source: trunk/source/processes/hadronic/models/util/include/G4Fragment.hh@ 819

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[819]1//
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25//
26//
27//
28// Hadronic Process: Nuclear De-excitations
29// by V. Lara (May 1998)
30
31#ifndef G4Fragment_h
32#define G4Fragment_h 1
33
34#include "G4ios.hh"
35#include <iomanip>
36#include <vector>
37
38#include "globals.hh"
39#include "G4LorentzVector.hh"
40#include "G4ParticleMomentum.hh"
41#include "G4ThreeVector.hh"
42#include "G4NucleiProperties.hh"
43#include "G4ParticleTable.hh"
44#include "G4IonTable.hh"
45#include "Randomize.hh"
46#include "G4Proton.hh"
47#include "G4Neutron.hh"
48#include "G4HadronicException.hh"
49#include "G4HadTmpUtil.hh"
50
51
52class G4ParticleDefinition;
53
54class G4Fragment; // Forward deckaration
55typedef std::vector<G4Fragment*> G4FragmentVector;
56
57class G4Fragment
58{
59public:
60
61 // ============= CONSTRUCTORS ==================
62
63 // Default constructor
64 G4Fragment();
65
66 // Destructor
67 ~G4Fragment();
68
69 // Copy constructor
70 G4Fragment(const G4Fragment &right);
71
72 // Several constructors
73
74 // A,Z and 4-momentum
75 G4Fragment(const G4int A, const G4int Z, const G4LorentzVector aMomentum);
76
77 // 4-momentum and pointer to G4particleDefinition (for gammas)
78 G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * aParticleDefinition);
79
80 // ============= OPERATORS ==================
81
82 const G4Fragment & operator=(const G4Fragment &right);
83 G4bool operator==(const G4Fragment &right) const;
84 G4bool operator!=(const G4Fragment &right) const;
85
86 friend std::ostream& operator<<(std::ostream&, const G4Fragment*);
87 friend std::ostream& operator<<(std::ostream&, const G4Fragment&);
88
89 // ============= METHODS ==================
90
91 inline G4double GetA(void) const;
92 void SetA(const G4double value);
93
94 G4double GetZ(void) const;
95 void SetZ(const G4double value);
96
97 G4double GetExcitationEnergy(void) const;
98 void SetExcitationEnergy(const G4double value);
99
100 const G4LorentzVector GetMomentum(void) const;
101 void SetMomentum(const G4LorentzVector value);
102
103 const G4ThreeVector GetAngularMomentum(void) const;
104 void SetAngularMomentum(const G4ThreeVector value);
105
106 G4int GetNumberOfExcitons(void) const;
107 // void SetNumberOfExcitons(const G4int value);
108
109 G4int GetNumberOfHoles(void) const;
110 void SetNumberOfHoles(const G4int value);
111
112 G4int GetNumberOfCharged(void) const;
113 void SetNumberOfCharged(const G4int value);
114
115 G4int GetNumberOfParticles(void) const;
116 void SetNumberOfParticles(const G4int value);
117
118 inline G4ParticleDefinition * GetParticleDefinition(void) const;
119 void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
120
121 G4double GetCreationTime(void) const;
122 void SetCreationTime(const G4double time);
123
124
125// Some utility methods
126
127 inline G4double GetGroundStateMass(void) const;
128
129 inline G4double GetBindingEnergy(void) const;
130
131#ifdef PRECOMPOUND_TEST
132 G4String GetCreatorModel() const { return theCreatorModel; }
133 void SetCreatorModel(const G4String & aModel)
134 { theCreatorModel = aModel; }
135#endif
136
137private:
138
139 G4double CalculateExcitationEnergy(const G4LorentzVector value) const;
140
141 G4ThreeVector IsotropicRandom3Vector(const G4double Magnitude = 1.0) const;
142
143
144 // ============= DATA MEMBERS ==================
145
146 G4double theA;
147
148 G4double theZ;
149
150 G4double theExcitationEnergy;
151
152 G4LorentzVector theMomentum;
153
154 G4ThreeVector theAngularMomentum;
155
156 G4int numberOfParticles;
157
158 G4int numberOfHoles;
159
160 G4int numberOfCharged;
161
162
163 // Gamma evaporation requeriments
164
165 G4ParticleDefinition * theParticleDefinition;
166
167 G4double theCreationTime;
168
169#ifdef PRECOMPOUND_TEST
170 G4String theCreatorModel;
171#endif
172};
173
174// Class G4Fragment
175
176inline G4double G4Fragment::GetA() const
177{
178 return theA;
179}
180
181inline void G4Fragment::SetA(const G4double value)
182{
183 theA = value;
184}
185
186inline G4double G4Fragment::GetZ() const
187{
188 return theZ;
189}
190
191inline void G4Fragment::SetZ(const G4double value)
192{
193 theZ = value;
194}
195
196inline G4double G4Fragment::GetExcitationEnergy() const
197{
198 // temporary fix for what seems to be
199 // a problem with rounding errors for on-shell lorentz-vectors in CLHEP.
