source: trunk/source/processes/hadronic/models/util/include/G4Fragment.hh @ 1197

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26//
27//
28// Hadronic Process: Nuclear De-excitations
29// by V. Lara (May 1998)
30
31#ifndef G4Fragment_h
32#define G4Fragment_h 1
33
34#include "G4ios.hh"
35#include <iomanip>
36#include <vector>
37
38#include "globals.hh"
39#include "G4LorentzVector.hh"
40#include "G4ParticleMomentum.hh"
41#include "G4ThreeVector.hh"
42#include "G4NucleiProperties.hh"
43#include "G4ParticleTable.hh"
44#include "G4IonTable.hh"
45#include "Randomize.hh"
46#include "G4Proton.hh"
47#include "G4Neutron.hh"
48#include "G4HadronicException.hh"
49#include "G4HadTmpUtil.hh"
50
51
52class G4ParticleDefinition;
53
54class G4Fragment;     // Forward deckaration
55typedef std::vector<G4Fragment*> G4FragmentVector;
56
57class G4Fragment 
58{
59public:
60
61  // ============= CONSTRUCTORS ==================
62
63  // Default constructor
64  G4Fragment();
65
66  // Destructor
67  ~G4Fragment();
68
69  // Copy constructor
70  G4Fragment(const G4Fragment &right);
71
72  // Several constructors
73
74  // A,Z and 4-momentum
75  G4Fragment(const G4int A, const G4int Z, const G4LorentzVector aMomentum);
76
77  // 4-momentum and pointer to G4particleDefinition (for gammas)
78  G4Fragment(const G4LorentzVector aMomentum, G4ParticleDefinition * aParticleDefinition);
79
80  // ============= OPERATORS ==================
81   
82  const G4Fragment & operator=(const G4Fragment &right);
83  G4bool operator==(const G4Fragment &right) const;
84  G4bool operator!=(const G4Fragment &right) const;
85
86  friend std::ostream& operator<<(std::ostream&, const G4Fragment*);
87  friend std::ostream& operator<<(std::ostream&, const G4Fragment&);
88
89  // ============= METHODS ==================
90
91  inline G4double GetA(void) const;
92  void SetA(const G4double value);
93 
94  G4double GetZ(void) const;
95  void SetZ(const G4double value);
96 
97  G4double GetExcitationEnergy(void) const;
98  void SetExcitationEnergy(const G4double value);
99 
100  const G4LorentzVector GetMomentum(void) const;
101  void SetMomentum(const G4LorentzVector value);
102 
103  const G4ThreeVector GetAngularMomentum(void) const;
104  void SetAngularMomentum(const G4ThreeVector value);
105 
106  G4int GetNumberOfExcitons(void) const;
107  //  void SetNumberOfExcitons(const G4int value);
108 
109  G4int GetNumberOfHoles(void) const;
110  void SetNumberOfHoles(const G4int value);
111 
112  G4int GetNumberOfCharged(void) const;
113  void SetNumberOfCharged(const G4int value);
114
115  G4int GetNumberOfParticles(void) const;
116  void SetNumberOfParticles(const G4int value);
117
118  inline G4ParticleDefinition * GetParticleDefinition(void) const;
119  void SetParticleDefinition(G4ParticleDefinition * aParticleDefinition);
120
121  G4double GetCreationTime(void) const;
122  void SetCreationTime(const G4double time);
123
124
125// Some utility methods
126
127  inline G4double GetGroundStateMass(void) const;
128 
129  inline G4double GetBindingEnergy(void) const;
130
131#ifdef PRECOMPOUND_TEST
132  G4String GetCreatorModel() const { return theCreatorModel; }
133  void SetCreatorModel(const G4String & aModel) 
134  { theCreatorModel = aModel; }
135#endif
136
137private:
138
139  G4double CalculateExcitationEnergy(const G4LorentzVector value) const;
140
141  G4ThreeVector IsotropicRandom3Vector(const G4double Magnitude = 1.0) const;
142 
143
144  // ============= DATA MEMBERS ==================
145
146  G4double theA;
147 
148  G4double theZ;
149 
150  G4double theExcitationEnergy;
151
152  G4LorentzVector theMomentum;
153 
154  G4ThreeVector theAngularMomentum;
155 
156  G4int numberOfParticles;
157 
158  G4int numberOfHoles;
159 
160  G4int numberOfCharged;
161
162
163  // Gamma evaporation requeriments
164
165  G4ParticleDefinition * theParticleDefinition;
166 
167  G4double theCreationTime;
168
169#ifdef PRECOMPOUND_TEST
170  G4String theCreatorModel;
171#endif
172};
173
174// Class G4Fragment
175
176inline G4double G4Fragment::GetA() const
177{
178  return theA;
179}
180
181inline void G4Fragment::SetA(const G4double value)
182{
183  theA = value;
184}
185
186inline G4double G4Fragment::GetZ()  const
187{
188  return theZ;
189}
190
191inline void G4Fragment::SetZ(const G4double value)
192{
193  theZ = value;
194}
195
196inline G4double G4Fragment::GetExcitationEnergy()  const
197{
198  // temporary fix for what seems to be
199  // a problem with rounding errors for on-shell lorentz-vectors in CLHEP.
