source: trunk/source/visualization/FukuiRenderer/src/G4DAWNFILESceneHandler.cc@ 1199

Last change on this file since 1199 was 944, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4DAWNFILESceneHandler.cc,v 1.18 2006/06/29 21:16:52 gunter Exp $
28// GEANT4 tag $Name: $
29//
30// Satoshi TANAKA
31// DAWNFILE scene.
32
33
34#define __G_ANSI_C__
35
36// #define DEBUG_FR_SCENE
37
38 //----- header files
39#include <fstream>
40#include <stdlib.h>
41#include <string.h>
42#include "globals.hh"
43#include "G4FRConst.hh"
44#include "G4DAWNFILE.hh"
45#include "G4DAWNFILESceneHandler.hh"
46#include "G4DAWNFILEViewer.hh"
47#include "G4Point3D.hh"
48#include "G4VisAttributes.hh"
49#include "G4Scene.hh"
50#include "G4Transform3D.hh"
51#include "G4Polyhedron.hh"
52#include "G4Box.hh"
53#include "G4Cons.hh"
54#include "G4Polyline.hh"
55#include "G4Trd.hh"
56#include "G4Tubs.hh"
57#include "G4Trap.hh"
58#include "G4Torus.hh"
59#include "G4Sphere.hh"
60#include "G4Para.hh"
61#include "G4Text.hh"
62#include "G4Circle.hh"
63#include "G4Square.hh"
64#include "G4VPhysicalVolume.hh"
65
66//----- constants
67const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
68const char G4PRIM_FILE_HEADER [] = "g4_";
69const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_00.prim";
70
71// const int FR_MAX_FILE_NUM = 1 ;
72// const int FR_MAX_FILE_NUM = 5 ;
73// const int FR_MAX_FILE_NUM = 10 ;
74// const int FR_MAX_FILE_NUM = 15 ;
75// const int FR_MAX_FILE_NUM = 20 ;
76 const int FR_MAX_FILE_NUM = 100 ;
77
78
79///////////////////////////
80// Driver-dependent part //
81///////////////////////////
82
83
84 //----- G4DAWNFILESceneHandler, constructor
85G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name):
86G4VSceneHandler (system, fSceneIdCount++, name) ,
87fSystem (system) ,
88fPrimDest () ,
89FRflag_in_modeling (false) ,
90flag_saving_g4_prim (false) ,
91COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX),
92fPrec (9), fPrec2 (16)
93{
94 // g4.prim filename and its directory
95 if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
96 strcpy( fG4PrimDestDir , "" ) ; // output dir
97 strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
98 } else {
99 strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir
100 strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
101 }
102
103 // maximum number of g4.prim files in the dest directory
104 fMaxFileNum = FR_MAX_FILE_NUM ; // initialization
105 if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
106
107 sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
108
109 } else {
110 fMaxFileNum = FR_MAX_FILE_NUM ;
111 }
112 if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
113
114
115 //----- precision control
116 if( getenv( "G4DAWNFILE_PRECISION" ) != NULL ) {
117 sscanf( getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ;
118 } else {
119 fPrec = 9 ;
120 }
121 fPrec2 = fPrec + 7 ;
122
123}
124
125
126 //----- G4DAWNFILESceneHandler, destructor
127G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ()
128{
129#if defined DEBUG_FR_SCENE
130 G4cerr << "***** ~G4DAWNFILESceneHandler" << G4endl;
131#endif
132 if (fPrimDest.IsOpen())
133 {
134 //----- End of modeling
135 // !EndModeling, !DrawAll, !CloseDevice,
136 // close g4.prim
137 FREndModeling();
138 }
139 ClearStore (); // clear current scene
140}
141
142//-----
143void G4DAWNFILESceneHandler::SetG4PrimFileName()
144{
145 // g4_00.prim, g4_01.prim, ..., g4_MAX_FILE_INDEX.prim
146 const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
147
148 // dest directory (null if no environmental variables is set)
149 strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
150
151 // create full path name (default)
152 strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
153
154 // Automatic updation of file names
155 for( int i = 0 ; i < fMaxFileNum ; i++) {
156
157 // Message in the final execution
158 if( i == MAX_FILE_INDEX )
159 {
160 G4cerr << "===========================================" << G4endl;
161 G4cerr << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