200 // HPW Apr 1999 @@@@@@@
201
202 if(std::abs(theExcitationEnergy)<10*eV) return 0;
203 return theExcitationEnergy;
204}
205
206inline void G4Fragment::SetExcitationEnergy(const G4double )
207{
208 // theExcitationEnergy = value;
209 G4cout << "Warning: G4Fragment::SetExcitationEnergy() is a dummy method. Please, avoid to use it." << G4endl;
210}
211
212inline const G4LorentzVector G4Fragment::GetMomentum() const
213{
214 return theMomentum;
215}
216
217inline void G4Fragment::SetMomentum(const G4LorentzVector value)
218{
219 theMomentum = value;
220 theExcitationEnergy = CalculateExcitationEnergy(value);
221}
222
223inline const G4ThreeVector G4Fragment::GetAngularMomentum() const
224{
225 return theAngularMomentum;
226}
227
228inline void G4Fragment::SetAngularMomentum(const G4ThreeVector value)
229{
230 theAngularMomentum = value;
231}
232
233inline G4int G4Fragment::GetNumberOfExcitons() const
234{
235 return numberOfParticles + numberOfHoles;
236}
237
238inline void G4Fragment::SetNumberOfParticles(const G4int value)
239{
240 numberOfParticles = value;
241}
242
243inline G4int G4Fragment::GetNumberOfHoles() const
244{
245 return numberOfHoles;
246}
247
248inline void G4Fragment::SetNumberOfHoles(const G4int value)
249{
250 numberOfHoles = value;
251}
252
253inline G4int G4Fragment::GetNumberOfCharged() const
254{
255 return numberOfCharged;
256}
257
258inline void G4Fragment::SetNumberOfCharged(const G4int value)
259{
260 if (value <= numberOfParticles) numberOfCharged = value;
261 else
262 {
263 G4String text = "G4Fragment::SetNumberOfCharged: Number of charged particles can't be greater than number of particles";
264 throw G4HadronicException(__FILE__, __LINE__, text);
265 }
266}
267
268inline G4int G4Fragment::GetNumberOfParticles() const
269{
270 return numberOfParticles;
271}
272
273
274inline G4ParticleDefinition * G4Fragment::GetParticleDefinition(void) const
275{
276 return theParticleDefinition;
277}
278
279inline void G4Fragment::SetParticleDefinition(G4ParticleDefinition * aParticleDefinition)
280{
281 theParticleDefinition = aParticleDefinition;
282}
283
284
285inline G4double G4Fragment::GetCreationTime(void) const
286{
287 return theCreationTime;
288}
289
290inline void G4Fragment::SetCreationTime(const G4double time)
291{
292 theCreationTime = time;
293}
294
295inline G4double G4Fragment::GetGroundStateMass(void) const
296{
297 if (theA == 0) return 0.0; // photon
298 else return G4ParticleTable::GetParticleTable()->
299 GetIonTable()->GetIonMass(G4lrint(theZ),G4lrint(theA));
300}
301
302inline G4double G4Fragment::GetBindingEnergy(void) const
303{
304 return -GetGroundStateMass()+(theA-theZ)*G4Neutron::Neutron()->GetPDGMass()
305 + theZ*G4Proton::Proton()->GetPDGMass();
306}
307
308
309#endif
310
311
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