source: trunk/source/processes/hadronic/models/util/include/G4Parton.hh @ 1358

Last change on this file since 1358 was 819, checked in by garnier, 16 years ago

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28
29#ifndef G4Parton_h
30#define G4Parton_h 1
31
32// ------------------------------------------------------------
33//      GEANT 4 class header file
34//
35//      ---------------- G4Parton ----------------
36//             by Gunter Folger, June 1998.
37//       class for Parton (inside a string) used by Parton String Models
38// ------------------------------------------------------------
39
40#include "globals.hh"
41#include "G4ThreeVector.hh"
42#include "G4LorentzVector.hh"
43#include <iostream>
44#include "G4ParticleTable.hh"
45#include "Randomize.hh"
46
47class G4Parton
48{
49   public:
50      G4Parton()
51      {
52        // CAUTION:
53        // this is a preliminary definition yielding u and d quarks only!
54        //
55        PDGencoding=(G4int)(2.*G4UniformRand()); 
56        theColour = (G4int)(3.*G4UniformRand())+1;
57        theIsoSpinZ = ((G4int)(G4UniformRand()))-0.5;
58        theSpinZ = ((G4int)(G4UniformRand()))-0.5;
59      }
60     
61      G4Parton(G4int PDGencoding);
62      G4Parton(const G4Parton &right);
63
64      ~G4Parton();
65
66      const G4Parton & operator=(const G4Parton &right);
67
68      int operator==(const G4Parton &right) const;
69
70      int operator!=(const G4Parton &right) const;
71     
72      G4int GetPDGcode() const;
73     
74      G4ParticleDefinition * GetDefinition();
75
76      void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection);     
77      void DefineMomentumInZ(G4double aLightConeMomentum,G4double aLightConeE, G4bool aDirection);     
78     
79      const G4ThreeVector & GetPosition()const;
80      void SetPosition(const G4ThreeVector &aPosition);
81
82      const G4LorentzVector & Get4Momentum() const; 
83      void Set4Momentum(const G4LorentzVector & aMomentum);
84     
85      void SetX(G4double anX) { theX = anX; }
86      G4double GetX() {return theX;}
87     
88      void SetColour(G4int aColour) {theColour = aColour;}
89      G4int GetColour() {return theColour;}
90     
91      void SetIsoSpinZ(G4double anIsoSpinZ) {theIsoSpinZ = anIsoSpinZ;}
92      G4double GetIsoSpinZ() {return theIsoSpinZ;}
93
94      void SetSpinZ(G4double aSpinZ) {theSpinZ = aSpinZ;}
95      G4double GetSpinZ() {return theSpinZ;}
96     
97   private:
98      G4double GetMass();
99     
100    private: 
101      G4int PDGencoding;
102      G4ParticleDefinition * theDefinition;
103      G4LorentzVector theMomentum;
104      G4ThreeVector   thePosition;
105     
106      G4int theColour;
107      G4double theIsoSpinZ;
108      G4double theSpinZ;
109     
110      G4double theX;
111     
112};
113
114inline int G4Parton::operator==(const G4Parton &right) const
115{
116        return this==&right;
117}       
118
119inline int G4Parton::operator!=(const G4Parton &right) const
120{
121        return this!=&right;
122}
123
124inline G4int G4Parton::GetPDGcode() const
125{
126        return PDGencoding;
127}
128       
129inline const G4ThreeVector & G4Parton::GetPosition() const
130{
131        return thePosition;
132}
133
134inline void G4Parton::SetPosition(const G4ThreeVector &aPosition)
135{
136        thePosition=aPosition;
137}
138
139
140inline const G4LorentzVector & G4Parton::Get4Momentum() const
141{
142        return theMomentum;
143}
144
145inline void G4Parton::Set4Momentum(const G4LorentzVector & aMomentum)
146{
147        theMomentum=aMomentum;
148}
149
150
151inline
152G4double G4Parton::GetMass()
153{
154        return theDefinition->GetPDGMass();
155}
156
157inline
158G4ParticleDefinition * G4Parton::GetDefinition()
159{
160        return theDefinition;
161}
162
163
164#endif
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