// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4FastSimulationManagerProcess.cc,v 1.17.2.1 2008/04/23 08:50:16 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-01-patch-02 $ // // //--------------------------------------------------------------- // // G4FastSimulationProcess.cc // // Description: // The process that triggers the parameterised simulations, // if any. // // History: // August 97: First implementation. Verderi && MoraDeFreitas. // October 06: move to parallel geometry scheme, M. Verderi //--------------------------------------------------------------- #include "G4ios.hh" #include "G4FastSimulationManagerProcess.hh" #include "G4GlobalFastSimulationManager.hh" #include "G4TransportationManager.hh" #include "G4PathFinder.hh" #include "G4ParticleChange.hh" #include "G4FieldTrackUpdator.hh" #define PARANOIA G4FastSimulationManagerProcess:: G4FastSimulationManagerProcess(const G4String& processName, G4ProcessType theType) : G4VProcess(processName,theType), fWorldVolume(0), fIsTrackingTime(false), fGhostNavigator(0), fGhostNavigatorIndex(-1), fIsGhostGeometry(false), fGhostSafety(-1.0), fFieldTrack('0'), fFastSimulationManager(0), fFastSimulationTrigger(false) { fPathFinder = G4PathFinder::GetInstance(); fTransportationManager = G4TransportationManager::GetTransportationManager(); SetWorldVolume(fTransportationManager->GetNavigatorForTracking()->GetWorldVolume()->GetName()); if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName() << "' is created, and will message geometry with world volume `" << fWorldVolume->GetName() << "'." << G4endl; G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this); } G4FastSimulationManagerProcess:: G4FastSimulationManagerProcess(const G4String& processName, const G4String& worldVolumeName, G4ProcessType theType) : G4VProcess(processName,theType), fWorldVolume(0), fIsTrackingTime(false), fGhostNavigator(0), fGhostNavigatorIndex(-1), fIsGhostGeometry(false), fGhostSafety(-1.0), fFieldTrack('0'), fFastSimulationManager(0), fFastSimulationTrigger(false) { fPathFinder = G4PathFinder::GetInstance(); fTransportationManager = G4TransportationManager::GetTransportationManager(); SetWorldVolume(worldVolumeName); if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName() << "' is created, and will message geometry with world volume `" << fWorldVolume->GetName() << "'." << G4endl; G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this); } G4FastSimulationManagerProcess:: G4FastSimulationManagerProcess(const G4String& processName, G4VPhysicalVolume* worldVolume, G4ProcessType theType) : G4VProcess(processName,theType), fWorldVolume(0), fIsTrackingTime(false), fGhostNavigator(0), fGhostNavigatorIndex(-1), fIsGhostGeometry(false), fGhostSafety(-1.0), fFieldTrack('0'), fFastSimulationManager(0), fFastSimulationTrigger(false) { fPathFinder = G4PathFinder::GetInstance(); fTransportationManager = G4TransportationManager::GetTransportationManager(); SetWorldVolume(worldVolume); if (verboseLevel>0) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName() << "' is created, and will message geometry with world volume `" << fWorldVolume->GetName() << "'." << G4endl; G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->AddFSMP(this); } G4FastSimulationManagerProcess::~G4FastSimulationManagerProcess() { G4GlobalFastSimulationManager::GetGlobalFastSimulationManager()->RemoveFSMP(this); } // ----------------------- // User access methods: // ----------------------- void G4FastSimulationManagerProcess:: SetWorldVolume(G4String newWorldName) { if (fIsTrackingTime) G4cout << "!!! G4FastSimulationManagerProcess `" << GetProcessName() << "': changing world volume at tracking time is not allowed for now. Call ignored !!!" << G4endl; else { G4VPhysicalVolume* newWorld = fTransportationManager->IsWorldExisting(newWorldName); G4String