// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VUserParallelWorld.hh,v 1.2 2006/12/13 15:49:32 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // #ifndef G4VUserParallelWorld_h #define G4VUserParallelWorld_h 1 class G4VPhysicalVolume; #include "globals.hh" // class description: // // This is the abstract base class of the user's parallel world. // The user MUST NOT create the worls volume, but should get it from GetWorld() // protected method, and fill inside as the Construct() method. // The constructor must take a unique name of the parallel world, which is used // for the name of the world physical volume of this parallel world. // class G4VUserParallelWorld { public: G4VUserParallelWorld(G4String worldName); virtual ~G4VUserParallelWorld(); public: virtual void Construct() = 0; protected: G4String fWorldName; protected: G4VPhysicalVolume* GetWorld(); public: inline G4String GetName() { return fWorldName; } }; #endif