source: trunk/source/visualization/FukuiRenderer/src/G4DAWNFILESceneHandler.cc@ 1350

Last change on this file since 1350 was 1347, checked in by garnier, 15 years ago

geant4 tag 9.4

File size: 9.9 KB
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[834]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1347]27// $Id: G4DAWNFILESceneHandler.cc,v 1.19 2010/11/11 01:13:42 akimura Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
[834]29//
30// Satoshi TANAKA
31// DAWNFILE scene.
32
33
34#define __G_ANSI_C__
35
36// #define DEBUG_FR_SCENE
37
38 //----- header files
39#include <fstream>
40#include <stdlib.h>
41#include <string.h>
42#include "globals.hh"
[1347]43#include "G4VisManager.hh"
[834]44#include "G4FRConst.hh"
45#include "G4DAWNFILE.hh"
46#include "G4DAWNFILESceneHandler.hh"
47#include "G4DAWNFILEViewer.hh"
48#include "G4Point3D.hh"
49#include "G4VisAttributes.hh"
50#include "G4Scene.hh"
51#include "G4Transform3D.hh"
52#include "G4Polyhedron.hh"
53#include "G4Box.hh"
54#include "G4Cons.hh"
55#include "G4Polyline.hh"
56#include "G4Trd.hh"
57#include "G4Tubs.hh"
58#include "G4Trap.hh"
59#include "G4Torus.hh"
60#include "G4Sphere.hh"
61#include "G4Para.hh"
62#include "G4Text.hh"
63#include "G4Circle.hh"
64#include "G4Square.hh"
65#include "G4VPhysicalVolume.hh"
66
67//----- constants
68const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
69const char G4PRIM_FILE_HEADER [] = "g4_";
70const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_00.prim";
71
72// const int FR_MAX_FILE_NUM = 1 ;
73// const int FR_MAX_FILE_NUM = 5 ;
74// const int FR_MAX_FILE_NUM = 10 ;
75// const int FR_MAX_FILE_NUM = 15 ;
76// const int FR_MAX_FILE_NUM = 20 ;
77 const int FR_MAX_FILE_NUM = 100 ;
78
79
80///////////////////////////
81// Driver-dependent part //
82///////////////////////////
83
84
85 //----- G4DAWNFILESceneHandler, constructor
86G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name):
87G4VSceneHandler (system, fSceneIdCount++, name) ,
88fSystem (system) ,
89fPrimDest () ,
90FRflag_in_modeling (false) ,
91flag_saving_g4_prim (false) ,
92COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX),
93fPrec (9), fPrec2 (16)
94{
95 // g4.prim filename and its directory
96 if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
97 strcpy( fG4PrimDestDir , "" ) ; // output dir
98 strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
99 } else {
100 strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir
101 strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
102 }
103
104 // maximum number of g4.prim files in the dest directory
105 fMaxFileNum = FR_MAX_FILE_NUM ; // initialization
106 if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
107
108 sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
109
110 } else {
111 fMaxFileNum = FR_MAX_FILE_NUM ;
112 }
113 if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
114
115
116 //----- precision control
117 if( getenv( "G4DAWNFILE_PRECISION" ) != NULL ) {
118 sscanf( getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ;
119 } else {
120 fPrec = 9 ;
121 }
122 fPrec2 = fPrec + 7 ;
123
124}
125
126
127 //----- G4DAWNFILESceneHandler, destructor
128G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ()
129{
130#if defined DEBUG_FR_SCENE
[1347]131 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
132 G4cout << "***** ~G4DAWNFILESceneHandler" << G4endl;
[834]133#endif
134 if (fPrimDest.IsOpen())
135 {
136 //----- End of modeling
137 // !EndModeling, !DrawAll, !CloseDevice,
138 // close g4.prim
139 FREndModeling();
140 }
141 ClearStore (); // clear current scene
142}
143
144//-----
145void G4DAWNFILESceneHandler::SetG4PrimFileName()
146{
147 // g4_00.prim, g4_01.prim, ..., g4_MAX_FILE_INDEX.prim
148 const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
149
150 // dest directory (null if no environmental variables is set)
151 strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
152
153 // create full path name (default)
154 strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
155
156 // Automatic updation of file names
157 for( int i = 0 ; i < fMaxFileNum ; i++) {
158
159 // Message in the final execution
160 if( i == MAX_FILE_INDEX )
161 {
[1347]162 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
163 G4cout << "===========================================" << G4endl;
164 G4cout << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
165 G4cout << " This file name is the final one in the " << G4endl;