162 G4cerr << " This file name is the final one in the " << G4endl;
163 G4cerr << " automatic updation of the output file name." << G4endl;
164 G4cerr << " You may overwrite existing files, i.e. " << G4endl;
165 G4cerr << " g4_XX.prim and g4_XX.eps " << G4endl;
166 G4cerr << "===========================================" << G4endl;
167 }
168
169 // re-determine file name as G4DAWNFILE_DEST_DIR/g4_XX.prim
170 if( i >= 0 && i <= 9 ) {
171 sprintf( fG4PrimFileName, "%s%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, "0", i );
172 } else {
173 sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i );
174 }
175
176 // check validity of the file name
177 std::ifstream fin ;
178 fin.open(fG4PrimFileName) ;
179 if(!fin) {
180 // new file
181 fin.close();
182 break;
183 } else {
184 // already exists (try next)
185 fin.close();
186 }
187
188 } // for
189
190 G4cerr << "=========================================== " << G4endl;
191 G4cerr << "Output file: " << fG4PrimFileName << G4endl;
192 G4cerr << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl;
193 G4cerr << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl;
194 G4cerr << "Note: " << G4endl;
195 G4cerr << " * The maximal number is customizable as: " << G4endl;
196 G4cerr << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
197 G4cerr << " * The destination directory is customizable as:" << G4endl;
198 G4cerr << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
199 G4cerr << " ** Do not forget \"/\" at the end of the " << G4endl;
200 G4cerr << " dir_name, e.g. \"./tmp/\". " << G4endl;
201 G4cerr << "=========================================== " << G4endl;
202
203} // G4DAWNFILESceneHandler::SetG4PrimFileName()
204
205
206//-----
207void G4DAWNFILESceneHandler::BeginSavingG4Prim( void )
208{
209#if defined DEBUG_FR_SCENE
210 G4cerr << "***** BeginSavingG4Prim (called)\n";
211#endif
212
213 if( !IsSavingG4Prim() )
214 {
215#if defined DEBUG_FR_SCENE
216 G4cerr << "***** (started) " ;
217 G4cerr << "(open g4.prim, ##)" << G4endl;
218#endif
219 SetG4PrimFileName() ; // result set to fG4PrimFileName
220 fPrimDest.Open(fG4PrimFileName) ;
221
222 SendStr( FR_G4_PRIM_HEADER ) ;
223 flag_saving_g4_prim = true ;
224 }
225}
226
227void G4DAWNFILESceneHandler::EndSavingG4Prim ( void )
228{
229#if defined DEBUG_FR_SCENE
230 G4cerr << "***** EndSavingG4Prim (called)\n";
231#endif
232
233 if( IsSavingG4Prim() )
234 {
235#if defined DEBUG_FR_SCENE
236 G4cerr << "***** (started) (close g4.prim)" << G4endl;
237#endif
238 fPrimDest.Close() ;
239 flag_saving_g4_prim = false ;
240 }
241}
242
243
244//-----
245void G4DAWNFILESceneHandler::FRBeginModeling( void )
246{
247 if( !FRIsInModeling() )
248 {
249#if defined DEBUG_FR_SCENE
250 G4cerr << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl;
251#endif
252
253 //----- Send saving command and heading comment
254 BeginSavingG4Prim();
255
256 //----- Send bounding box command
257 SendBoundingBox();
258
259 //----- send SET_CAMERA command
260#if defined DEBUG_FR_SCENE
261 G4cerr << "***** (!SetCamera in FRBeginModeling())" << G4endl;
262#endif
263 SendStr( FR_SET_CAMERA );
264
265 //----- open device
266#if defined DEBUG_FR_SCENE
267 G4cerr << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
268#endif
269 SendStr( FR_OPEN_DEVICE );
270
271 //----- begin sending primitives
272#if defined DEBUG_FR_SCENE
273 G4cerr << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
274#endif
275 SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
276
277 } // if
278
279}
280
281
282/////////////////////////////////////////
283// Common to DAWN and DAWNFILE drivers //
284/////////////////////////////////////////
285
286#define G4FRSCENEHANDLER G4DAWNFILESceneHandler
287#include "G4FRSceneFunc.icc"
288#undef G4FRSCENEHANDLER
289
290//////////////////////
291// static variables //
292//////////////////////
293
294 //----- static variables
295G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;
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