// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ParticleChange.icc,v 1.14 2007/03/11 07:19:06 kurasige Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // inline G4Step* G4ParticleChange::UpdateStepInfo(G4Step* pStep) { return G4VParticleChange::UpdateStepInfo(pStep); } inline G4double G4ParticleChange::GetEnergy() const { return theEnergyChange; } inline void G4ParticleChange::ProposeEnergy(G4double finalEnergy) { theEnergyChange = finalEnergy; } inline const G4ThreeVector* G4ParticleChange::GetMomentumDirection() const { return &theMomentumDirectionChange; } inline void G4ParticleChange::ProposeMomentumDirection( G4double Px, G4double Py, G4double Pz ) { theMomentumDirectionChange.setX(Px); theMomentumDirectionChange.setY(Py); theMomentumDirectionChange.setZ(Pz); } inline void G4ParticleChange::ProposeMomentumDirection(const G4ThreeVector& P) { theMomentumDirectionChange = P; } inline const G4ThreeVector* G4ParticleChange::GetPolarization() const { return &thePolarizationChange; } inline void G4ParticleChange::ProposePolarization( const G4ThreeVector& finalPoralization) { thePolarizationChange = finalPoralization; } inline void G4ParticleChange::ProposePolarization( G4double Px, G4double Py, G4double Pz ) { thePolarizationChange.setX(Px); thePolarizationChange.setY(Py); thePolarizationChange.setZ(Pz); } inline const G4ThreeVector* G4ParticleChange::GetPosition() const { return &thePositionChange; } inline void G4ParticleChange::ProposePosition(const G4ThreeVector& finalPosition) { thePositionChange= finalPosition; } inline void G4ParticleChange::ProposePosition(G4double x,G4double y, G4double z) { thePositionChange.setX(x); thePositionChange.setY(y); thePositionChange.setZ(z); } inline G4double G4ParticleChange::GetProperTime() const { return theProperTimeChange; } inline void G4ParticleChange::ProposeProperTime(G4double tau) { theProperTimeChange = tau; } inline G4ThreeVector G4ParticleChange::GetGlobalPosition(const G4ThreeVector& displacement) const { return thePositionChange + displacement; } inline G4double G4ParticleChange::GetGlobalTime(G4double timeDelay) const { // Convert the time delay to the global time. return theTimeChange + timeDelay; } inline G4double G4ParticleChange::GetGlobalTime() const { return theTimeChange; } inline void G4ParticleChange::ProposeGlobalTime(G4double t) { theTimeChange = t; } inline G4double G4ParticleChange::GetMass() const { return theMassChange; } inline void G4ParticleChange::ProposeMass(G4double t) { theMassChange = t; } inline G4double G4ParticleChange::GetCharge() const { return theChargeChange; } inline void G4ParticleChange::ProposeCharge(G4double t) { theChargeChange = t; } inline G4double G4ParticleChange::GetMagneticMoment() const { return theMagneticMomentChange; } inline void G4ParticleChange::ProposeMagneticMoment(G4double finalMagneticMoment) { theMagneticMomentChange = finalMagneticMoment; } inline G4double G4ParticleChange::GetWeight() const { return G4VParticleChange::GetParentWeight(); } inline void G4ParticleChange::ProposeWeight(G4double w) { G4VParticleChange::ProposeParentWeight(w); } inline G4ThreeVector G4ParticleChange::CalcMomentum(G4double energy, G4ThreeVector direction, G4double mass ) const { G4double tMomentum = std::sqrt(energy*energy + 2*energy*mass); return direction*tMomentum; }