166 G4cout << " automatic updation of the output file name." << G4endl;
167 G4cout << " You may overwrite existing files, i.e. " << G4endl;
168 G4cout << " g4_XX.prim and g4_XX.eps " << G4endl;
169 G4cout << "===========================================" << G4endl;
170 }
[834]171 }
172
173 // re-determine file name as G4DAWNFILE_DEST_DIR/g4_XX.prim
174 if( i >= 0 && i <= 9 ) {
175 sprintf( fG4PrimFileName, "%s%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, "0", i );
176 } else {
177 sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i );
178 }
179
180 // check validity of the file name
181 std::ifstream fin ;
182 fin.open(fG4PrimFileName) ;
183 if(!fin) {
184 // new file
185 fin.close();
186 break;
187 } else {
188 // already exists (try next)
189 fin.close();
190 }
191
192 } // for
193
[1347]194 G4cout << "=========================================== " << G4endl;
195 G4cout << "Output file: " << fG4PrimFileName << G4endl;
196 G4cout << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl;
197 G4cout << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl;
198 G4cout << "Note: " << G4endl;
199 G4cout << " * The maximal number is customizable as: " << G4endl;
200 G4cout << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
201 G4cout << " * The destination directory is customizable as:" << G4endl;
202 G4cout << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
203 G4cout << " ** Do not forget \"/\" at the end of the " << G4endl;
204 G4cout << " dir_name, e.g. \"./tmp/\". " << G4endl;
205 G4cout << "=========================================== " << G4endl;
[834]206
207} // G4DAWNFILESceneHandler::SetG4PrimFileName()
208
209
210//-----
211void G4DAWNFILESceneHandler::BeginSavingG4Prim( void )
212{
213#if defined DEBUG_FR_SCENE
[1347]214 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
215 G4cout << "***** BeginSavingG4Prim (called)\n";
[834]216#endif
217
218 if( !IsSavingG4Prim() )
219 {
220#if defined DEBUG_FR_SCENE
[1347]221 if (G4VisManager::GetVerbosity() >= G4VisManager::errors) {
222 G4cout << "***** (started) " ;
223 G4cout << "(open g4.prim, ##)" << G4endl;
224 }
[834]225#endif
226 SetG4PrimFileName() ; // result set to fG4PrimFileName
227 fPrimDest.Open(fG4PrimFileName) ;
228
229 SendStr( FR_G4_PRIM_HEADER ) ;
230 flag_saving_g4_prim = true ;
231 }
232}
233
234void G4DAWNFILESceneHandler::EndSavingG4Prim ( void )
235{
236#if defined DEBUG_FR_SCENE
[1347]237 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
238 G4cout << "***** EndSavingG4Prim (called)\n";
[834]239#endif
240
241 if( IsSavingG4Prim() )
242 {
243#if defined DEBUG_FR_SCENE
[1347]244 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
245 G4cout << "***** (started) (close g4.prim)" << G4endl;
[834]246#endif
247 fPrimDest.Close() ;
248 flag_saving_g4_prim = false ;
249 }
250}
251
252
253//-----
254void G4DAWNFILESceneHandler::FRBeginModeling( void )
255{
256 if( !FRIsInModeling() )
257 {
258#if defined DEBUG_FR_SCENE
[1347]259 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
260 G4cout << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl;
[834]261#endif
262
263 //----- Send saving command and heading comment
264 BeginSavingG4Prim();
265
266 //----- Send bounding box command
267 SendBoundingBox();
268
269 //----- send SET_CAMERA command
270#if defined DEBUG_FR_SCENE
[1347]271 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
272 G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl;
[834]273#endif
274 SendStr( FR_SET_CAMERA );
275
276 //----- open device
277#if defined DEBUG_FR_SCENE
[1347]278 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
279 G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
[834]280#endif
281 SendStr( FR_OPEN_DEVICE );
282
283 //----- begin sending primitives
284#if defined DEBUG_FR_SCENE
[1347]285 if (G4VisManager::GetVerbosity() >= G4VisManager::errors)
286 G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
[834]287#endif
288 SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
289
290 } // if
291
292}
293
294
295/////////////////////////////////////////
296// Common to DAWN and DAWNFILE drivers //
297/////////////////////////////////////////
298
299#define G4FRSCENEHANDLER G4DAWNFILESceneHandler
300#include "G4FRSceneFunc.icc"
301#undef G4FRSCENEHANDLER
302
303//////////////////////
304// static variables //
305//////////////////////
306
307 //----- static variables
308G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
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