source: trunk/source/track/include/G4ParticleChangeForMSC.icc@ 1178

Last change on this file since 1178 was 1058, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ParticleChangeForMSC.icc,v 1.7 2006/06/29 21:14:27 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30//
31
32
33inline
34 void G4ParticleChangeForMSC::ProposeMomentumDirection(const G4ThreeVector& P)
35{
36 theMomentumDirection = P;
37}
38
39inline
40 void G4ParticleChangeForMSC::SetProposedMomentumDirection(const G4ThreeVector& P)
41{
42 theMomentumDirection = P;
43}
44
45inline
46 void G4ParticleChangeForMSC::ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz)
47{
48 theMomentumDirection.setX(Px);
49 theMomentumDirection.setY(Py);
50 theMomentumDirection.setZ(Pz);
51}
52
53inline
54 const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumDirection() const
55{
56 return &theMomentumDirection;
57}
58
59inline
60 const G4ThreeVector* G4ParticleChangeForMSC::GetProposedMomentumDirection() const
61{
62 return &theMomentumDirection;
63}
64
65inline
66 void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P)
67{
68 thePosition = P;
69}
70
71inline
72 const G4ThreeVector* G4ParticleChangeForMSC::GetPosition() const
73{
74 return &thePosition;
75}
76
77inline
78 const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const
79{
80 return &thePosition;
81}
82
83inline
84 void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P)
85{
86 thePosition = P;
87}
88
89
90inline void G4ParticleChangeForMSC::Initialize(const G4Track& track)
91{
92 theStatusChange = track.GetTrackStatus();
93 theMomentumDirection = track.GetMomentumDirection();
94 thePosition = track.GetPosition();
95}
96
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