| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4FukuiRendererSceneHandler.hh,v 1.17 2010/05/30 10:18:32 allison Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $
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| 29 | //
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| 30 | //
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| 31 | // Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
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| 32 |
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| 33 |
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| 34 | //=================//
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| 35 | #ifdef G4VIS_BUILD_DAWN_DRIVER
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| 36 | //=================//
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| 37 |
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| 38 |
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| 39 | #ifndef G4FUKUI_RENDERER_SCENE_HANDLER_HH
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| 40 | #define G4FUKUI_RENDERER_SCENE_HANDLER_HH
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| 41 |
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| 42 | #include "globals.hh"
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| 43 |
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| 44 | #include "G4VSceneHandler.hh"
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| 45 |
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| 46 | #include "G4FRClientServer.hh"
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| 47 | #include "G4FRConst.hh"
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| 48 |
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| 49 | class G4VisAttributes ;
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| 50 | class G4FukuiRenderer;
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| 51 |
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| 52 | //-----
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| 53 | class G4FukuiRendererSceneHandler: public G4VSceneHandler {
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| 54 |
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| 55 | public:
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| 56 |
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| 57 | //----- constructor and destructor
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| 58 | G4FukuiRendererSceneHandler (G4FukuiRenderer& system, const G4String& name = "");
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| 59 | virtual ~G4FukuiRendererSceneHandler ();
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| 60 |
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| 61 | //----- overriding base class methods
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| 62 | void AddPrimitive (const G4Polyline& line);
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| 63 | void AddPrimitive (const G4Polyhedron& p);
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| 64 | void AddPrimitive (const G4NURBS& nurb);
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| 65 | void AddPrimitive (const G4Text&);
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| 66 | void AddPrimitive (const G4Circle&);
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| 67 | void AddPrimitive (const G4Square&);
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| 68 |
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| 69 | //----- explicitly invoke base class methods to avoid warnings about
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| 70 | //----- hiding of base class methods.
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| 71 | void AddPrimitive (const G4Polymarker& polymarker)
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| 72 | { G4VSceneHandler::AddPrimitive (polymarker); }
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| 73 | void AddPrimitive (const G4Scale& scale)
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| 74 | { G4VSceneHandler::AddPrimitive (scale); }
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| 75 |
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| 76 | virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
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| 77 | virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
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| 78 |
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| 79 | virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
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| 80 | virtual void EndPrimitives ();
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| 81 |
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| 82 | void AddSolid ( const G4Box& box );
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| 83 | void AddSolid ( const G4Cons& cons );
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| 84 | void AddSolid ( const G4Tubs& tubs );
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| 85 | void AddSolid ( const G4Trd& trd );
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| 86 | void AddSolid ( const G4Trap& trap );
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| 87 | void AddSolid ( const G4Sphere& sphere );
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| 88 | void AddSolid ( const G4Para& para );
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| 89 | void AddSolid ( const G4Torus& torus );
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| 90 | void AddSolid ( const G4Polycone& polycone) {
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| 91 | G4VSceneHandler::AddSolid (polycone);
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| 92 | }
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| 93 | void AddSolid ( const G4Polyhedra& polyhedra) {
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| 94 | G4VSceneHandler::AddSolid (polyhedra);
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| 95 | }
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| 96 | void AddSolid ( const G4VSolid& solid );
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| 97 | void AddCompound ( const G4VTrajectory& traj) {
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| 98 | G4VSceneHandler::AddCompound(traj);
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| 99 | }
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| 100 | void AddCompound ( const G4VHit& hit) {
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| 101 | G4VSceneHandler::AddCompound(hit);
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| 102 | }
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| 103 | void AddCompound ( const G4VDigi& digi) {
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| 104 | G4VSceneHandler::AddCompound(digi);
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| 105 | }
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| 106 | void AddCompound ( const G4THitsMap<G4double> & hits) {
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| 107 | G4VSceneHandler::AddCompound(hits);
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| 108 | }
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| 109 |
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| 110 | void ClearTransientStore(); // Used for triggering detector re-drawing.
