// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // #ifndef G4Parton_h #define G4Parton_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4Parton ---------------- // by Gunter Folger, June 1998. // class for Parton (inside a string) used by Parton String Models // ------------------------------------------------------------ #include "globals.hh" #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" #include #include "G4ParticleTable.hh" #include "Randomize.hh" class G4Parton { public: G4Parton() { // CAUTION: // this is a preliminary definition yielding u and d quarks only! // PDGencoding=(G4int)(2.*G4UniformRand()); theColour = (G4int)(3.*G4UniformRand())+1; theIsoSpinZ = ((G4int)(G4UniformRand()))-0.5; theSpinZ = ((G4int)(G4UniformRand()))-0.5; } G4Parton(G4int PDGencoding); G4Parton(const G4Parton &right); ~G4Parton(); const G4Parton & operator=(const G4Parton &right); int operator==(const G4Parton &right) const; int operator!=(const G4Parton &right) const; G4int GetPDGcode() const; G4ParticleDefinition * GetDefinition(); void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection); void DefineMomentumInZ(G4double aLightConeMomentum,G4double aLightConeE, G4bool aDirection); const G4ThreeVector & GetPosition()const; void SetPosition(const G4ThreeVector &aPosition); const G4LorentzVector & Get4Momentum() const; void Set4Momentum(const G4LorentzVector & aMomentum); void SetX(G4double anX) { theX = anX; } G4double GetX() {return theX;} void SetColour(G4int aColour) {theColour = aColour;} G4int GetColour() {return theColour;} void SetIsoSpinZ(G4double anIsoSpinZ) {theIsoSpinZ = anIsoSpinZ;} G4double GetIsoSpinZ() {return theIsoSpinZ;} void SetSpinZ(G4double aSpinZ) {theSpinZ = aSpinZ;} G4double GetSpinZ() {return theSpinZ;} private: G4double GetMass(); private: G4int PDGencoding; G4ParticleDefinition * theDefinition; G4LorentzVector theMomentum; G4ThreeVector thePosition; G4int theColour; G4double theIsoSpinZ; G4double theSpinZ; G4double theX; }; inline int G4Parton::operator==(const G4Parton &right) const { return this==&right; } inline int G4Parton::operator!=(const G4Parton &right) const { return this!=&right; } inline G4int G4Parton::GetPDGcode() const { return PDGencoding; } inline const G4ThreeVector & G4Parton::GetPosition() const { return thePosition; } inline void G4Parton::SetPosition(const G4ThreeVector &aPosition) { thePosition=aPosition; } inline const G4LorentzVector & G4Parton::Get4Momentum() const { return theMomentum; } inline void G4Parton::Set4Momentum(const G4LorentzVector & aMomentum) { theMomentum=aMomentum; } inline G4double G4Parton::GetMass() { return theDefinition->GetPDGMass(); } inline G4ParticleDefinition * G4Parton::GetDefinition() { return theDefinition; } #endif