source: trunk/source/processes/parameterisation/include/G4FastSimulationManager.hh @ 1347

Last change on this file since 1347 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 7.1 KB
Line 
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26//
27// $Id: G4FastSimulationManager.hh,v 1.13 2007/05/11 13:50:20 mverderi Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30//
31//---------------------------------------------------------------
32//
33//  G4FastSimulationManager.hh
34//
35//  Description:
36//    Manages the Fast Simulation models attached to a envelope.
37//
38//  History:
39//    Oct 97: Verderi && MoraDeFreitas - First Implementation.
40//
41//---------------------------------------------------------------
42
43
44#ifndef G4FastSimulationManager_h
45#define G4FastSimulationManager_h 1
46
47#include "globals.hh"
48
49#include "G4LogicalVolume.hh"
50#include "G4Region.hh"
51#include "G4VPhysicalVolume.hh"
52#include "G4ParticleTable.hh"
53#include "G4ParticleDefinition.hh"
54#include "G4VParticleChange.hh"
55#include "G4FastTrack.hh"
56#include "G4FastStep.hh"
57#include "G4VFastSimulationModel.hh"
58#include "G4RotationMatrix.hh"
59#include "G4ThreeVector.hh"
60#include "G4Transform3D.hh"
61#include "G4FastSimulationVector.hh"
62
63#include "G4ios.hh"
64
65//---------------------------
66// For possible future needs:
67//---------------------------
68typedef G4Region G4Envelope;
69
70//-------------------------------------------
71//
72//        G4FastSimulationManager class
73//
74//-------------------------------------------
75
76// Class Description:
77//  The G4VFastSimulationModel objects are attached to the envelope
78// through a G4FastSimulationManager.
79//   This object will manage the list of models and will message them
80// at tracking time.
81//
82
83
84class G4FastSimulationManager
85{
86public:  // with description
87  //------------------------
88  // Constructor/Destructor
89  //------------------------
90  // Only one Constructor. By default the envelope can
91  // be placed n-Times.
92  // If the user is sure that it is placed just one time,
93  // the IsUnique flag should be set TRUE to avoid the
94  // G4AffineTransform re-calculations each time we reach
95  // the envelope.
96
97  G4FastSimulationManager(G4Envelope *anEnvelope,
98                          G4bool        IsUnique = FALSE);
99  // This is the only constructor. In this constructor you specify
100  // the envelope by giving the G4Region (typedef-ed as G4Envelope)
101  // pointer. The G4FastSimulationManager object will bind itself to
102  // this envelope and will notify this G4Region to become an envelope.
103  // If you know that this region is used for only one logical volume,
104  // you can turn the IsUnique boolean to "true" to allow some optimization.
105  //
106  // Note that if you choose to use the G4VFastSimulationModel(const G4String&,
107  // G4Region*, G4bool) constructor for you model, the G4FastSimulationManager
108  // will be constructed using the given G4Region* and G4bool values of the
109  // model constructor.
110  //
111
112public:  // without description
113  ~G4FastSimulationManager();
114
115
116public:  // with description
117  // Methods to add/remove models to/from the Model
118  // List.
119  //
120  void AddFastSimulationModel(G4VFastSimulationModel*);
121  // Add a model to the Model List.
122
123  void RemoveFastSimulationModel(G4VFastSimulationModel*);
124  // Remove a model from the Model List.
125
126  // Methods to activate/inactivate models from the Model
127  // List.
128
129  G4bool ActivateFastSimulationModel(const G4String&);
130  // Activate a model in the Model List.
131
132  G4bool InActivateFastSimulationModel(const G4String&);
133  // Inactivate a model in the Model List.
134
135public:  // without description 
136  // Methods for print/control commands
137  void ListTitle() const;
138  void ListModels() const;
139  void ListModels(const G4ParticleDefinition*) const;
140  void ListModels(const G4String& aName) const;
141  const G4Envelope* GetEnvelope() const;
142
143  G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
144                                                 const G4VFastSimulationModel* previousFound,
145                                                 bool &foundPrevious) const;
146
147  const std::vector<G4VFastSimulationModel*>& GetFastSimulationModelList() const
148  {return ModelList;}
149
150
151  //----------------------------------------------
152  // Interface methods for the
153  // G4FastSimulationManagerProcess process.
154  //----------------------------------------------
155  // Trigger
156  G4bool PostStepGetFastSimulationManagerTrigger(const G4Track &,
157                                                 const G4Navigator* a = 0);
158  // DoIt
159  G4VParticleChange* InvokePostStepDoIt();
160
161  // AtRest methods:
162  G4bool AtRestGetFastSimulationManagerTrigger(const G4Track &,
163                                               const G4Navigator* a = 0);
164  G4VParticleChange*  InvokeAtRestDoIt();
165
166  // For management
167  G4bool operator == ( const G4FastSimulationManager&) const;
168
169private:
170  // Private members :
171  G4FastTrack fFastTrack;
172  G4FastStep  fFastStep;
173  G4VFastSimulationModel* fTriggedFastSimulationModel;
174  G4FastSimulationVector <G4VFastSimulationModel> ModelList;
175  G4FastSimulationVector <G4VFastSimulationModel> fInactivatedModels;
176
177  G4ParticleDefinition* fLastCrossedParticle;
178  G4FastSimulationVector <G4VFastSimulationModel> fApplicableModelList;
179
180  // -- *** depracating, to be dropped @ next major release:
181  G4FastSimulationVector <G4Transform3D> GhostPlacements;
182};
183
184inline void 
185G4FastSimulationManager::AddFastSimulationModel(G4VFastSimulationModel* fsm)
186{
187  ModelList.push_back(fsm);
188  // forces the fApplicableModelList to be rebuild
189  fLastCrossedParticle = 0;
190}
191
192inline void 
193G4FastSimulationManager::RemoveFastSimulationModel(G4VFastSimulationModel* fsm)
194{
195  if(!ModelList.remove(fsm)) fInactivatedModels.remove(fsm);
196  // forces the fApplicableModelList to be rebuild
197  fLastCrossedParticle = 0;
198}
199
200inline G4bool
201G4FastSimulationManager::operator == (const G4FastSimulationManager& fsm) const
202{
203  return (this==&fsm) ? true : false;
204}
205
206inline const G4Envelope* 
207G4FastSimulationManager::GetEnvelope() const
208{
209  return fFastTrack.GetEnvelope();
210}
211
212#endif
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