// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ParticleChangeForTransport.hh,v 1.16 2006/06/29 21:14:31 gunter Exp $ // GEANT4 tag $Name: $ // // // ------------------------------------------------------------ // GEANT 4 class header file // // // ------------------------------------------------------------ // Implemented for the new scheme 10 May. 1998 H.Kurahige // Added theMaterialChange 16 FEb. 2000 H.Kurahige // Remove thePolarizationChange 12 Feb. 2001 H.Kurashige // Modification for G4TouchableHandle 22 Oct. 2001 R.Chytracek // Add MaterialCutsCouple 8 Oct. 2002 H.Kurashige // // Class Description // This class is a concrete class for ParticleChange for transportation // #ifndef G4ParticleChangeForTransport_h #define G4ParticleChangeForTransport_h 1 #include "globals.hh" #include "G4ios.hh" #include "G4TouchableHandle.hh" #include "G4ParticleChange.hh" class G4MaterialCutsCouple; class G4VSensitiveDetector; class G4ParticleChangeForTransport: public G4ParticleChange { public: // default constructor G4ParticleChangeForTransport(); // destructor virtual ~G4ParticleChangeForTransport(); protected: // hide copy constructor and assignment operator as protected G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right); G4ParticleChangeForTransport & operator=(const G4ParticleChangeForTransport &right); public: // with description // ---------------------------------------------------- // --- the following methods are for updating G4Step ----- // Return the pointer to the G4Step after updating the Step information // by using final state information of the track given by a physics // process virtual G4Step* UpdateStepForAlongStep(G4Step* Step); virtual G4Step* UpdateStepForAtRest(G4Step* Step); virtual G4Step* UpdateStepForPostStep(G4Step* Step); // A physics process gives the final state of the particle // based on information of G4Track (or equivalently the PreStepPoint) virtual void Initialize(const G4Track&); // Initialize all propoerties by using G4Track information // ---------------------------------------------------- //--- methods to keep information of the final state-- // IMPORTANT NOTE: Although the name of the class and methods are // "Change", what it stores (and returns in get) are the "FINAL" // values of the Position, Momentum, etc. const G4TouchableHandle& GetTouchableHandle() const; void SetTouchableHandle(const G4TouchableHandle& fTouchable); // Get/Set the touchable of the current particle. // Note: Touchable in PostStepPoint will be updated only after PostStepDoIt G4Material* GetMaterialInTouchable() const; void SetMaterialInTouchable(G4Material* fMaterial); // Get/Propose the material in the touchable of the current particle. const G4MaterialCutsCouple* GetMaterialCutsCoupleInTouchable() const; void SetMaterialCutsCoupleInTouchable(const G4MaterialCutsCouple* fMaterialCutsCouple); // Get/Set the materialCutsCouple in the touchable of the current particle. G4VSensitiveDetector* GetSensitiveDetectorInTouchable() const; void SetSensitiveDetectorInTouchable(G4VSensitiveDetector* fSensitiveDetector); // Get/Set the sensitive detector in the touchable of the current particle. G4bool GetMomentumChanged() const; void SetMomentumChanged(G4bool b); public: virtual void DumpInfo() const; protected: G4TouchableHandle theTouchableHandle; // The changed touchable of a given particle. public: // Prototype implementation of smooth representation of curved trajectories. // Auxiliary points are ThreeVectors for now; change to G4AuxiliaryPoints. inline void SetPointerToVectorOfAuxiliaryPoints( std::vector* theNewVectorPointer ); inline std::vector* GetPointerToVectorOfAuxiliaryPoints() const; private: G4bool isMomentumChanged; // The flag which is set if mometum is changed in this stepi G4Material* theMaterialChange; const G4MaterialCutsCouple* theMaterialCutsCoupleChange; G4VSensitiveDetector* theSensitiveDetectorChange; // The material (and MaterialCutsCouple) where given track // currently locates private: std::vector* fpVectorOfAuxiliaryPointsPointer; }; #include "G4ParticleChangeForTransport.icc" #endif