tellWhatIsWrong; tellWhatIsWrong = "Volume newWorldName = `"; tellWhatIsWrong += newWorldName; tellWhatIsWrong += "' is not a parallel world nor the mass world volume."; if (newWorld == 0) G4Exception("G4FastSimulationManagerProcess::SetWorldVolume(const G4String&, G4bool verbose)", "InvalidWorld", FatalException, tellWhatIsWrong); if (verboseLevel>0) { if (fWorldVolume) G4cout << "G4FastSimulationManagerProcess `" << GetProcessName() << "': changing world volume from '" << fWorldVolume->GetName() << "' to `" << newWorld << "'." << G4endl; else G4cout << "G4FastSimulationManagerProcess `" << GetProcessName() << "': setting world volume from to `"<< newWorld->GetName() << "'." << G4endl; } fWorldVolume = newWorld; } } void G4FastSimulationManagerProcess:: SetWorldVolume(G4VPhysicalVolume* newWorld) { if (newWorld) SetWorldVolume(newWorld->GetName()); else G4Exception("!!! G4FastSimulationManagerProcess::SetWorldVolume(const G4VPhysicalVolume* newWorld) : null pointer passed. !!!"); } // -------------------- // Start/End tracking: // -------------------- void G4FastSimulationManagerProcess:: StartTracking(G4Track* track) { fIsTrackingTime = true; fIsFirstStep = true; // -- fetch the navigator (and its index) and activate it: G4TransportationManager* transportationManager = G4TransportationManager::GetTransportationManager(); fGhostNavigator = transportationManager->GetNavigator(fWorldVolume); fIsGhostGeometry = (fGhostNavigator != transportationManager->GetNavigatorForTracking()); if (fIsGhostGeometry) fGhostNavigatorIndex = transportationManager->ActivateNavigator(fGhostNavigator); else fGhostNavigatorIndex = -1; fPathFinder->PrepareNewTrack(track->GetPosition(), track->GetMomentumDirection()); } void G4FastSimulationManagerProcess:: EndTracking() { fIsTrackingTime = false; if ( fIsGhostGeometry ) fTransportationManager->DeActivateNavigator(fGhostNavigator); } // ------------------------------------------ // PostStepGetPhysicalInteractionLength(): // ------------------------------------------ G4double G4FastSimulationManagerProcess:: PostStepGetPhysicalInteractionLength(const G4Track& track, G4double, G4ForceCondition* condition) { #ifdef PARANOIA if ( fGhostNavigator->GetWorldVolume() != fWorldVolume ) G4Exception("!!! ??? INCONSISTENT NAVIGATORS/WORLD VOLUMES ??? !!!"); #endif // -- Get current volume, and check for presence of fast simulation manager. // -- For the case of the navigator for tracking (fGhostNavigatorIndex == 0) // -- we use the track volume. This allows the code to be valid for both // -- cases where the PathFinder is used (G4CoupledTranportation) or not // -- (G4Transportation). const G4VPhysicalVolume* currentVolume(0); if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex); else currentVolume = track.GetVolume(); if ( currentVolume ) { fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager(); if( fFastSimulationManager ) { // Ask for trigger: fFastSimulationTrigger = fFastSimulationManager->PostStepGetFastSimulationManagerTrigger(track, fGhostNavigator); if( fFastSimulationTrigger ) { // Take control over stepping: *condition = ExclusivelyForced; return 0.0; } } } // -- no fast simulation occuring there: *condition = NotForced; return DBL_MAX; } //------------------------------------ // PostStepDoIt() //------------------------------------ G4VParticleChange* G4FastSimulationManagerProcess:: PostStepDoIt(const G4Track&, const G4Step&) { G4VParticleChange* finalState = fFastSimulationManager->InvokePostStepDoIt(); // If the particle is still alive, suspend it to force physics re-initialisation: if (finalState->GetTrackStatus() != fStopAndKill) finalState->ProposeTrackStatus(fSuspend); return finalState; } G4double G4FastSimulationManagerProcess:: AlongStepGetPhysicalInteractionLength(const G4Track& track, G4double previousStepSize, G4double