// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // ------------------------------------------------------------ // GEANT 4 class header file --- Copyright CERN 1995 // CERN Geneva Switzerland // // ------------ G4ReactionDynamics::TwoBody ------ // new inline method BreakupMomentum // new method TwoBodyScattering // by Christian V"olcker (CERN-Munich), August 1997 // E-mail: Christian.Volcker@cern.ch // ************************************************************ //----------------------------------------------------------------------------- #ifndef G4ReactionKinematics_h #define G4ReactionKinematics_h 1 #include "globals.hh" #include "Randomize.hh" #include "G4VRestProcess.hh" #include "G4ParticleTypes.hh" class G4ReactionKinematics { public: void TwoBodyScattering( const G4DynamicParticle* pIn1, const G4DynamicParticle* pIn2, G4DynamicParticle* pOut1, G4DynamicParticle* pOut2); inline G4double BreakupMomentum( G4double totalMass, G4double m1, G4double m2); }; inline G4double G4ReactionKinematics::BreakupMomentum( G4double totalMass, G4double massA, G4double massB){ // is aequivalent to G4double G4PhaseSpaceDecayChannel::Pmx !! G4double m0squared=totalMass*totalMass; G4double breakupMomentumSquared= (m0squared-(massA+massB)*(massA+massB))* (m0squared-(massA-massB)*(massA-massB))/ (4*m0squared); if (breakupMomentumSquared>0) return std::sqrt(breakupMomentumSquared); else return -1.; } #endif