// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VFastSimulationModel.hh,v 1.7 2006/06/29 21:09:24 gunter Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // //--------------------------------------------------------------- // // G4VFastSimulationModel.hh // // Description: // Base class for fast simulation models. // // History: // Oct 97: Verderi && MoraDeFreitas - First Implementation. // //--------------------------------------------------------------- #ifndef G4VFastSimulationModel_h #define G4VFastSimulationModel_h #include "G4FastTrack.hh" #include "G4FastStep.hh" //--------------------------- // For possible future needs: //--------------------------- typedef G4Region G4Envelope; //------------------------------------------- // // G4VFastSimulationModel class // //------------------------------------------- // Class Description: // This is the abstract class for the implementation of parameterisations. // You have to inherit from it to implement your concrete parameterisation // model. // class G4VFastSimulationModel { public: // With description G4VFastSimulationModel(const G4String& aName); // aName identifies the parameterisation model. G4VFastSimulationModel(const G4String& aName, G4Envelope*, G4bool IsUnique=FALSE); // This constructor allows you to get a quick "getting started". // In addition to the model name, this constructor accepts a G4LogicalVolume // pointer. This volume will automatically becomes the envelope, and the // needed G4FastSimulationManager object is constructed if necessary giving // it the G4LogicalVolume pointer and the boolean value. If it already // exists, the model is simply added to this manager. However the // G4VFastSimulationModel object will not keep track of the envelope given // in the constructor. // The boolean argument is there for optimization purpose: if you know that // the G4LogicalVolume envelope is placed only once you can turn this // boolean value to "true" (an automated mechanism is foreseen here.) public: // Without description virtual ~G4VFastSimulationModel() {}; public: // With description virtual G4bool IsApplicable(const G4ParticleDefinition&) = 0; // In your implementation, you have to return "true" when your model is // applicable to the G4ParticleDefinition passed to this method. The // G4ParticleDefinition provides all intrisic particle informations (mass, // charge, spin, name ...). virtual G4bool ModelTrigger(const G4FastTrack &) = 0; // You have to return "true" when the dynamics conditions to trigger your // parameterisation are fulfiled. The G4FastTrack provides you access to // the current G4Track, gives simple access to envelope related features // (G4LogicalVolume, G4VSolid, G4AffineTransform references between the // global and the envelope local coordinates systems) and simple access to // the position, momentum expressed in the envelope coordinate system. // Using those quantities and the G4VSolid methods, you can for example // easily check how far you are from the envelope boundary. virtual void DoIt(const G4FastTrack&, G4FastStep&) = 0; // Your parameterisation properly said. The G4FastTrack reference provides // input informations. The final state of the particles after parameterisation // has to be returned through the G4FastStep reference. This final state is // described has "requests" the tracking will apply after your // parameterisation has been invoked. // --------------------------- // -- Idem for AtRest methods: // --------------------------- // -- A default dummy implementation is provided. virtual G4bool AtRestModelTrigger(const G4FastTrack&) {return false;} // You have to return "true" when the dynamics conditions to trigger your // parameterisation are fulfiled. The G4FastTrack provides you access to // the current G4Track, gives simple access to envelope related features // (G4LogicalVolume, G4VSolid, G4AffineTransform references between the // global and the envelope local coordinates systems) and simple access to // the position, momentum expressed in the envelope coordinate system. // Using those quantities and the G4VSolid methods, you can for example // easily check how far you are from the envelope boundary. virtual void AtRestDoIt (const G4FastTrack&, G4FastStep&) {} // Your parameterisation properly said. The G4FastTrack reference provides // input informations. The final state of the particles after parameterisation // has to be returned through the G4FastStep reference. This final state is // described has "requests" the tracking will apply after your // parameterisation has been invoked. public: // Without description // Useful public methods : const G4String GetName() const; G4bool operator == ( const G4VFastSimulationModel&) const; private: //------------- // Model Name: //------------- G4String theModelName; }; inline const G4String G4VFastSimulationModel::GetName() const { return theModelName; } inline G4bool G4VFastSimulationModel::operator == (const G4VFastSimulationModel& fsm) const { return (this==&fsm) ? true : false; } #endif