[819] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | #ifndef DumpFrame_h |
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| 27 | #define DumpFrame_h |
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| 28 | |
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| 29 | class DumpFrames |
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| 30 | { |
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| 31 | public: |
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| 32 | static void DumpFrame(G4FastVector<G4ReactionProduct,128> &vec, G4int vecLen) |
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| 33 | { |
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| 34 | // cout << vecLen<<G4endl; |
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| 35 | // for(G4int i=0; i<vecLen; i++) |
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| 36 | // { |
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| 37 | // cout << vec[i]->GetDefinition()->GetPDGEncoding()<<" "; |
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| 38 | // cout << vec[i]->GetPositionInNucleus()<<" "; |
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| 39 | // G4double x,y,z; |
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| 40 | // do |
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| 41 | // { |
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| 42 | // x = G4UniformRand()*10-5; |
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| 43 | // y = G4UniformRand()*10-5; |
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| 44 | // z = G4UniformRand()*10-5; |
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| 45 | // } |
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| 46 | // while(std::sqrt(x*x+y*y+z*z)>5); |
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| 47 | // cout << x<<" "<<y<<" "<<z; |
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| 48 | // cout << vec[i]->GetMomentum()<<" "; |
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| 49 | // cout << vec[i]->GetTotalEnergy(); |
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| 50 | // cout << G4endl; |
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| 51 | // } |
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| 52 | } |
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| 53 | }; |
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| 54 | |
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| 55 | #endif |
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