currentMinimumStep, G4double& proposedSafety, G4GPILSelection* selection) { *selection = NotCandidateForSelection; G4double returnedStep = DBL_MAX; // --------------------------------------------------- // -- Below code valid for ghost geometry, otherwise // -- useless for fast simulation attached to mass // -- geometry. Warn user in case along used for // -- mass geometry ? // -------------------------------------------------- if ( fIsGhostGeometry ) { static G4FieldTrack endTrack('0'); static ELimited eLimited; if (previousStepSize > 0.) fGhostSafety -= previousStepSize; if (fGhostSafety < 0.) fGhostSafety = 0.0; // ------------------------------------------ // Determination of the proposed step length: // ------------------------------------------ if (currentMinimumStep <= fGhostSafety && currentMinimumStep > 0.) { // -- No chance to limit the step, as proposed move inside safety returnedStep = currentMinimumStep; proposedSafety = fGhostSafety - currentMinimumStep; } else { // -- Proposed move exceeds safety, need to state G4FieldTrackUpdator::Update(&fFieldTrack, &track); returnedStep = fPathFinder->ComputeStep(fFieldTrack, currentMinimumStep, fGhostNavigatorIndex, track.GetCurrentStepNumber(), fGhostSafety, eLimited, endTrack, track.GetVolume()); if(eLimited == kDoNot) fGhostSafety = fGhostNavigator->ComputeSafety(endTrack.GetPosition()); // -- step no limited by ghost proposedSafety = fGhostSafety; if (eLimited == kUnique || eLimited == kSharedOther) *selection = CandidateForSelection; else if (eLimited == kSharedTransport) returnedStep *= (1.0 + 1.0e-9); // -- Expand to disable its selection in Step Manager comparison } } // ---------------------------------------------- // Returns the fGhostSafety as the proposedSafety // The SteppingManager will take care of keeping // the smallest one. // ---------------------------------------------- return returnedStep; } G4VParticleChange* G4FastSimulationManagerProcess:: AlongStepDoIt(const G4Track& track, const G4Step&) { fDummyParticleChange.Initialize(track); return &fDummyParticleChange; } //-------------------------------------------- // At Rest parameterisation: //-------------------------------------------- // AtRestGetPhysiscalInteractionLength: //-------------------------------------------- G4double G4FastSimulationManagerProcess:: AtRestGetPhysicalInteractionLength(const G4Track& track, G4ForceCondition* condition) { const G4VPhysicalVolume* currentVolume(0); if ( fIsGhostGeometry ) currentVolume = fPathFinder->GetLocatedVolume(fGhostNavigatorIndex); else currentVolume = track.GetVolume(); fFastSimulationManager = currentVolume->GetLogicalVolume()->GetFastSimulationManager(); if( fFastSimulationManager ) { // Ask for trigger: fFastSimulationTrigger = fFastSimulationManager->AtRestGetFastSimulationManagerTrigger(track, fGhostNavigator); if( fFastSimulationTrigger ) { // Dirty trick to take control over stepping. Does anyone will ever use that ? *condition = NotForced; return -1.0; } } // -- no fast simulation occuring there: *condition = NotForced; return DBL_MAX; } //----------------------------------------------- // AtRestDoIt: //----------------------------------------------- G4VParticleChange* G4FastSimulationManagerProcess::AtRestDoIt(const G4Track&, const G4Step&) { return fFastSimulationManager->InvokeAtRestDoIt(); } void G4FastSimulationManagerProcess::Verbose() const { /* G4cout << " >>>>> Trigger Status : "; switch(fFastSimulationManager->GetTriggerStatus()) { case NoModel: G4cout << "NoModel" << G4endl; break; case OnBoundaryButLeaving: G4cout << "OnBoundaryButLeaving" << G4endl; break; case OneModelTrigger: G4cout << "OneModelTrigger" << G4endl; break; case NoModelTrigger: G4cout << "NoModelTrigger" << G4endl; break; case Undefined: G4cout << "Undefined" << G4endl; break; default: G4cout << " Bizarre..." << G4endl; break; }*/ }