source: trunk/source/processes/parameterisation/include/G4FastSimulationManager.hh@ 1264

Last change on this file since 1264 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4FastSimulationManager.hh,v 1.13 2007/05/11 13:50:20 mverderi Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30//
31//---------------------------------------------------------------
32//
33// G4FastSimulationManager.hh
34//
35// Description:
36// Manages the Fast Simulation models attached to a envelope.
37//
38// History:
39// Oct 97: Verderi && MoraDeFreitas - First Implementation.
40//
41//---------------------------------------------------------------
42
43
44#ifndef G4FastSimulationManager_h
45#define G4FastSimulationManager_h 1
46
47#include "globals.hh"
48
49#include "G4LogicalVolume.hh"
50#include "G4Region.hh"
51#include "G4VPhysicalVolume.hh"
52#include "G4ParticleTable.hh"
53#include "G4ParticleDefinition.hh"
54#include "G4VParticleChange.hh"
55#include "G4FastTrack.hh"
56#include "G4FastStep.hh"
57#include "G4VFastSimulationModel.hh"
58#include "G4RotationMatrix.hh"
59#include "G4ThreeVector.hh"
60#include "G4Transform3D.hh"
61#include "G4FastSimulationVector.hh"
62
63#include "G4ios.hh"
64
65//---------------------------
66// For possible future needs:
67//---------------------------
68typedef G4Region G4Envelope;
69
70//-------------------------------------------
71//
72// G4FastSimulationManager class
73//
74//-------------------------------------------
75
76// Class Description:
77// The G4VFastSimulationModel objects are attached to the envelope
78// through a G4FastSimulationManager.
79// This object will manage the list of models and will message them
80// at tracking time.
81//
82
83
84class G4FastSimulationManager
85{
86public: // with description
87 //------------------------
88 // Constructor/Destructor
89 //------------------------
90 // Only one Constructor. By default the envelope can
91 // be placed n-Times.
92 // If the user is sure that it is placed just one time,
93 // the IsUnique flag should be set TRUE to avoid the
94 // G4AffineTransform re-calculations each time we reach
95 // the envelope.
96
97 G4FastSimulationManager(G4Envelope *anEnvelope,
98 G4bool IsUnique = FALSE);
99 // This is the only constructor. In this constructor you specify
100 // the envelope by giving the G4Region (typedef-ed as G4Envelope)
101 // pointer. The G4FastSimulationManager object will bind itself to
102 // this envelope and will notify this G4Region to become an envelope.
103 // If you know that this region is used for only one logical volume,
104 // you can turn the IsUnique boolean to "true" to allow some optimization.
105 //
106 // Note that if you choose to use the G4VFastSimulationModel(const G4String&,
107 // G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
108 // will be constructed using the given G4Region* and G4bool values of the
109 // model constructor.
110 //
111
112public: // without description
113 ~G4FastSimulationManager();
114
115
116public: // with description
117 // Methods to add/remove models to/from the Model
118 // List.
119 //
120 void AddFastSimulationModel(G4VFastSimulationModel*);
121 // Add a model to the Model List.
122
123 void RemoveFastSimulationModel(G4VFastSimulationModel*);
124 // Remove a model from the Model List.
125
126 // Methods to activate/inactivate models from the Model
127 // List.
128
129 G4bool ActivateFastSimulationModel(const G4String&);
130 // Activate a model in the Model List.
131
132 G4bool InActivateFastSimulationModel(const G4String&);
133 // Inactivate a model in the Model List.
134
135public: // without description
136 // Methods for print/control commands
137 void ListTitle() const;
138 void ListModels() const;
139 void ListModels(const G4ParticleDefinition*) const;
140 void ListModels(const G4String& aName) const;
141 const G4Envelope* GetEnvelope() const;
142
143 G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
144 const G4VFastSimulationModel* previousFound,
145 bool &foundPrevious) const;
146
147 const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
148 {return ModelList;}
149
150
151 //----------------------------------------------
152 // Interface methods for the
153 // G4FastSimulationManagerProcess process.
154 //----------------------------------------------
155 // Trigger
156 G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
157 const G4Navigator* a = 0);
158 // DoIt
159 G4VParticleChange* InvokePostStepDoIt();
160
161 // AtRest methods:
162 G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
163 const G4Navigator* a = 0);
164 G4VParticleChange* InvokeAtRestDoIt();
165
166 // For management
167 G4bool operator == ( const G4FastSimulationManager&) const;
168
169private:
170 // Private members :
171 G4FastTrack fFastTrack;
172 G4FastStep fFastStep;
173 G4VFastSimulationModel* fTriggedFastSimulationModel;
174 G4FastSimulationVector <G4VFastSimulationModel> ModelList;
175 G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
176
177 G4ParticleDefinition* fLastCrossedParticle;
178 G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
179
180 // -- *** depracating, to be dropped @ next major release:
181 G4FastSimulationVector <G4Transform3D> GhostPlacements;
182};
183
184inline void
185G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
186{
187 ModelList.push_back(fsm);
188 // forces the fApplicableModelList to be rebuild
189 fLastCrossedParticle = 0;
190}
191
192inline void
193G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
194{
195 if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
196 // forces the fApplicableModelList to be rebuild
197 fLastCrossedParticle = 0;
198}
199
200inline G4bool
201G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
202{
203 return (this==&fsm) ? true : false;
204}
205
206inline const G4Envelope*
207G4FastSimulationManager::GetEnvelope() const
208{
209 return fFastTrack.GetEnvelope();
210}
211
212#endif
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