source: trunk/source/processes/parameterisation/include/G4GlobalFastSimulationManager.hh @ 1150

Last change on this file since 1150 was 1007, checked in by garnier, 15 years ago

update to geant4.9.2

File size: 6.2 KB
Line 
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25//
26//
27// $Id: G4GlobalFastSimulationManager.hh,v 1.13 2007/05/11 13:50:20 mverderi Exp $
28// GEANT4 tag $Name: geant4-09-02 $
29//
30// 
31//---------------------------------------------------------------
32//
33//  G4GlobalFastSimulationManager.hh
34//
35//  Description:
36//    A singleton class which manages the Fast Simulation managers
37//    attached to envelopes.
38//
39//  History:
40//    June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
41//             "G4FlavoredParallelWorld"; some method name changes;
42//             GetFlavoredWorldForThis now returns a
43//             G4FlavoredParallelWorld pointer.
44//    Feb 98: Verderi && MoraDeFreitas - First Implementation.
45//
46//---------------------------------------------------------------
47
48#ifndef  G4GlobalFastSimulationManager_hh
49#define  G4GlobalFastSimulationManager_hh
50
51#include "globals.hh"
52#include "G4FastSimulationVector.hh"
53
54#include "G4VGlobalFastSimulationManager.hh"
55#include "G4FastSimulationManager.hh"
56#include "G4FastSimulationManagerProcess.hh"
57
58
59class G4FastSimulationMessenger;
60
61enum  listType {
62  NAMES_ONLY,
63  MODELS,
64  ISAPPLICABLE
65};
66
67
68// Class Description:
69// This a singleton class which provides the management of the G4FastSimulationManager
70// objects and some ghost facilities.
71//
72// You can get access to it by:
73//
74// #include "G4GlobalFastSimulationManager.hh"
75// ...
76// ...
77// G4GlobalFastSimulationManager* globalFSM;
78// globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
79// ...
80// ...
81//   
82// Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
83// geometries.
84//
85
86class G4GlobalFastSimulationManager
87{
88
89public: // With  description
90
91  static G4GlobalFastSimulationManager* GetGlobalFastSimulationManager();
92  // Provides a global access to the GlobalFastSimulationManager
93  static G4GlobalFastSimulationManager* GetInstance();
94  // Same as GetGlobalFastSimulationManager()
95 
96  G4VFastSimulationModel* GetFastSimulationModel(const G4String& modelName,
97                                                 const G4VFastSimulationModel* previousFound = 0) const;
98  // Iterative fetch of G4VFastSimulationModel objects by name:
99  //    o returns the G4VFastSimulationModel* of model with name modelName;
100  //    o returns 0 if no model found;
101  //    o usage:
102  //        myModel = gblManager->GetFastSimulationModel("MyModel");
103  //    o note for the case of several models having the same name:
104  //        - to get the first "MyModel" model:
105  //             myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
106  //        - to get the next one:
107  //             myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
108  //        - and so on.
109  //        - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
110  //          returns a null pointer, no extra model with name "MyModel" exist.
111
112   
113public: // Without description
114
115  // Destructor
116  ~G4GlobalFastSimulationManager(); 
117
118  //
119  // G4FastSimulationManager(Process)'s management, no intended for general use.
120  //
121  // Methods for a G4FastSimulationManager to register itself
122  //
123  void    AddFastSimulationManager(G4FastSimulationManager*);
124  void RemoveFastSimulationManager(G4FastSimulationManager*);
125  //
126  // G4FastSimulationManagerProcess bookeeping:
127  //
128  void    AddFSMP(G4FastSimulationManagerProcess*);
129  void RemoveFSMP(G4FastSimulationManagerProcess*);
130
131
132  // Flag that the Parameterisation must be closed.
133  void FastSimulationNeedsToBeClosed();
134
135
136public: // With  description
137  void ShowSetup();
138  // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
139  // Requires the geometry to be closed.
140
141
142public: // Without description
143
144  void ListEnvelopes(const G4String&                 aName = "all",
145                     listType                    aListType = NAMES_ONLY);
146  void ListEnvelopes(const G4ParticleDefinition*                       ); 
147 
148  void   ActivateFastSimulationModel(const G4String&);
149  void InActivateFastSimulationModel(const G4String&);
150
151
152
153private:
154  // Private construtor insures singleton class
155  G4GlobalFastSimulationManager();
156
157  // recursive display of regions, models, etc...
158  void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const;
159
160  // The single instance.
161  static G4GlobalFastSimulationManager*           fGlobalFastSimulationManager;
162  G4FastSimulationMessenger*                       fTheFastSimulationMessenger;
163  G4FastSimulationVector <G4FastSimulationManager>             ManagedManagers;
164  G4FastSimulationVector <G4FastSimulationManagerProcess>          fFSMPVector;
165};
166
167#endif
168// end of #ifndef G4GlobalFastSimulationManager_hh
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