source: trunk/source/processes/parameterisation/include/G4GlobalFastSimulationManager.hh@ 1327

Last change on this file since 1327 was 1228, checked in by garnier, 16 years ago

update geant4.9.3 tag

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4GlobalFastSimulationManager.hh,v 1.13 2007/05/11 13:50:20 mverderi Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30//
31//---------------------------------------------------------------
32//
33// G4GlobalFastSimulationManager.hh
34//
35// Description:
36// A singleton class which manages the Fast Simulation managers
37// attached to envelopes.
38//
39// History:
40// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
41// "G4FlavoredParallelWorld"; some method name changes;
42// GetFlavoredWorldForThis now returns a
43// G4FlavoredParallelWorld pointer.
44// Feb 98: Verderi && MoraDeFreitas - First Implementation.
45//
46//---------------------------------------------------------------
47
48#ifndef G4GlobalFastSimulationManager_hh
49#define G4GlobalFastSimulationManager_hh
50
51#include "globals.hh"
52#include "G4FastSimulationVector.hh"
53
54#include "G4VGlobalFastSimulationManager.hh"
55#include "G4FastSimulationManager.hh"
56#include "G4FastSimulationManagerProcess.hh"
57
58
59class G4FastSimulationMessenger;
60
61enum listType {
62 NAMES_ONLY,
63 MODELS,
64 ISAPPLICABLE
65};
66
67
68// Class Description:
69// This a singleton class which provides the management of the G4FastSimulationManager
70// objects and some ghost facilities.
71//
72// You can get access to it by:
73//
74// #include "G4GlobalFastSimulationManager.hh"
75// ...
76// ...
77// G4GlobalFastSimulationManager* globalFSM;
78// globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
79// ...
80// ...
81//
82// Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
83// geometries.
84//
85
86class G4GlobalFastSimulationManager
87{
88
89public: // With description
90
91 static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
92 // Provides a global access to the GlobalFastSimulationManager
93 static G4GlobalFastSimulationManager* GetInstance();
94 // Same as GetGlobalFastSimulationManager()
95
96 G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
97 const G4VFastSimulationModel* previousFound = 0) const;
98 // Iterative fetch of G4VFastSimulationModel objects by name:
99 // o returns the G4VFastSimulationModel* of model with name modelName;
100 // o returns 0 if no model found;
101 // o usage:
102 // myModel = gblManager->GetFastSimulationModel("MyModel");
103 // o note for the case of several models having the same name:
104 // - to get the first "MyModel" model:
105 // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
106 // - to get the next one:
107 // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
108 // - and so on.
109 // - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
110 // returns a null pointer, no extra model with name "MyModel" exist.
111
112
113public: // Without description
114
115 // Destructor
116 ~G4GlobalFastSimulationManager();
117
118 //
119 // G4FastSimulationManager(Process)'s management, no intended for general use.
120 //
121 // Methods for a G4FastSimulationManager to register itself
122 //
123 void AddFastSimulationManager(G4FastSimulationManager*);
124 void RemoveFastSimulationManager(G4FastSimulationManager*);
125 //
126 // G4FastSimulationManagerProcess bookeeping:
127 //
128 void AddFSMP(G4FastSimulationManagerProcess*);
129 void RemoveFSMP(G4FastSimulationManagerProcess*);
130
131
132 // Flag that the Parameterisation must be closed.
133 void FastSimulationNeedsToBeClosed();
134
135
136public: // With description
137 void ShowSetup();
138 // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
139 // Requires the geometry to be closed.
140
141
142public: // Without description
143
144 void ListEnvelopes(const G4String& aName = "all",
145 listType aListType = NAMES_ONLY);
146 void ListEnvelopes(const G4ParticleDefinition* );
147
148 void ActivateFastSimulationModel(const G4String&);
149 void InActivateFastSimulationModel(const G4String&);
150
151
152
153private:
154 // Private construtor insures singleton class
155 G4GlobalFastSimulationManager();
156
157 // recursive display of regions, models, etc...
158 void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const;
159
160 // The single instance.
161 static G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
162 G4FastSimulationMessenger* fTheFastSimulationMessenger;
163 G4FastSimulationVector <G4FastSimulationManager> ManagedManagers;
164 G4FastSimulationVector <G4FastSimulationManagerProcess> fFSMPVector;
165};
166
167#endif
168// end of #ifndef G4GlobalFastSimulationManager_hh
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