// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4MaterialScanner.hh,v 1.2 2006/06/29 21:13:14 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // #ifndef G4MaterialScanner_H #define G4MaterialScanner_H 1 // class description: // // G4MaterialScanner // #include "globals.hh" #include "G4ThreeVector.hh" class G4Event; class G4EventManager; class G4UserEventAction; class G4UserStackingAction; class G4UserTrackingAction; class G4UserSteppingAction; class G4MSSteppingAction; class G4MatScanMessenger; class G4RayShooter; class G4Region; class G4MaterialScanner { public: // with description G4MaterialScanner(); public: ~G4MaterialScanner(); public: // with description void Scan(); // The main entry point which triggers ray tracing. // This method is available only if Geant4 is at Idle state. private: void DoScan(); // Event loop void StoreUserActions(); void RestoreUserActions(); // Store and restore user action classes if defined private: G4RayShooter * theRayShooter; G4MatScanMessenger * theMessenger; G4EventManager * theEventManager; G4UserEventAction * theUserEventAction; G4UserStackingAction * theUserStackingAction; G4UserTrackingAction * theUserTrackingAction; G4UserSteppingAction * theUserSteppingAction; G4UserEventAction * theMatScannerEventAction; G4UserStackingAction * theMatScannerStackingAction; G4UserTrackingAction * theMatScannerTrackingAction; G4MSSteppingAction * theMatScannerSteppingAction; G4ThreeVector eyePosition; G4int nTheta; G4double thetaMin; G4double thetaSpan; G4int nPhi; G4double phiMin; G4double phiSpan; G4ThreeVector eyeDirection; G4bool regionSensitive; G4String regionName; G4Region* theRegion; public: inline void SetEyePosition(const G4ThreeVector& val) { eyePosition = val; } inline G4ThreeVector GetEyePosition() const { return eyePosition; } inline void SetNTheta(G4int val) { nTheta = val; } inline G4int GetNTheta() const { return nTheta; } inline void SetThetaMin(G4double val) { thetaMin = val; } inline G4double GetThetaMin() const { return thetaMin; } inline void SetThetaSpan(G4double val) { thetaSpan = val; } inline G4double GetThetaSpan() const { return thetaSpan; } inline void SetNPhi(G4int val) { nPhi = val; } inline G4int GetNPhi() const { return nPhi; } inline void SetPhiMin(G4double val) { phiMin = val; } inline G4double GetPhiMin() const { return phiMin; } inline void SetPhiSpan(G4double val) { phiSpan = val; } inline G4double GetPhiSpan() const { return phiSpan; } inline void SetRegionSensitive(G4bool val=true) { regionSensitive = val; } inline G4bool GetRegionSensitive() const { return regionSensitive; } G4bool SetRegionName(const G4String& val); inline G4String GetRegionName() const { return regionName; } }; #endif