// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ParticleChangeForMSC.icc,v 1.7 2006/06/29 21:14:27 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // inline void G4ParticleChangeForMSC::ProposeMomentumDirection(const G4ThreeVector& P) { theMomentumDirection = P; } inline void G4ParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P) { theMomentumDirection = P; } inline void G4ParticleChangeForMSC::ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz) { theMomentumDirection.setX(Px); theMomentumDirection.setY(Py); theMomentumDirection.setZ(Pz); } inline const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumDirection() const { return &theMomentumDirection; } inline const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const { return &theMomentumDirection; } inline void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P) { thePosition = P; } inline const G4ThreeVector* G4ParticleChangeForMSC::GetPosition() const { return &thePosition; } inline const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const { return &thePosition; } inline void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P) { thePosition = P; } inline void G4ParticleChangeForMSC::Initialize(const G4Track& track) { theStatusChange = track.GetTrackStatus(); theMomentumDirection = track.GetMomentumDirection(); thePosition = track.GetPosition(); }