
150
151    testCharge = 0.0;
152    testBaryon = 1.0;
153    testStrange = 0.0;
154
155  } else {   // target was a neutron
156    mult = GetMultiplicityT32(KE);
157    fsTypes = GetFSPartTypesForPimN(mult, KE);
158    partType = fsTypes[0];
159    if (partType != neu) {
160      targetHasChanged = true;
161      targetParticle.SetDefinition(particleDef[partType]);
162    }
163
164    testCharge = -1.0;
165    testBaryon = 1.0;
166    testStrange = 0.0;
167  }
168
169  // Remove target particle from list
170
171  fsTypes.erase(fsTypes.begin());
172
173  // See if the incident particle changed type
174
175  G4int choose = -1;
176  for(G4int i=0; i < mult-1; ++i ) {
177    partType = fsTypes[i];
178    if (partType == pim) {
179      choose = i;
180      break;
181    }
182  }
183  if (choose == -1) {
184    incidentHasChanged = true;
185    choose = G4int(G4UniformRand()*(mult-1) );
186    partType = fsTypes[choose];
187    currentParticle.SetDefinition(particleDef[partType]);
188  }
189
190  fsTypes.erase(fsTypes.begin()+choose);
191
192  // Remaining particles are secondaries.  Put them into vec.
193
194  G4ReactionProduct* rp(0);
195  for(G4int i=0; i < mult-2; ++i ) {
196    partType = fsTypes[i];
197    rp = new G4ReactionProduct();
198    rp->SetDefinition(particleDef[partType]);
199    (G4UniformRand() < 0.5) ? rp->SetSide(-1) : rp->SetSide(1);
200    if (partType > pim && partType < pro) rp->SetMayBeKilled(false);  // kaons
201    vec.SetElement(vecLen++, rp);
202  }
203
204  //  if (mult == 2 && !incidentHasChanged && !targetHasChanged)
205  //                                              quasiElastic = true;
206
207  // Check conservation of charge, strangeness, baryon number
208
209  CheckQnums(vec, vecLen, currentParticle, targetParticle,
210             testCharge, testBaryon, testStrange);
211
212  return;
213}
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