// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ParticleChangeForTransport.icc,v 1.13 2006/06/29 21:14:33 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // inline void G4ParticleChangeForTransport::SetTouchableHandle(const G4TouchableHandle& fTouchable) { theTouchableHandle = fTouchable; } inline const G4TouchableHandle& G4ParticleChangeForTransport::GetTouchableHandle() const { return theTouchableHandle; } inline void G4ParticleChangeForTransport::SetMaterialInTouchable(G4Material* fMaterial) { theMaterialChange = fMaterial; } inline G4Material* G4ParticleChangeForTransport::GetMaterialInTouchable() const { return theMaterialChange; } inline void G4ParticleChangeForTransport::SetMaterialCutsCoupleInTouchable(const G4MaterialCutsCouple* fMaterialCutsCouple) { theMaterialCutsCoupleChange = fMaterialCutsCouple; } inline const G4MaterialCutsCouple* G4ParticleChangeForTransport::GetMaterialCutsCoupleInTouchable() const { return theMaterialCutsCoupleChange; } inline void G4ParticleChangeForTransport::SetSensitiveDetectorInTouchable(G4VSensitiveDetector* fSensitiveDetector) { theSensitiveDetectorChange = fSensitiveDetector; } inline G4VSensitiveDetector* G4ParticleChangeForTransport::GetSensitiveDetectorInTouchable() const { return theSensitiveDetectorChange; } inline G4bool G4ParticleChangeForTransport::GetMomentumChanged() const { return isMomentumChanged; } inline void G4ParticleChangeForTransport::SetMomentumChanged(G4bool b) { isMomentumChanged= b; } //---------------------------------------------------------------- // functions for Initialization // inline void G4ParticleChangeForTransport::Initialize(const G4Track& track) { // use base class's method at first InitializeStatusChange(track); // InitializeLocalEnergyDeposit(track); InitializeSteppingControl(track); // InitializeTrueStepLength(track); // InitializeSecondaries(track); // set Energy/Momentum etc. equal to those of the parent particle const G4DynamicParticle* pParticle = track.GetDynamicParticle(); // theEnergyChange = pParticle->GetKineticEnergy(); // theMomentumChange = pParticle->GetMomentumDirection(); thePolarizationChange = pParticle->GetPolarization(); // theProperTimeChange = pParticle->GetProperTime(); // set Position/Time etc. equal to those of the parent track // thePositionChange = track.GetPosition(); // theTimeChange = track.GetGlobalTime(); // set touchable equal to the next touchable of the parent track // not set as for now //theTouchableChange = track.GetNextTouchable(); // So almost nothing is initialized here. // theMomentumChange, theProperTimeChange, thePositionChange and theTimeChange // are set by G4Transportation::AlongStepDoIt; // the others are not needed. // Take care when implementing the PostStep related things! // (P. Urban) } // Prototype implementation of smooth representation of curved trajectories. inline void G4ParticleChangeForTransport:: SetPointerToVectorOfAuxiliaryPoints( std::vector* theNewVectorPointer ) { fpVectorOfAuxiliaryPointsPointer = theNewVectorPointer; } inline std::vector* G4ParticleChangeForTransport::GetPointerToVectorOfAuxiliaryPoints() const { return fpVectorOfAuxiliaryPointsPointer; }