// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4WrapperProcess.hh,v 1.9 2007/12/12 10:09:49 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // Class Description // // This class is the virtual class for wrapper process objects. // ------------------------------------------------------------ // New Physics scheme 18 Dec. 1996 H.Kurahige // ------------------------------------------------------------ #ifndef G4WrapperProcess_h #define G4WrapperProcess_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4VProcess.hh" class G4WrapperProcess : public G4VProcess { // A virtual class for wrapper process objects. private: // hide default constructor and assignment operator as private // do not hide default constructor for alpha version inline G4WrapperProcess & operator=(const G4WrapperProcess &right); public: // with description // constructor requires the process name and type G4WrapperProcess(const G4String& aName = "Wrapped", G4ProcessType aType = fNotDefined ); // copy constructor copys the name but does not copy the // physics table (0 pointer is assigned) G4WrapperProcess(const G4WrapperProcess &right); public: // destructor virtual ~G4WrapperProcess(); // equality opperators inline G4int operator==(const G4WrapperProcess &right) const; inline G4int operator!=(const G4WrapperProcess &right) const; public: // with description virtual void RegisterProcess(G4VProcess*); virtual const G4VProcess* GetRegisteredProcess() const; protected: G4VProcess* pRegProcess; public: // with description //////////////////////////// // DoIt ///////////////// /////////////////////////// virtual G4VParticleChange* PostStepDoIt( const G4Track& track, const G4Step& stepData ); virtual G4VParticleChange* AlongStepDoIt( const G4Track& track, const G4Step& stepData ); virtual G4VParticleChange* AtRestDoIt( const G4Track& track, const G4Step& stepData ); ////////////////////////// // GPIL ////////////// ///////////////////////// virtual G4double AlongStepGetPhysicalInteractionLength( const G4Track& track, G4double previousStepSize, G4double currentMinimumStep, G4double& proposedSafety, G4GPILSelection* selection); virtual G4double AtRestGetPhysicalInteractionLength( const G4Track& track, G4ForceCondition* condition ); virtual G4double PostStepGetPhysicalInteractionLength( const G4Track& track, G4double previousStepSize, G4ForceCondition* condition ) ; ////////////////////// virtual G4bool IsApplicable(const G4ParticleDefinition&); // Returns true if this process object is applicable to // the particle type // Process will not be registered to a particle if IsApplicable is false virtual void BuildPhysicsTable(const G4ParticleDefinition&); // Messaged by the Particle definition (via the Process manager) // whenever cross section tables have to be rebuilt (i.e. if new // materials have been defined). // It is overloaded by individual processes when they need physics // tables. // Processes which Build (for example in their // constructors) physics tables independent of cuts // should preferably use a // private void BuildThePhysicsTable() // function. Not another BuildPhysicsTable, please. virtual void PreparePhysicsTable(const G4ParticleDefinition&); // Messaged by the Particle definition (via the Process manager) // whenever cross section tables have to be prepare for rebuilt // (i.e. if new materials have been defined). // It is overloaded by individual processes when they need physics // tables. // Processes which Build physics tables independent of cuts // (for example in their constructors) // should preferably use private // void BuildThePhysicsTable() and void PreparePhysicsTable(). // Not another BuildPhysicsTable, please. virtual G4bool StorePhysicsTable(const G4ParticleDefinition* , const G4String& directory, G4bool ascii = false); // Store PhysicsTable in a file. // (return false in case of failure at I/O ) virtual G4bool RetrievePhysicsTable( const G4ParticleDefinition* , const G4String& directory, G4bool ascii = false); // Retrieve Physics from a file. // (return true if the Physics Table can be build by using file) // (return false if the process has no functionality or in case of failure) // File name should be defined by each process // and the file should be placed under the directory specifed by the argument. //////////////////////////// virtual void StartTracking(G4Track*); virtual void EndTracking(); // inform Start/End of tracking for each track to the physics process public: virtual void SetProcessManager(const G4ProcessManager*); // A process manager set its own pointer when the process is registered // the process Manager virtual const G4ProcessManager* GetProcessManager(); // Get the process manager which the process belongs to public: virtual void ResetNumberOfInteractionLengthLeft(); // reset (determine the value of)NumberOfInteractionLengthLeft }; inline G4WrapperProcess & G4WrapperProcess::operator=(const G4WrapperProcess &) { G4Exception("G4WrapperProcess::operator=","Illegal operation", JustWarning,"Assignment operator is called"); return *this; } inline G4int G4WrapperProcess::operator==(const G4WrapperProcess &right) const { return (this == &right); } inline G4int G4WrapperProcess::operator!=(const G4WrapperProcess &right) const { return (this != &right); } #endif