| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4FukuiRendererSceneHandler.cc,v 1.14 2006/06/29 21:17:00 gunter Exp $
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| 28 | // GEANT4 tag $Name: HEAD $
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| 29 | //
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| 30 | //
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| 31 | // Satoshi TANAKA, Fri Jun 28 11:34:24 JST 1996
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| 32 | // FukuiRenderer scene.
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| 33 |
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| 34 |
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| 35 | //=================//
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| 36 | #ifdef G4VIS_BUILD_DAWN_DRIVER
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| 37 | //=================//
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| 38 |
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| 39 |
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| 40 | #define __G_ANSI_C__
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| 41 |
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| 42 | // #define DEBUG_FR_SCENE
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| 43 |
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| 44 | //----- header files
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| 45 | #include <fstream>
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| 46 | #include <string.h>
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| 47 | #include "globals.hh"
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| 48 | #include "G4FRConst.hh"
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| 49 | #include "G4FukuiRenderer.hh"
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| 50 | #include "G4FukuiRendererSceneHandler.hh"
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| 51 | #include "G4FukuiRendererViewer.hh"
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| 52 | #include "G4Point3D.hh"
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| 53 | #include "G4VisAttributes.hh"
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| 54 | #include "G4Scene.hh"
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| 55 | #include "G4Transform3D.hh"
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| 56 | #include "G4Polyhedron.hh"
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| 57 | #include "G4Box.hh"
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| 58 | #include "G4Cons.hh"
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| 59 | #include "G4Polyline.hh"
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| 60 | #include "G4Trd.hh"
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| 61 | #include "G4Tubs.hh"
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| 62 | #include "G4Trap.hh"
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| 63 | #include "G4Torus.hh"
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| 64 | #include "G4Sphere.hh"
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| 65 | #include "G4Para.hh"
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| 66 | #include "G4Text.hh"
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| 67 | #include "G4Circle.hh"
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| 68 | #include "G4Square.hh"
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| 69 | #include "G4VPhysicalVolume.hh"
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| 70 |
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| 71 | //----- constants
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| 72 | const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
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| 73 | const char FR_ENV_MULTI_WINDOW[] = "G4DAWN_MULTI_WINDOW" ;
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| 74 |
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| 75 | ///////////////////////////
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| 76 | // Driver-dependent part //
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| 77 | ///////////////////////////
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| 78 |
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| 79 |
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| 80 | //----- G4FukuiRendererSceneHandler, constructor
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| 81 | G4FukuiRendererSceneHandler::G4FukuiRendererSceneHandler (G4FukuiRenderer& system,
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| 82 | const G4String& name):
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| 83 | G4VSceneHandler (system, fSceneIdCount++, name) ,
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| 84 | fSystem (system) ,
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| 85 | fPrimDest (system.GetPrimDest() ) ,
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| 86 | FRflag_in_modeling (false) ,
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| 87 | flag_saving_g4_prim (false) ,
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| 88 | COMMAND_BUF_SIZE (G4FRClientServer::SEND_BUFMAX),
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| 89 | fPrec (9), fPrec2 (16)
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| 90 | {
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| 91 |
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| 92 | //----- Connection to FukuiRenderer is set in the first scene
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| 93 | if( !fSystem.IsConnected() )
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| 94 | {
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| 95 | if ( getenv( FR_ENV_NAMED_PIPE_CONNECTION ) != NULL &&\
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| 96 | strcmp( getenv( FR_ENV_NAMED_PIPE_CONNECTION ), "0" ) )
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| 97 | {
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| 98 | // Invoke DAWN locally and make connection
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| 99 | // via named pipe (not supported in AIX etc)
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| 100 | fSystem.UseBSDUnixDomainAuto();
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| 101 | } else if( getenv( FR_ENV_SERVER_HOST_NAME ) == NULL )
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| 102 | {
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| 103 | // Invoke DAWN locally and make connection
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| 104 | // via socket
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| 105 | fSystem.UseInetDomainAuto();
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| 106 | } else {
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| 107 | // Connect to remote DAWN via socket
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| 108 | fSystem.UseInetDomain();
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| 109 | }
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| 110 | }
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| 111 |
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| 112 | //----- precision control
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| 113 | if( getenv( "G4DAWN_PRECISION" ) != NULL ) {
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| 114 | sscanf( getenv("G4DAWN_PRECISION"), "%d", &fPrec ) ;
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| 115 | } else {
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| 116 | fPrec = 9 ;
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| 117 | }
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| 118 | fPrec2 = fPrec + 7 ;
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| 119 |
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| 120 | } // G4FukuiRendererSceneHandler, constructor
