// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4FukuiRenderer.hh,v 1.8 2006/06/29 21:16:44 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // Satoshi TANAKA // Fukui Renderer factory. //=================// #if defined (G4VIS_BUILD_DAWN_DRIVER) || defined (G4VIS_USE_DAWN) //=================// #ifndef G4FUKUI_RENDERER_HH #define G4FUKUI_RENDERER_HH #include "G4VGraphicsSystem.hh" #include "G4FRClientServer.hh" //----- prototype class G4VSceneHandler ; //---------------------------------// //----- class G4FukuiRenderer -----// //---------------------------------// class G4FukuiRenderer: public G4VGraphicsSystem { public: G4FukuiRenderer (); virtual ~G4FukuiRenderer (); G4VSceneHandler* CreateSceneHandler (const G4String& name = ""); G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = ""); G4FRClientServer& GetPrimDest() { return fPrimDest ; } //----- inter-process communication enum { IP_UNIX, IP_INET }; enum { FR_MAX_PORT_INCR = 10 }; G4bool IsUnixDomain() const { return (fIPMode == G4FukuiRenderer::IP_UNIX); } G4bool IsInetDomain() const { return (fIPMode == G4FukuiRenderer::IP_INET); } void UseInetDomainAuto(); void UseInetDomain(); void UseBSDUnixDomainAuto(); void ConnectPort( int max_port_incr = FR_MAX_PORT_INCR); G4bool IsGUIMode (void) { return flag_use_gui ; } G4bool IsConnected (void) { return flag_connected ; } public: //----- inter-process communication G4FRClientServer fPrimDest ; private: int fIPMode ; G4bool flag_use_gui ; G4int flag_connected ; }; #endif #endif //G4VIS_BUILD_DAWN_DRIVER