source: trunk/source/visualization/FukuiRenderer/include/G4FukuiRendererSceneHandler.hh@ 935

Last change on this file since 935 was 850, checked in by garnier, 17 years ago

geant4.8.2 beta

File size: 7.8 KB
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[834]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4FukuiRendererSceneHandler.hh,v 1.15 2006/06/29 21:16:46 gunter Exp $
[850]28// GEANT4 tag $Name: HEAD $
[834]29//
30//
31// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
32
33
34//=================//
35#ifdef G4VIS_BUILD_DAWN_DRIVER
36//=================//
37
38
39#ifndef G4FUKUI_RENDERER_SCENE_HANDLER_HH
40#define G4FUKUI_RENDERER_SCENE_HANDLER_HH
41
42#include "globals.hh"
43
44#include "G4VSceneHandler.hh"
45
46#include "G4FRClientServer.hh"
47#include "G4FRConst.hh"
48
49class G4VisAttributes ;
50class G4FukuiRenderer;
51
52 //-----
53class G4FukuiRendererSceneHandler: public G4VSceneHandler {
54
55public:
56
57 //----- constructor and destructor
58 G4FukuiRendererSceneHandler (G4FukuiRenderer& system, const G4String& name = "");
59 virtual ~G4FukuiRendererSceneHandler ();
60
61 //----- overriding base class methods
62 void AddPrimitive (const G4Polyline& line);
63 void AddPrimitive (const G4Polyhedron& p);
64 void AddPrimitive (const G4NURBS& nurb);
65 void AddPrimitive (const G4Text&);
66 void AddPrimitive (const G4Circle&);
67 void AddPrimitive (const G4Square&);
68
69 //----- explicitly invoke base class methods to avoid warnings about
70 //----- hiding of base class methods.
71 void AddPrimitive (const G4Polymarker& polymarker)
72 { G4VSceneHandler::AddPrimitive (polymarker); }
73 void AddPrimitive (const G4Scale& scale)
74 { G4VSceneHandler::AddPrimitive (scale); }
75
76 virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
77 virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
78
79 virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
80 virtual void EndPrimitives ();
81
82 void AddSolid ( const G4Box& box );
83 void AddSolid ( const G4Cons& cons );
84 void AddSolid ( const G4Tubs& tubs );
85 void AddSolid ( const G4Trd& trd );
86 void AddSolid ( const G4Trap& trap );
87 void AddSolid ( const G4Sphere& sphere );
88 void AddSolid ( const G4Para& para );
89 void AddSolid ( const G4Torus& torus );
90 void AddSolid ( const G4Polycone& polycone) {
91 G4VSceneHandler::AddSolid (polycone);
92 }
93 void AddSolid ( const G4Polyhedra& polyhedra) {
94 G4VSceneHandler::AddSolid (polyhedra);
95 }
96 void AddSolid ( const G4VSolid& solid );
97 void AddCompound ( const G4VTrajectory& traj) {
98 G4VSceneHandler::AddCompound(traj);
99 }
100 void AddCompound ( const G4VHit& hit) {
101 G4VSceneHandler::AddCompound(hit);
102 }
103
104 void ClearTransientStore(); // Used for triggering detector re-drawing.
105
106 //----- methods inherent to this class
107 void FRBeginModeling () ;
108 void FREndModeling () ;
109 G4bool FRIsInModeling () { return FRflag_in_modeling ; }
110
111 G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
112 void BeginSavingG4Prim( void )
113 {
114 if( !IsSavingG4Prim() )
115 {
116 SendStr( FR_SAVE ) ;
117 SendStr( FR_G4_PRIM_HEADER ) ;
118 flag_saving_g4_prim = true ;
119 }
120 }
121 void EndSavingG4Prim ( void )
122 { if( IsSavingG4Prim() ) { SendStr( FR_END_SAVE ); flag_saving_g4_prim = false ; } }