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| 121 |
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| 122 |
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| 123 | //----- G4FukuiRendererSceneHandler, destructor
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| 124 | G4FukuiRendererSceneHandler::~G4FukuiRendererSceneHandler ()
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| 125 | {
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| 126 | #if defined DEBUG_FR_SCENE
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| 127 | G4cerr << "***** ~G4FukuiRendererSceneHandler" << G4endl;
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| 128 | #endif
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| 129 | ClearStore (); // clear current scene
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| 130 |
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| 131 | }
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| 132 |
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| 133 | //-----
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| 134 | void G4FukuiRendererSceneHandler::FRBeginModeling( void )
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| 135 | {
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| 136 | if( !FRIsInModeling() )
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| 137 | {
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| 138 | #if defined DEBUG_FR_SCENE
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| 139 | G4cerr << "***** G4FukuiRendererSceneHandler::FRBeginModeling (called & started)" << G4endl;
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| 140 | #endif
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| 141 |
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| 142 | //----- Begin Saving g4.prim file
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| 143 | // open g4.prim, ##
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| 144 | BeginSavingG4Prim();
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| 145 |
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| 146 | //----- Send Bounding Box
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| 147 | // /BoundingBox
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| 148 | SendBoundingBox();
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| 149 |
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| 150 | //----- drawing device
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| 151 | // !Device
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| 152 | // (Note: Not saved in g4.prim)
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| 153 | if( ( getenv( FR_ENV_MULTI_WINDOW ) != NULL ) && \
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| 154 | ( strcmp( getenv( FR_ENV_MULTI_WINDOW ),"0" ) ) )
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| 155 | {
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| 156 | ((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_XWIN ) ;
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| 157 | } else {
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| 158 | ((G4FukuiRendererViewer*)fpViewer)->SendDevice( G4FukuiRendererViewer::FRDEV_PS ) ;
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| 159 | }
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| 160 |
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| 161 | //----- drawing style
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| 162 | // /WireFrame, /Surface etc
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| 163 | // (Note: Not saved in g4.prim)
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| 164 | ((G4FukuiRendererViewer*)fpViewer)->SendDrawingStyle() ;
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| 165 |
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| 166 | //----- set view parameters
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| 167 | // /CameraPosition, /TargetPoint,
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| 168 | // /ZoomFactor, /FocalDistance,
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| 169 | // !GraphicalUserInterface
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| 170 | ((G4FukuiRendererViewer*)fpViewer)->SendViewParameters();
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| 171 |
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| 172 | //----- send SET_CAMERA command
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| 173 | // !SetCamera
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| 174 | #if defined DEBUG_FR_SCENE
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| 175 | G4cerr << "***** (!SetCamera in FRBeginModeling())" << G4endl;
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| 176 | #endif
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| 177 | SendStr( FR_SET_CAMERA );
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| 178 |
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| 179 | //----- open device
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| 180 | // !OpenDevice
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| 181 | #if defined DEBUG_FR_SCENE
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| 182 | G4cerr << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
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| 183 | #endif
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| 184 | SendStr( FR_OPEN_DEVICE );
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| 185 |
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| 186 | //----- begin sending primitives
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| 187 | // !BeginModeling
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| 188 | #if defined DEBUG_FR_SCENE
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| 189 | G4cerr << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
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| 190 | #endif
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| 191 | SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
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| 192 |
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| 193 | } // if
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| 194 |
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| 195 | }
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| 196 |
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| 197 | /////////////////////////////////////////
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| 198 | // Common to DAWN and DAWNFILE drivers //
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| 199 | /////////////////////////////////////////
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| 200 |
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| 201 | #define G4FRSCENEHANDLER G4FukuiRendererSceneHandler
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| 202 | #include "G4FRSceneFunc.icc"
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| 203 | #undef G4FRSCENEHANDLER
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| 204 |
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| 205 | //////////////////////
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| 206 | // static variables //
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| 207 | //////////////////////
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| 208 |
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| 209 | //----- static variables
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| 210 | G4int G4FukuiRendererSceneHandler::fSceneIdCount = 0;
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| 211 |
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| 212 | #endif // G4VIS_BUILD_DAWN_DRIVER
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