200  // HPW Apr 1999 @@@@@@@
201 
202  if(std::abs(theExcitationEnergy)<10*eV) return 0; 
203  return theExcitationEnergy;
204}
205
206inline void G4Fragment::SetExcitationEnergy(const G4double )
207{
208  //   theExcitationEnergy = value;
209  G4cout << "Warning: G4Fragment::SetExcitationEnergy() is a dummy method. Please, avoid to use it." << G4endl;
210}
211
212inline const G4LorentzVector G4Fragment::GetMomentum()  const
213{
214  return theMomentum;
215}
216
217inline void G4Fragment::SetMomentum(const G4LorentzVector value)
218{
219  theMomentum = value;
220  theExcitationEnergy = CalculateExcitationEnergy(value);
221}
222
223inline const G4ThreeVector G4Fragment::GetAngularMomentum()  const
224{
225  return theAngularMomentum;
226}
227
228inline void G4Fragment::SetAngularMomentum(const G4ThreeVector value)
229{
230  theAngularMomentum = value;
231}
232
233inline G4int G4Fragment::GetNumberOfExcitons()  const
234{
235  return numberOfParticles + numberOfHoles;
236}
237
238inline void G4Fragment::SetNumberOfParticles(const G4int value)
239{
240  numberOfParticles = value;
241}
242
243inline G4int G4Fragment::GetNumberOfHoles()  const
244{
245  return numberOfHoles;
246}
247
248inline void G4Fragment::SetNumberOfHoles(const G4int value)
249{
250  numberOfHoles = value;
251}
252
253inline G4int G4Fragment::GetNumberOfCharged()  const
254{
255  return numberOfCharged;
256}
257
258inline void G4Fragment::SetNumberOfCharged(const G4int value)
259{
260  if (value <= numberOfParticles) numberOfCharged = value;
261  else 
262  {
263  G4String text = "G4Fragment::SetNumberOfCharged: Number of charged particles can't be greater than number of particles";
264          throw G4HadronicException(__FILE__, __LINE__, text);
265  }
266}
267
268inline G4int G4Fragment::GetNumberOfParticles()  const
269{
270  return numberOfParticles;
271}
272
273
274inline G4ParticleDefinition * G4Fragment::GetParticleDefinition(void) const
275{
276  return theParticleDefinition;
277}
278
279inline void G4Fragment::SetParticleDefinition(G4ParticleDefinition * aParticleDefinition)
280{
281  theParticleDefinition = aParticleDefinition;
282}
283
284
285inline G4double G4Fragment::GetCreationTime(void) const 
286{
287  return theCreationTime;
288}
289
290inline void G4Fragment::SetCreationTime(const G4double time)
291{
292  theCreationTime = time;
293}
294
295inline G4double G4Fragment::GetGroundStateMass(void) const
296{
297        if (theA == 0) return 0.0; // photon
298        else return G4ParticleTable::GetParticleTable()->
299                    GetIonTable()->GetIonMass(G4lrint(theZ),G4lrint(theA));
300}
301       
302inline G4double G4Fragment::GetBindingEnergy(void) const
303{
304        return -GetGroundStateMass()+(theA-theZ)*G4Neutron::Neutron()->GetPDGMass()
305                                                                                 + theZ*G4Proton::Proton()->GetPDGMass();
306}
307
308
309#endif
310
311
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