123
124 G4FRClientServer& GetPrimDest () { return fPrimDest ; }
125 G4FukuiRenderer& GetSystem () { return fSystem ; }
126 void SendBoundingBox ( void );
127
128private:
129
130 //----- Utilities etc
131 G4bool SendVisAttributes ( const G4VisAttributes* pAV );
132 G4bool IsVisible ( void ) ;
133 void SendTransformedCoordinates( void ) ;
134 void SendPhysVolName ( void ) ;
135 void SendNdiv ( void ) ;
136
137public:
138
139 void SendStr ( const char* char_string ) ;
140 void SendStrInt( const char* char_string ,
141 G4int ival );
142 void SendStrInt3( const char* char_string ,
143 G4int ival1 ,
144 G4int ival2 ,
145 G4int ival3 );
146 void SendStrInt4( const char* char_string ,
147 G4int ival1 ,
148 G4int ival2 ,
149 G4int ival3 ,
150 G4int ival4 );
151 void SendStrDouble( const char* char_string ,
152 G4double dval );
153 void SendStrDouble2( const char* char_string ,
154 G4double dval1 ,
155 G4double dval2 );
156 void SendStrDouble3( const char* char_string ,
157 G4double dval1 ,
158 G4double dval2 ,
159 G4double dval3 );
160
161 void SendStrDouble4( const char* char_string ,
162 G4double dval1 ,
163 G4double dval2 ,
164 G4double dval3 ,
165 G4double dval4 );
166
167 void SendStrDouble5( const char* char_string ,
168 G4double dval1 ,
169 G4double dval2 ,
170 G4double dval3 ,
171 G4double dval4 ,
172 G4double dval5 );
173
174 void SendStrDouble6( const char* char_string ,
175 G4double dval1 ,
176 G4double dval2 ,
177 G4double dval3 ,
178 G4double dval4 ,
179 G4double dval5 ,
180 G4double dval6 );
181
182 void SendStrDouble7( const char* char_string ,
183 G4double dval1 ,
184 G4double dval2 ,
185 G4double dval3 ,
186 G4double dval4 ,
187 G4double dval5 ,
188 G4double dval6 ,
189 G4double dval7 );
190
191 void SendStrDouble11( const char* char_string ,
192 G4double dval1 ,
193 G4double dval2 ,
194 G4double dval3 ,
195 G4double dval4 ,
196 G4double dval5 ,
197 G4double dval6 ,
198 G4double dval7 ,
199 G4double dval8 ,
200 G4double dval9 ,
201 G4double dval10 ,
202 G4double dval11 ) ;
203
204 void SendIntDouble3( G4int ival ,
205 G4double dval1 ,
206 G4double dval2 ,
207 G4double dval3 );
208 void SendInt3Str( G4int ival1 ,
209 G4int ival2 ,
210 G4int ival3 ,
211 const char* char_string );
212 void SendInt4Str( G4int ival1 ,
213 G4int ival2 ,
214 G4int ival3 ,
215 G4int ival4 ,
216 const char* char_string );
217
218 void SendStrDouble6Str( const char* char_string1 ,
219 G4double dval1 ,
220 G4double dval2 ,
221 G4double dval3 ,
222 G4double dval4 ,
223 G4double dval5 ,
224 G4double dval6 ,
225 const char* char_string2 );
226
227 void SendInt ( G4int val );
228 void SendDouble( G4double val );
229
230
231
232private:
233 G4FukuiRenderer& fSystem; // Graphics system for this scene.
234 static G4int fSceneIdCount;
235
236 G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
237 G4bool FRflag_in_modeling ;
238 // true: FR_BEGIN_MODELING has sent to DAWN, and
239 // FR_END_MODELING has not sent yet.
240 // false: otherwise
241 //
242 // FRflag_in_modeling is set to "true"
243 // in FRBeginModeling(), and to "false"
244 // in FREndModeling().
245
246 G4bool flag_saving_g4_prim ;
247
248 const int COMMAND_BUF_SIZE ;
249
250 G4int fPrec, fPrec2 ;
251
252};
253
254#endif
255#endif //G4VIS_BUILD_DAWN_DRIVER
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