source: trunk/source/processes/hadronic/stopping/include/G4MuMinusCaptureCascade.hh @ 1337

Last change on this file since 1337 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 4.1 KB
Line 
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26// $Id: G4MuMinusCaptureCascade.hh,v 1.10 2007/07/05 18:19:14 dennis Exp $
27// GEANT4 tag $Name: geant4-09-04-beta-01 $
28//
29//   G4MuMinusCaptureCascade physics process --------
30//   Vladimir Ivanchenko, April 2000
31//
32// Modified:
33// 14.11.06 Add inline functions (V.Ivanchenko)
34//
35//-----------------------------------------------------------------------------
36
37#ifndef G4MuMinusCaptureCascade_h
38#define G4MuMinusCaptureCascade_h 1
39
40#include "globals.hh"
41#include "Randomize.hh"
42#include "G4ParticleDefinition.hh"
43#include "G4ThreeVector.hh"
44
45class G4GHEKinematicsVector;
46
47class G4MuMinusCaptureCascade 
48{ 
49public:
50 
51  G4MuMinusCaptureCascade();
52 
53  ~G4MuMinusCaptureCascade();
54
55  G4int DoCascade(const G4double Z, const G4double A,
56                  G4GHEKinematicsVector* Cascade);
57
58  void DoBoundMuonMinusDecay(G4double Z, 
59                             G4int* nCascade, G4GHEKinematicsVector* Cascade);
60
61  G4double GetKShellEnergy(G4double Z);
62
63  G4ThreeVector& GetRandomVec();
64
65private:
66
67  G4double GetLinApprox(G4int N, const G4double* X, const G4double* Y, 
68                        G4double Xuser);
69
70  void AddNewParticle(G4ParticleDefinition* aParticle,
71                      G4ThreeVector& Momentum,
72                      G4double mass,
73                      G4int* nParticle,
74                      G4GHEKinematicsVector* Cascade);
75
76  // hide assignment operator as private
77  G4MuMinusCaptureCascade& operator=(const G4MuMinusCaptureCascade &right);
78  G4MuMinusCaptureCascade(const G4MuMinusCaptureCascade& );
79
80  G4double Emass, MuMass;
81  G4ParticleDefinition* theElectron;
82  G4ParticleDefinition* theGamma;
83  G4ThreeVector randomVect;
84};
85
86//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
87
88inline G4double G4MuMinusCaptureCascade::GetLinApprox(G4int N, 
89                                                      const G4double* X, 
90                                                      const G4double* Y, 
91                                                      G4double Xuser)
92{
93  G4double Yuser;
94  if(Xuser <= X[0])        Yuser = Y[0];
95  else if(Xuser >= X[N-1]) Yuser = Y[N-1];
96  else {
97    G4int i;
98    for (i=1; i<N; i++){
99      if(Xuser <= X[i]) break; 
100    }   
101
102    if(Xuser == X[i]) Yuser = Y[i];
103    else Yuser = Y[i-1] + (Y[i] - Y[i-1])*(Xuser - X[i-1])/(X[i] - X[i-1]);
104  }
105  return Yuser;
106}
107
108//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
109
110inline G4ThreeVector& G4MuMinusCaptureCascade::GetRandomVec() 
111{
112  //
113  // generate uniform vector
114  //
115  G4double cost = 2.0 * G4UniformRand() - 1.0;
116  G4double sint = std::sqrt((1.0 - cost)*(1.0 + cost));
117  G4double Phi  = twopi * G4UniformRand();
118  randomVect = G4ThreeVector(sint * std::cos(Phi), sint * std::sin(Phi), cost);
119  return randomVect;
120}
121
122#endif
123
124
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