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| 111 |
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| 112 | //----- methods inherent to this class
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| 113 | void FRBeginModeling () ;
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| 114 | void FREndModeling () ;
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| 115 | G4bool FRIsInModeling () { return FRflag_in_modeling ; }
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| 116 |
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| 117 | G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
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| 118 | void BeginSavingG4Prim( void )
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| 119 | {
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| 120 | if( !IsSavingG4Prim() )
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| 121 | {
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| 122 | SendStr( FR_SAVE ) ;
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| 123 | SendStr( FR_G4_PRIM_HEADER ) ;
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| 124 | flag_saving_g4_prim = true ;
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| 125 | }
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| 126 | }
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| 127 | void EndSavingG4Prim ( void )
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| 128 | { if( IsSavingG4Prim() ) { SendStr( FR_END_SAVE ); flag_saving_g4_prim = false ; } }
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| 129 |
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| 130 | G4FRClientServer& GetPrimDest () { return fPrimDest ; }
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| 131 | G4FukuiRenderer& GetSystem () { return fSystem ; }
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| 132 | void SendBoundingBox ( void );
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| 133 |
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| 134 | private:
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| 135 |
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| 136 | //----- Utilities etc
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| 137 | G4bool SendVisAttributes ( const G4VisAttributes* pAV );
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| 138 | G4bool IsVisible ( void ) ;
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| 139 | void SendTransformedCoordinates( void ) ;
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| 140 | void SendPhysVolName ( void ) ;
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| 141 | void SendNdiv ( void ) ;
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| 142 |
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| 143 | public:
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| 144 |
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| 145 | void SendStr ( const char* char_string ) ;
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| 146 | void SendStrInt( const char* char_string ,
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| 147 | G4int ival );
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| 148 | void SendStrInt3( const char* char_string ,
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| 149 | G4int ival1 ,
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| 150 | G4int ival2 ,
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| 151 | G4int ival3 );
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| 152 | void SendStrInt4( const char* char_string ,
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| 153 | G4int ival1 ,
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| 154 | G4int ival2 ,
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| 155 | G4int ival3 ,
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| 156 | G4int ival4 );
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| 157 | void SendStrDouble( const char* char_string ,
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| 158 | G4double dval );
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| 159 | void SendStrDouble2( const char* char_string ,
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| 160 | G4double dval1 ,
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| 161 | G4double dval2 );
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| 162 | void SendStrDouble3( const char* char_string ,
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| 163 | G4double dval1 ,
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| 164 | G4double dval2 ,
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| 165 | G4double dval3 );
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| 166 |
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| 167 | void SendStrDouble4( const char* char_string ,
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| 168 | G4double dval1 ,
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| 169 | G4double dval2 ,
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| 170 | G4double dval3 ,
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| 171 | G4double dval4 );
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| 172 |
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| 173 | void SendStrDouble5( const char* char_string ,
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| 174 | G4double dval1 ,
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| 175 | G4double dval2 ,
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| 176 | G4double dval3 ,
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| 177 | G4double dval4 ,
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| 178 | G4double dval5 );
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| 179 |
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| 180 | void SendStrDouble6( const char* char_string ,
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| 181 | G4double dval1 ,
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| 182 | G4double dval2 ,
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| 183 | G4double dval3 ,
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| 184 | G4double dval4 ,
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| 185 | G4double dval5 ,
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| 186 | G4double dval6 );
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| 187 |
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| 188 | void SendStrDouble7( const char* char_string ,
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| 189 | G4double dval1 ,
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| 190 | G4double dval2 ,
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| 191 | G4double dval3 ,
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| 192 | G4double dval4 ,
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| 193 | G4double dval5 ,
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| 194 | G4double dval6 ,
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| 195 | G4double dval7 );
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| 196 |
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| 197 | void SendStrDouble11( const char* char_string ,
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| 198 | G4double dval1 ,
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| 199 | G4double dval2 ,
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| 200 | G4double dval3 ,
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| 201 | G4double dval4 ,
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| 202 | G4double dval5 ,
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| 203 | G4double dval6 ,
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| 204 | G4double dval7 ,
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| 205 | G4double dval8 ,
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| 206 | G4double dval9 ,
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| 207 | G4double dval10 ,
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| 208 | G4double dval11 ) ;
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| 209 |
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| 210 | void SendIntDouble3( G4int ival ,
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| 211 | G4double dval1 ,
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| 212 | G4double dval2 ,
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| 213 | G4double dval3 );
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| 214 | void SendInt3Str( G4int ival1 ,
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| 215 | G4int ival2 ,
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| 216 | G4int ival3 ,
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| 217 | const char* char_string );
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| 218 | void SendInt4Str( G4int ival1 ,
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| 219 | G4int ival2 ,
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| 220 | G4int ival3 ,
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| 221 | G4int ival4 ,
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| 222 | const char* char_string );
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| 223 |
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| 224 | void SendStrDouble6Str( const char* char_string1 ,
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| 225 | G4double dval1 ,
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| 226 | G4double dval2 ,
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| 227 | G4double dval3 ,
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| 228 | G4double dval4 ,
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| 229 | G4double dval5 ,
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| 230 | G4double dval6 ,
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| 231 | const char* char_string2 );
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| 232 |
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| 233 | void SendInt ( G4int val );
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| 234 | void SendDouble( G4double val );
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| 235 |
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| 236 |
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| 237 |
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| 238 | private:
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| 239 | G4FukuiRenderer& fSystem; // Graphics system for this scene.
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| 240 | static G4int fSceneIdCount;
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| 241 |
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| 242 | G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
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| 243 | G4bool FRflag_in_modeling ;
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| 244 | // true: FR_BEGIN_MODELING has sent to DAWN, and
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| 245 | // FR_END_MODELING has not sent yet.
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| 246 | // false: otherwise
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| 247 | //
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| 248 | // FRflag_in_modeling is set to "true"
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| 249 | // in FRBeginModeling(), and to "false"
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| 250 | // in FREndModeling().
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| 251 |
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| 252 | G4bool flag_saving_g4_prim ;
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| 253 |
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| 254 | const int COMMAND_BUF_SIZE ;
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| 255 |
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| 256 | G4int fPrec, fPrec2 ;
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| 257 |
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| 258 | };
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| 259 |
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| 260 | #endif
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| 261 | #endif //G4VIS_BUILD_DAWN_DRIVER
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